Inferna Wiki
Wizard Class Guide
Wizard
The Wizard is a master of arcane arts and elemental magic, wielding devastating magical power to annihilate enemies from afar. Students of the prestigious Balduin Academy, Wizards master elemental forces through years of rigorous study. With powerful area-of-effect spells and high magical damage, Wizards excel at controlling the battlefield and dealing massive damage to multiple targets.
Class Overview
- Primary Role: Ranged Magic DPS / Elemental Controller
- Difficulty: Moderate
- Armor Type: Light Armor (Robes)
- Primary Weapons: Staves
- Range: Long-range
- Elements: Fire, Water, Earth, Air
Strengths
✓ Highest magical damage output ✓ Powerful area-of-effect (AoE) abilities ✓ Long-range combat advantage ✓ Excellent for farming multiple enemies ✓ Strong in group PvP situations ✓ High magical defense
Weaknesses
✗ Lowest physical defense and HP ✗ Vulnerable in close combat ✗ Mana management critical ✗ Requires good positioning ✗ Weak in 1v1 against mobile classes
Recommended Attribute Distribution
Glass Cannon Build
- INT (Intelligence): 70-80% - Maximum magical damage
- VIT (Vitality): 20-30% - Minimum survivability
Balanced Build
- INT (Intelligence): 60-70% - Strong magical damage
- VIT (Vitality): 30-40% - Better survivability
Equipment Recommendations
Weapons
- Staffs: Higher damage, slower cast time
- Wands: Faster casting, lower damage
Armor Priority
- Robes with high magical defense
- Enhancement to +7 or higher for endgame
- Bonuses: Magic Attack, INT, Magic Defense
Enchanting Priority
- Magic Attack Bonus - Essential for damage
- INT Bonus - Increases spell power
- HP Bonus - Compensate for low base HP
Leveling Guide
Early Game (Levels 1-30)
- Focus heavily on INT
- Use AoE spells for efficient farming
- Keep distance from enemies
- Invest in mana potions
Mid Game (Levels 30-70)
- Access dungeons with AoE clearing
- Enhance staff/wand to +5
- Join groups for safety
- Perfect spell rotations
End Game (Levels 70-100)
- Master positioning in PvP
- Push enhancements to +9 or +10
- Essential for faction war AoE damage
- Coordinate with guild in wars
PvP Strategy
Against Melee Classes
- Maintain maximum distance
- Use terrain and obstacles
- Kite constantly
- Burst damage when they approach
Against Ranged Classes
- Out-damage through spell power
- Use AoE to zone control
- Position behind allies
- Time your cooldowns
Spell Casting Tips
- Pre-cast: Start casting before enemies arrive
- AoE Positioning: Maximize targets hit per spell
- Mana Conservation: Don't waste spells on single weak enemies
- Cooldown Management: Rotate spells efficiently
Best Factions for Wizards
Both factions work well for Wizards:
- Jerro: Defensive positioning in wars
- Caratas: Aggressive AoE dominance
Wizards command the battlefield through arcane mastery. Control the flow of battle with devastating magical power!