
13 May 2022
HOTFIX 13.05.2022
Bugfixes
- Fixed broken horse shaders
- Fixed fog not affecting water and some other transparent effects
- Fixed HDR monitors displaying the game very dark
Inferna
Stay always up to date.
Bugfixes
- Fixed broken horse shaders
- Fixed fog not affecting water and some other transparent effects
- Fixed HDR monitors displaying the game very dark
New Features
- Upgraded engine for increased performance, we're seeing an fps increase of up to 50% in some cases
- AMD FidelityFX Super Resolution 1.0 (FSR) is now used for upscaling and finer steps for render scale have been added
- Ambient Occlusion post processing effect is now faster
- Increased maximum shadow texture resolution for even crisper shadows on the ultra setting
Changes
- Updated lighting & ceiling height inside the pyramid
- Updated jurdana ground textures
- Grass is less shiny
Bugfixes
- Fixed ingame time of day sync glitching at midnight
New Features
- Monsters now vary slightly in their size, strength, speed and gold/exp rewards
- There have been reports of the Frozen Land getting more unstable and rarely corrupting monsters to even more hellish beasts
- A fourth enchantment may now be added to level 57 weapons and level 56 armors
Changes
- Removed young monster variations from Nibor & Jurdana
- Adjusted names of some animal monsters on Nibor & Jurdana
- Guild deposit/withdraw popup now also has an input field in addition to a slider
- Increased player shop table lod range
- Using monster taunts will remove the spawn protection status effect right away
- Tweaks to monster behaviour after killing their focused player
- Player shop UI now closes when walking away from a shop
- When a monster or rift drops many items, they are now more spread out
- Slight performance increase to exp spheres
Balance updates
- Slightly adjusted monster exp to be more in line with the respective monster level across the board
- Ranged monster attacks can now be defended against with bow defense
- Slightly increased world drop chance in Zagan's dungeon (it is still lower than normal)
- Reduced the knockback of the warrior's Charge skill
- Zagan's chest now stacks up to 20
- Reduced ranged monster damage on Jerro Highlands & Caratas Wasteland
- Tweaked damage of some melee monsters on Jerro Highlands & Caratas Wasteland
- Increased damage of lower level monsters on Dead Land
- Tweaked damage of Beetle & Deadly Scorpion
- Reduced hp of Vampire, Starved Vampire, Manticora & Infected Manticora
- Tweaked rift levels to be a multiple of 5
- Reduced skill book drop chance
- Reduced hell essence drop chance
- Jewelry from levels 1-22, 28-42 and 48-58 respectively have the same enchant & reenchant costs
- Reenchant item cost is now influences by how many enchantments the item has
Bugfixes
- Fixed a translation error in the deadland cave artifact quest when attempting to return artifacts and having none in your inventory
- Fixed stat resetting via the character ui not working
- Fixed an edge case where item interactions (using, selling, upgrading, enchanting, ..) would only be communicated via their position and if swapped before confirming would interact with the swapped item
- Fixed a bad rift spawn position on Frozen Land
- Fixed text overlapping with large numbers in the slider confirmation popups
- Fixed text overlapping in some cases in the smithing ui
- Fixed not being able to zoom in/out with a keyboard hotkey while the mouse is over any ui
- Fixed an untrimmed carpet material
- Fixed a rounding error in party exp distribution causing some exp to get lost (only really relevant at very low level)
- Fixed negative attributes not showing in red in item tooltips
- Fixed weather not syncing
- Fixed an issue that caused player attack hit detection to be slightly delayed
Changes
- Moved the return to city teleport target for jerro outside of a house to counteract exits being blocked by other players
Changes
- Guilds max debt for guild fees is capped to 4 weeks worth of guild fee payments (in effect next monday)
Bugfixes
- Fixed a ranking issue with counting monster category kills
- Fixed the minimum level for Zagan's dungeon mobs in Danji's challenge
- Fixed a wrong description for beetle dust
Changes
- Chest open result popup does not stack and is replaced instead
Balance updates
- Gem dust/shards now drop as "unidentified" instead of all different variants to save on inventory space while farming
- Increased gem dust drop rate slightly
- Increased gem shard drop rate slightly
Bugfixes
- Fixed being unable to rotate your camera with hotkeys while mouse cursor was over the UI
- Fixed preview pictures for some customisation options in the character creation not being shown correctly
- Fixed missing tooltips in the character creation
New Features
- Integrated status point resetting into the character status ui
Changes
- Improved tooltip performance
Bugfixes
- Fixed fps lag with the detailed stats window open
Bugfixes
- Fixed mounted status desync happening sometimes after login/map change
New Features
- It is time for the spooky season - we've started our Halloween event!
