Inferna Wiki
Enchanting System Guide
Enchanting System
Enchanting allows you to add powerful bonus effects to your equipment, dramatically increasing your combat effectiveness. Unlike smithing which enhances base stats, enchanting adds special properties and unique bonuses to your gear.
Overview
- Bonus Types: Damage, Defense, Critical Chance, Lifesteal, XP Gain, Gold Drop, and more
- NPCs: Argo (Apprentice) and Takashi (Master)
- Max Bonuses: 2 (Argo) or 3 (Takashi)
- Materials Required: Special enchantment items and rare materials
- Risk: Enchantments can fail and consume materials
Enchanting NPCs
Argo - The Apprentice Enchanter
Location: Available in major cities Specialty: Basic enchanting with 2 bonus slots Cost: Lower material requirements Success Rate: Higher than Master enchanter
Recommended For:
- Mid-level players (30-70)
- Budget-conscious enhancement
- Testing enchantment combinations
- Temporary gear
Takashi - The Master Enchanter
Location: Capital cities only (Nodrog & Varon) Specialty: Advanced enchanting with 3 bonus slots Cost: Expensive and rare materials required Success Rate: Lower than Apprentice
Recommended For:
- Endgame players (70-100)
- BiS (Best in Slot) equipment
- Maximum power optimization
- Permanent gear sets
Enchantment Types
Offensive Bonuses
- Attack Damage - Increases base damage output
- Critical Chance - Improves critical strike rate
- Critical Damage - Amplifies critical hit damage
- Attack Speed - Faster attacks and combos
- Skill Damage - Boosts ability power
Defensive Bonuses
- Physical Defense - Reduces physical damage taken
- Magic Defense - Reduces magical damage taken
- HP Bonus - Increases maximum health
- Evasion - Chance to dodge attacks
- Damage Reduction - Percentage-based damage mitigation
Utility Bonuses
- Lifesteal - Recover HP from damage dealt
- Mana Recovery - Faster resource regeneration
- Movement Speed - Increased mobility
- XP Gain - Bonus experience from kills
- Gold Drop - Increased currency from enemies
- Item Drop Rate - Better loot chances
Tincture of Enchantment (Advanced)
The most powerful enchanting method uses the Tincture of Enchantment, a rare alchemical solution that guarantees high-tier bonuses.
Required Materials:
- 1x Empty Bottle - Base container
- 1x Corrupted Soul Fragment - Dropped by world bosses
- 5x Powerful Infernal Essences - High-level rift rewards
- 85x Experience Crystals - Mob drops and quest rewards
- 100x Infernal Essences - Common rift drops
- 200x High Magic Essences - Dungeon and elite monster drops
Crafting Process:
- Gather all required materials
- Visit Master Alchemist NPC
- Combine materials to create Tincture
- Use Tincture at Takashi for guaranteed bonus slot
- Choose desired enchantment type
Benefits:
- Guaranteed Success - No risk of failure
- Premium Bonuses - Access to highest-tier effects
- Three Slots - Maximum enchantment potential
- Permanent - Effects cannot be removed
Enchanting Strategy
Early Game (Levels 1-30)
- Skip enchanting entirely
- Focus on leveling and basic enhancements
- Save materials for later gear
Mid Game (Levels 30-70)
- Use Argo for 2-bonus enchantments
- Focus on XP and Gold Drop bonuses
- Enchant weapons with damage bonuses
- Keep enchantments simple and cheap
End Game (Levels 70-100)
- Use Takashi for 3-bonus enchantments
- Optimize for your class and build
- Farm Tincture of Enchantment materials
- Create perfect stat combinations
Recommended Enchantment Combos
Warrior (Tank)
- Physical Defense
- HP Bonus
- Damage Reduction
Warrior (DPS)
- Attack Damage
- Critical Chance
- Lifesteal
Wizard
- Skill Damage
- Magic Attack
- Mana Recovery
Assassin
- Critical Chance
- Critical Damage
- Attack Speed
Half-Demon (Hybrid)
- Attack Damage
- Skill Damage
- Lifesteal
Material Farming Guide
Corrupted Soul Fragments
- Source: World Bosses (guaranteed drop)
- Respawn: Every 4-6 hours
- Competition: High - join a guild for coordination
Powerful Infernal Essences
- Source: High-level Rifts (50% drop rate)
- Best Maps: Dead Land, Pyramid, Iceland
- Strategy: Farm during Rift events for bonus drops
Experience Crystals
- Source: All monsters (common drop)
- Best Method: AoE farming in high-density areas
- Bonus: Use XP boost items for double drops
Infernal Essences
- Source: Any Rift encounter
- Drop Rate: Very High
- Easy Farm: Low-level rifts acceptable
High Magic Essences
- Source: Dungeons and Elite monsters
- Best Dungeons: Vondor's Crypt, Zagan's Dungeon
- Strategy: Farm with party for efficiency
Cost Comparison
Argo (2 Bonuses)
- Materials: Common to Rare
- Cost: ~50k-200k Yang total
- Time Investment: 1-3 hours farming
Takashi (3 Bonuses)
- Materials: Rare to Epic
- Cost: ~500k-2M Yang total
- Time Investment: 10-20 hours farming
Tincture Method (3 Bonuses Guaranteed)
- Materials: Epic/Legendary
- Cost: ~5M-10M Yang equivalent
- Time Investment: 40-60 hours farming
- Worth It: YES for endgame BiS gear
Common Mistakes
❌ Don't enchant low-level gear
- You'll replace it quickly
- Materials are too valuable
❌ Don't use Takashi on non-permanent gear
- Save Master enchanting for level 100 equipment
- Too expensive for temporary items
❌ Don't enchant randomly
- Plan your build first
- Research optimal bonus combinations
❌ Don't waste Tincture on wrong stats
- Know exactly what you need before crafting
- Cannot change once applied
Re-Enchanting
To change enchantments:
- Method 1: Use Enchantment Removal Scroll (item shop or rare drop)
- Method 2: Overwrite with new enchantment (destroys old bonuses)
- Cost: High - plan carefully before enchanting
Trading Enchanted Items
- Enchanted gear has significantly higher marketplace value
- Perfect enchantment combos are extremely valuable
- Popular combinations sell for 10x-100x base item price
- Consider enchanting for profit
Master the art of enchanting to unlock your equipment's true potential. The right bonuses can transform good gear into legendary equipment!