Inferna Wiki

Factions of Inferna

Factions

The world of Inferna is divided between two surviving kingdoms locked in eternal conflict. Your faction choice is the most important decision you'll make, as it determines your allies, enemies, and role in the grand struggle for Pangaea's remnants.

The Eternal War

After the Night of Infernumantis destroyed the kingdoms of Esford and Orin, the surviving kingdoms of Jerro and Caratas turned on each other. Each blames the other for the catastrophe that shattered the Pact Unitates and brought ruin to the empire.

IMPORTANT: Faction choice is permanent and affects:

  • Starting location and capital city
  • Allied vs enemy players in PvP
  • Access to faction-specific territories
  • Participation in faction wars
  • Guild allegiances

Jerro - The Western Kingdom

Overview

Capital: Nodrog Territory: Western regions of Pangaea Philosophy: Honor, tradition, and defensive strategy Primary Color: Blue

History

Jerro was the western kingdom of the original Pact Unitates. After the catastrophe, Jerro's leadership accused Caratas of betraying the pact and invoking the demon Infernumantis. Jerro now fights to restore order and preserve what remains of Pangaean civilization.

Territory Control

  • Jerro (Starting Zone) - Main kingdom territory
  • Jerro Highlands - Mountainous northern region
  • City of Nodrog - Capital city and trade hub
  • Jurdana - Eastern settlement

Faction Identity

  • Defensive Strategy: Jerro excels at holding territory and defensive warfare
  • Traditional Values: Honors the old Pact and seeks restoration
  • United Front: Strong emphasis on faction unity
  • Disciplined Army: Well-organized military structure

Notable NPCs

  • King of Jerro - Faction leader
  • General Commander - Military leadership
  • Faction Quest Givers - Located in Nodrog

Caratas - The Southern Kingdom

Overview

Capital: Varon Territory: Southern regions of Pangaea Philosophy: Strength, conquest, and aggressive expansion Primary Color: Red

History

Caratas was the southern kingdom of the Pact Unitates. After Infernumantis returned, Caratas claims Jerro's weakness allowed the demon to breach the world. Caratas now seeks to unify Pangaea through military might and eliminate any threats to survival.

Territory Control

  • Caratas (Starting Zone) - Main kingdom territory
  • Caratas Wasteland - Desert southern region
  • City of Varon - Capital city and military fortress
  • Nibor - Western settlement

Faction Identity

  • Offensive Strategy: Caratas excels at conquest and aggressive warfare
  • Might Makes Right: Believes only strength can save Pangaea
  • Ambitious: Seeks total dominion over remaining lands
  • Aggressive Army: Fast-striking military tactics

Notable NPCs

  • King of Caratas - Faction leader
  • War Marshal - Military leadership
  • Faction Quest Givers - Located in Varon

Faction Wars

How Faction Wars Work

Large-scale PvP battles where Jerro and Caratas fight for:

  • Territory control
  • Resource access
  • Faction pride
  • Exclusive rewards

Participation Benefits

  • Unique faction war equipment
  • Bonus experience and materials
  • Faction reputation
  • Achievement titles
  • Guild coordination experience

War Objectives

  1. Capture Points: Control strategic locations
  2. Kill Count: Eliminate enemy faction members
  3. Resource Denial: Prevent enemy farming
  4. Capital Assaults: Raid enemy cities

Neutral Zones

Some areas are neutral territory where both factions can access:

  • Dead Land - High-level grinding zone
  • Desert - Resource gathering area
  • Frozen Land - Elite PvE content
  • Fire Land - Boss raid location
  • Pyramid - Dungeon entrance

Warning: Neutral zones often become PvP hotspots as both factions compete for resources!

Cross-Faction Interaction

Allowed

✓ Trading through neutral marketplace ✓ Viewing each other in neutral zones ✓ Competitive PvP combat

Prohibited

✗ Joining same party/group ✗ Guild membership across factions ✗ Chat communication (except emotes) ✗ Trading directly (use marketplace)

Faction Switching

Faction switching is NOT possible. Choose carefully!

Alternative: Create a new character in the opposite faction.

Which Faction Should You Choose?

Choose Jerro if you prefer:

  • Defensive playstyle
  • Traditional fantasy aesthetics
  • Coordinated group tactics
  • Holding territory

Choose Caratas if you prefer:

  • Aggressive playstyle
  • Conquest and expansion
  • Fast-paced battles
  • Taking territory

Gameplay Impact

Both factions are balanced - choice is purely:

  • Aesthetic preference
  • Roleplay identity
  • Friend group alignment
  • Playstyle philosophy

The real difference comes from your guild and your skill, not faction choice!

Faction Reputation System

Gain reputation through:

  • Completing faction quests
  • Participating in faction wars
  • Killing enemy faction members
  • Defending faction territory

Reputation Rewards

  • Access to exclusive faction vendors
  • Unique cosmetic items
  • Faction-specific mounts
  • Title unlocks

Strategy Tips

For Jerro Players

  • Use defensive choke points
  • Coordinate shield wall tactics
  • Hold captured territory firmly
  • Support faction during enemy offensives

For Caratas Players

  • Strike fast and hard
  • Coordinate aggressive pushes
  • Capture territory quickly
  • Pressure enemy resources

Choose your allegiance wisely. Jerro or Caratas - which kingdom will you fight for in the eternal struggle for Pangaea?