- When adding an item to your shop it will now suggest a price if that item is already in the shop
Changes
- Tweaked horse sizes slightly
- When riding a horse, the riders feet now line up with the stirrups properly
Bugfixes
- Fixed a client lag spike when player shops refreshed their inventory
- Fixed a few ui related lag spikes
New Features
- Added an extended stat section to the character status window
- Available skill /status points are now also displayed as badges on the hud buttons
Changes
- Changed starter lion mount to use one of the new lion mount models
Balance updates
- Werespider also drops gem shards
- Mounting/Dismounting now takes 0.2s and 0.8s respectively
Bugfixes
- Fixed emote tab being empty when no sub-class was selected
- Fixed quickbar slots not saving properly sometimes
- Fixed an edge case in skill execution that could cause a desync when switching weapons right before casting a skill
- Fixed an edge case in monster AI that could cause it to get stuck
- Fixed an edge case where player shops wouldnt spawn correctly
- Fixed some visual glitches with vines on Nibor/Jurdana
Changes
- Improved stone river crossing colliders in Nibor
Balance updates
- Added/Removed some monster spawns on Jerro Highlands and Caratas Wasteland so they are equal in terms of what/how much spawns
Bugfixes
- Fixed priest on Nibor having gone for a walk around the church
- Fixed being disconnect instead of teleported when a pvp tournament fight ends
New Features
- Added craftable gems which can be inserted in weapons and chest plates
- Added crafting recipes for upgrading magic essences to their greater form
- PvP Season #1 has begun!
Changes
- Updated hell essence icon
Balance updates
- Tweaked hydra respawn time and spawn position(s)
- Hydra is slightly stun resistant
Bugfixes
- Fixed some duplicate house geometry in the cities
- Fixed some floating axes on nibor
- Fixed placeholder icons not showing in the equipment item slots
Changes
- Slight reduction in required bandwidth for monster movement syncing
- Emotions can be interrupted by simply walking in any direction
- No need to pause attacking to go on/off your mount anymore
Changes
- Updated socketing ui
Balance updates
- MP consuming status effects now expire when there isn't enough MP left to sustain them
Bugfixes
- Fixed trees wobbling when loading higher res models
- Fixed grass interactions/rift grass hiders not working sometimes
- Fixed missing red text color when an item has a negative status in the item tooltip
- Fixed missing blue text color for enchantments in the item tooltip
- Fixed enchantment texts being moved way to the side in the enchanter ui
Changes
- Reduced build size by cleaning up some unused assets
Bugfixes
- Fixed an exploit that allowed selling items to any npc
- Fixed an exploit that allowed attacking with a bow/wand from further away than intended
- Fixed jittery player movement syncing
New Features
- Gold can now be stored in the shared storage
Changes
- Improved deadland cave map collisions (please report any remaining bad spots you see)
- Improved player movement sync
Bugfixes
- Fixed mixed up ground textures in Jurdana
- Fixed water clipping through the terrain near the lake in Jurdana
- Fixed occasional disconnects on busy maps
- Fixed rifts not removing vegetation around them anymore
- Fixed grass not interacting when walking through it properly
- Fixed a few broken vegetation shaders ("pink textures")
- Fixed broken particles of the snow gazer pet
- Fixed skill casts sometimes getting eaten by the server
- Fixed the untranslated monster type in the boss target ui
In this update, we've upgraded our engine version. This should lead to a slight increase in performance and fix some engine bugs (notably, we can use vsync again).
