Inferna Wiki

Wizard Class Guide

Wizard

The Wizard is a master of arcane arts and elemental magic, wielding devastating magical power to annihilate enemies from afar. Students of the prestigious Balduin Academy, Wizards master elemental forces through years of rigorous study. With powerful area-of-effect spells and high magical damage, Wizards excel at controlling the battlefield and dealing massive damage to multiple targets.

Class Overview

  • Primary Role: Ranged Magic DPS / Elemental Controller
  • Difficulty: Moderate
  • Armor Type: Light Armor (Robes)
  • Primary Weapons: Staves
  • Range: Long-range
  • Elements: Fire, Water, Earth, Air

Strengths

✓ Highest magical damage output ✓ Powerful area-of-effect (AoE) abilities ✓ Long-range combat advantage ✓ Excellent for farming multiple enemies ✓ Strong in group PvP situations ✓ High magical defense

Weaknesses

✗ Lowest physical defense and HP ✗ Vulnerable in close combat ✗ Mana management critical ✗ Requires good positioning ✗ Weak in 1v1 against mobile classes

Recommended Attribute Distribution

Glass Cannon Build

  • INT (Intelligence): 70-80% - Maximum magical damage
  • VIT (Vitality): 20-30% - Minimum survivability

Balanced Build

  • INT (Intelligence): 60-70% - Strong magical damage
  • VIT (Vitality): 30-40% - Better survivability

Equipment Recommendations

Weapons

  • Staffs: Higher damage, slower cast time
  • Wands: Faster casting, lower damage

Armor Priority

  1. Robes with high magical defense
  2. Enhancement to +7 or higher for endgame
  3. Bonuses: Magic Attack, INT, Magic Defense

Enchanting Priority

  1. Magic Attack Bonus - Essential for damage
  2. INT Bonus - Increases spell power
  3. HP Bonus - Compensate for low base HP

Leveling Guide

Early Game (Levels 1-30)

  • Focus heavily on INT
  • Use AoE spells for efficient farming
  • Keep distance from enemies
  • Invest in mana potions

Mid Game (Levels 30-70)

  • Access dungeons with AoE clearing
  • Enhance staff/wand to +5
  • Join groups for safety
  • Perfect spell rotations

End Game (Levels 70-100)

  • Master positioning in PvP
  • Push enhancements to +9 or +10
  • Essential for faction war AoE damage
  • Coordinate with guild in wars

PvP Strategy

Against Melee Classes

  • Maintain maximum distance
  • Use terrain and obstacles
  • Kite constantly
  • Burst damage when they approach

Against Ranged Classes

  • Out-damage through spell power
  • Use AoE to zone control
  • Position behind allies
  • Time your cooldowns

Spell Casting Tips

  • Pre-cast: Start casting before enemies arrive
  • AoE Positioning: Maximize targets hit per spell
  • Mana Conservation: Don't waste spells on single weak enemies
  • Cooldown Management: Rotate spells efficiently

Best Factions for Wizards

Both factions work well for Wizards:

  • Jerro: Defensive positioning in wars
  • Caratas: Aggressive AoE dominance

Wizards command the battlefield through arcane mastery. Control the flow of battle with devastating magical power!