Combat System
Combat System
INFERNA features a dynamic action-based combat system that rewards skill, timing, and strategic positioning. Master these fundamentals to dominate both PvE and PvP encounters.
Combat Basics
Targeting
- Click to Target: Click on an enemy to select it
- Tab Targeting: Press Tab to cycle through nearby enemies
- Auto-Target: Automatically targets nearest enemy when attacking
- Target Lock: Hold Ctrl while targeting to maintain focus
Basic Attack
- Left Click or Space Bar to execute basic attacks
- Damage based on weapon and attributes (STR for physical, INT for magical)
- Attack speed varies by weapon type
- No cooldown or resource cost
Skills and Abilities
- Hotkeys 1-0 to activate skills
- Each skill has a cooldown period
- Some skills consume mana/resources
- Skills can be chained into combos for increased damage
Combat Mechanics
Combo System
Certain skills can be chained together for bonus effects:
Warrior Combo Example:
- Charge (Gap closer)
- Cross Slash (Main damage)
- Cosmic Strike (Finisher with AoE)
Result: +30% damage bonus on final hit
Assassin Combo Example:
- Shadow Step (Position behind enemy)
- Backstab (Critical guaranteed)
- Poison Strike (DoT effect)
Result: Extended crowd control + damage over time
Positioning
Position matters in INFERNA combat:
Frontal Attacks
- Standard damage
- Can be blocked by shields
- Visible to enemy (PvP)
Side Attacks
- +10% damage bonus
- Harder to block
Back Attacks
- +25% damage bonus
- +20% critical chance
- Essential for Assassins
- Requires flanking or mobility skills
Damage Formulas
Physical Damage:
Base = (Weapon Attack + STR × 2 + DEX × 1.5)
Final = Base × Skill Multiplier × (1 - Enemy Defense Reduction)
Magical Damage:
Base = (Spell Power + INT × 2 + DEX × 1.5)
Final = Base × Skill Multiplier × (1 - Enemy Magic Defense Reduction)
Critical Hit:
Critical Damage = Final Damage × (1.5 + Critical Damage Bonus)
Status Effects
Crowd Control (CC)
Stun
- Target cannot move or act
- Duration: 1-3 seconds
- Most powerful CC effect
Slow
- Reduces movement speed by 30-70%
- Duration: 3-8 seconds
- Common debuff
Root
- Prevents movement but allows attacks
- Duration: 2-5 seconds
- Useful for escaping
Silence
- Prevents skill usage (basic attacks still work)
- Duration: 2-4 seconds
- Counter to casters
Fear
- Target runs away uncontrollably
- Duration: 2-4 seconds
- PvP disruption tool
Buff Effects
Attack Boost
- Increases damage by 10-30%
- Duration: 30-120 seconds
- Stackable with some buffs
Defense Boost
- Reduces incoming damage by 10-30%
- Duration: 30-120 seconds
- Essential for tanking
Speed Boost
- Increases movement and attack speed
- Duration: 15-60 seconds
- Mobility advantage
Regeneration
- Restores HP over time
- Duration: 10-30 seconds
- Out-of-combat healing
Debuff Effects
Bleed
- Damage over time (DoT)
- Deals 5% weapon damage per second
- Duration: 5-10 seconds
Poison
- Damage over time with healing reduction
- Reduces healing received by 50%
- Duration: 8-15 seconds
Burn
- High damage over time
- Deals 8% magic damage per second
- Duration: 3-6 seconds
Weakness
- Reduces target's damage output
- -20% to -40% damage penalty
- Duration: 5-10 seconds
Defensive Mechanics
Blocking
- Shield Required: Only with equipped shield
- Block Chance: 15-35% depending on shield quality
- Block Amount: 30-60% damage reduction
- Cannot Block: Back attacks, magical skills (most)
Dodging
- Evasion Stat: Based on DEX and equipment
- Base Evasion: 5% for all characters
- Evasion Cap: 30% maximum
- Cannot Evade: AoE attacks, targeted skills
Damage Reduction
- Armor: Reduces physical damage
- Resistance: Reduces magical damage
- Percentage Based: Diminishing returns after 50%
- Calculation: See Damage Formulas above
Resource Management
Health Points (HP)
- Depleted by enemy damage
- Restored by potions, healing skills, rest
- Death occurs at 0 HP
Mana Points (MP)
- Consumed by skills and abilities
- Regenerates over time (1% per second base)
- Increased regeneration while out of combat
- Restored by mana potions
Stamina (Assassin Specific)
- Used for mobility skills and critical strikes
- Regenerates quickly (10% per second)
- Maximum 100 points
Combat Strategies
PvE Combat Tips
Monster Aggro Range
- Stay outside detection range (15 meters) to avoid combat
- Pulling one monster prevents overwhelming groups
- Use ranged attacks to separate targets
Kiting Strategy
- Attack while moving backwards
- Maintains distance from melee enemies
- Essential for ranged classes
- Works best with slow/root effects
AoE Farming
- Group multiple weak enemies
- Use area-of-effect skills
- Most efficient for leveling
- Requires good positioning
Boss Mechanics
- Learn attack patterns
- Dodge telegraphed abilities (red indicators)
- Focus on survival over damage
- Use environment for cover
PvP Combat Tips
Opening Engagement
- Strike first for advantage
- Use gap closers or range
- Burst damage on opening
- Apply CC early
Resource Management
- Don't waste skills on blocked/dodged attacks
- Save escape skills for emergencies
- Potion cooldowns matter (8 seconds)
Counter Strategies by Class
vs Warriors:
- Maintain distance, kite
- Don't trade hits directly
- Use CC when they charge
- Exploit low mobility
vs Assassins:
- Face your back to walls
- Watch for stealth shimmer
- High HP pool helps survive burst
- Group up in team fights
vs Wizards:
- Close distance quickly
- Use terrain for cover
- Interrupt casting with CC
- Pressure constantly
vs Half-Demons:
- Unpredictable, adapt quickly
- Beware of ranged→melee switches
- Exploit their lack of specialization
- Sustained fights favor pure builds
Advanced Techniques
Animation Canceling
- Use movement to cancel skill recovery animations
- Increases DPS by 10-20%
- Requires precise timing
- Most effective on fast skills
Stutter Stepping
- Attack → Move → Attack rhythm
- Maintains mobility while attacking
- Essential for ranged classes
- Prevents being predictable
Skill Weaving
- Alternate instant skills between basic attacks
- Maximizes damage output
- Requires understanding of global cooldowns
- Advanced technique for experienced players
I-Frames (Invincibility Frames)
- Some skills provide brief invulnerability
- Can dodge otherwise unavoidable damage
- Frame-perfect timing required
- Class-specific skills (mainly Assassin)
Combat UI Elements
Health Bars
- Green: Friendly/Neutral
- Yellow: Aggressive but not hostile
- Red: Enemy/Hostile
- Purple: Boss/Elite
Damage Numbers
- White: Physical damage dealt
- Blue: Magical damage dealt
- Red: Damage received
- Yellow: Critical hits
- Orange: Super critical (200%+)
Status Icons
- Buffs appear above health bar (green border)
- Debuffs appear below health bar (red border)
- Duration shown as depleting circle
- Hover for detailed tooltip
Master these combat fundamentals and you'll triumph in any battle. Remember: In INFERNA, skill and strategy triumph over raw stats!