Guides · Systems

Character Classes

Your field guide to the world of Pangeus

Pangeus · player field guide
Character select · four paths

Choose your path through Pangeus

Each class changes your range, rhythm, and responsibility in combat. Open a guide or compare the available options below.

Character classes

INFERNA has four classes. Each class has its own weapons, attributes, and skills.

Class Core Weapons Specializations
Warrior physical melee combat sword, greatsword, great axe Fighter, Defender
Assassin melee and ranged combat sword, dagger, bow Ranged, Melee
Wizard elemental and support magic wand, staff Summoning, Elemental
HalfDemon physical or magical hybrid sword Physical, Magical

Attributes

VIT, INT, STR, and DEX have different effects depending on the class and skill. The starting values are intentionally not identical:

Class VIT INT STR DEX
Warrior 4 3 6 3
Assassin 3 3 4 6
Wizard 4 6 3 3
HalfDemon 3 5 5 3

The table shows base values, not finished builds. Equipment, subclass, and skills determine your actual playstyle.

Weapons by class

Here you can see which weapons each class can use:

Class Weapons
Warrior Sword, Greatsword, Great Axe
Assassin Sword, Dagger, Bow
Wizard Wand, Staff
Half-Demon Sword

The overview shows the available combinations.

Skill overview

The overview shows the 48 player skills with their class path and compatible weapons.

Ability Class Path Weapons Range Cooldown
Sword Prowess Warrior Path A Sword, Greatsword, Great Axe 1000 10
Wind cut Warrior Path A Sword, Greatsword, Great Axe 6 12
Cosmic Slash Warrior Path A Sword, Greatsword, Great Axe 1000 15
Fury Warrior Path A Unarmed, Sword, Greatsword, Great Axe 1000 10
Earth Split Warrior Path A Sword, Greatsword, Great Axe 5 30
Stone Skin Warrior Path B Unarmed, Sword, Greatsword, Great Axe 1000 1
Soul Slash Warrior Path B Sword, Greatsword, Great Axe 6 12
Smite Warrior Path B Unarmed, Sword, Greatsword, Great Axe 1000 15
Raging Flame Warrior Path B Sword, Greatsword, Great Axe 20 15
Inner Strength Warrior Path B Sword, Greatsword, Great Axe 1000 30
Breaker Warrior Path B Sword, Greatsword, Great Axe 9 13
Charge Warrior Path A Unarmed, Sword, Greatsword, Great Axe 25 10
Dark Flame Half-Demon Path B Unarmed, Sword 12 12
Poison Arrow Assassin Path A Bow 25 15
Fire Spirits Half-Demon Path B Unarmed, Sword 1000 1
Rain Of Arrows Assassin Path A Bow 25 15
Blade Of Darkness Half-Demon Path A Sword 1000 1
Toxic Fog Assassin Path A Unarmed, Dagger, Sword, Bow 1000 15
Quick Attack Assassin Path B Dagger, Sword 2 20
Deadly dagger stab Assassin Path B Unarmed, Dagger, Sword 2 15
Fireball Wizard Path B Wand, Staff 18 7
Orb Of Darkness Half-Demon Path B Unarmed, Sword 15 24
Fire Arrow Assassin Path A Bow 25 15
Focus Arrow Assassin Path A Bow 25 10
Chain Lightning Wizard Path B Wand, Staff 18 10
Poisoned Daggers Assassin Path B Dagger, Sword 8 15
Backstab Assassin Path B Dagger, Sword 8 15
Demon Smash Half-Demon Path A Unarmed, Sword 6 10
Demonic Chains Half-Demon Path A Unarmed, Sword 1000 10
Strike UP Wizard Path A Wand, Staff, Unarmed 10 10
Invisiblity Assassin Path B Unarmed, Dagger, Sword, Bow 1000 120
Shadow Blast Half-Demon Path A Unarmed, Sword 1000 15
Demonic Strike Half-Demon Path B Unarmed, Sword 15 7
Purify Wizard Path B Staff, Wand, Unarmed 10 20
Dyson Sphere Wizard Path B Wand, Staff, Unarmed 10 10
Dispair Half-Demon Path B Unarmed, Sword 1000 12
Windwalk Assassin Path A Unarmed, Bow, Dagger 1000 10
Burning Shield Wizard Path A Wand, Staff, Unarmed 10 10
Shadow Aura Half-Demon Path A Unarmed, Sword 1000 1
Ice Blast Wizard Path B Staff, Wand, Unarmed 1000 15
Alacrity Wizard Path B Wand, Staff 10 10
Magic Attack Wizard Path A Unarmed, Wand, Staff 18 7
Mana Sphere Wizard Path A Wand, Staff, Unarmed 10 10
Blink strike Assassin Path B Dagger, Sword 8 20
Strike Of Darkness Half-Demon Path A Unarmed, Sword 18 18
Fire Dragon Wizard Path A Wand, Staff 18 8
Mana Shield Half-Demon Path B Unarmed, Sword 1000 1
Impact Wizard Path A Staff, Wand 18 20

Effects and unlocks depend on the ability, level, and chosen path.

Difficulty

Difficulty depends on the chosen path. The Warrior and melee Assassin are generally accessible when starting out. Both Wizard paths require more positioning and resource planning. For the HalfDemon, the physical path is generally easier to start with than the magical path.