Otherwise, everything should look and feel the same. Should you run into any bugs or performance degradation please get in touch
New Features
- VSync is available in the graphics options again
- In addition to a slider, there is now also a number input for fps
- Added option to completely uncap fps
Changes
- Unified grass & trees systems in most maps
- Tweaked light direction in character selection
Bugfixes
- Fixed bad environmental reflections in the pyramid
- Fixed an edge case in path finding leading to some one-sided invisible walls in the middle of nowhere (notably the city)
- Fixed female characters not looking at the camera properly
- Fixed an edge case in monster AI that could cause a small lag spike on the server
- Fixed some translation errors in guild skill cast confirm popup
New Features
- New & improved network backend - better ping times and less lag especially for worse connections (old backend is still available via the game settings)
Changes
- Improved aggro behaviour for monsters, they'll switch targets more readily
- Reduced monster movement bandwidth usage, this had been an issue for some players especially for highly populated areas (e.g. Pyramid, Zagan's dungeon)
- Attempting to cast a guild skill will ask for confirmation
- The skill cooldown duration is now formatted as a duration instead of a plain number
Balance updates
- Stone skin continues gaining knockdown resistance when upgrading to grandmaster (previously there was a drop when upgrading to grandmaster)
Bugfixes
- Fixed some monster aggro related bugs and edge cases
- Fixed boss health bar not showing up consistently when close to a boss
- Fixed ping sometimes not updating properly
New Features
- Rifts now hide most grass/plants around them on reworked maps to make them more visible
Changes
- Monster models are now loaded in the background to reduce frame drops when entering a new area
- Monsters now move smoother
- Entities are now loaded more gradually when moving around, this should reduce frame drops some people noticed since the update on 23.06
- Player movement syncs a bit faster and shoud feel a bit snappier
Bugfixes
- Fixed an edge case where the network library would skip syncing sometimes after the server had been running for ~6 days
- Fixed an edge case where connecting to a server would time out for some people
- Fixed shutdown procedure disconnecting all players instantly instead of waiting 10s
Changes
- Increased view range to match the one before last weeks update
- Slight networking responsiveness tweaks
Bugfixes
- Fixed a minor bug in statistics tracking
- Fixed purchasing coins without steam not working if steam was running on the computer
- Fixed a server bug in visibility code
- Fixed some synchronisation issues, especially noticable since dismounting/mounting was not working sometimes
- Fixed an edge case in duels sometimes causing pvp free mode to activate after the duel ended
Balance updates
- Level 1 weapons +0 don't drop anymore
- Increased drop chance of level 1 weapons +1
- Level 1 weapons all have the same price/gold value
Bugfixes
- Fixed items going invisible when adding to a player shop with not enough space to fit the item
Bugfixes
- Fixed item binding being lost when splitting stacks
- Fixed daily gold reward chests being bound to the player that earned them
Changes
- Teleportation Scroll (City & Return), Potion of Health Regeneration, Rift Compass, Potion of Vanishing, Blink, Teleport Charm Refresh, Shop Time (48h), Potion of Health, Antidote, Ultra Speed Potion are now tradable, however new items received from the "Daily Hunt" quest will be locked to the character they were earned on as they were previously.
- Artifacts can now be traded
Balance updates
- Player shop time was doubled
Bugfixes
- Fixed a bug where players with negative rank could drop items they weren't allowed to drop/trade
Changes
- Using a teleport item inside a instance asks for confirmation before leaving now
- The "restart at start" respawn button is now disabled in instances to prevent accidentally leaving them when misclicking
- Tweaked view range for monster quest highlights (seen during "kill quests")
- Clicking on an npc to open their ui again after closing it is now more responsive
Bugfixes
- Fixed cancelled guild missions causing replacement guild missions to fail during the duration timer of the previous mission running out
- Fixed a guild mission related memory leak
- Fixed some minimap path rendering bugs
- Fixed an edge case where name text would misbehave for the first frame after spawning
Changes
- Toxic Undead Horse armor is now colored appropriately
- Some quest markers now flash on the map/minimap
Bugfixes
- Fixed an edge case in the matchmaker that caused it to lock up in some cases when it lost connection to the backend
- Fixed experience spheres continuously flying around a character (especially at low fps)
- Fixed a few npc dialogue ui issues
- Fixed some ui highlight issues
Changes
- Artifacts can now be transferred to the shared storage
- Multiple artifacts can be collected at once
- Tweaked event chests to contain both the armored & non-armored horse variant based on user feedback
Bugfixes
- Fixed the event chests not being stackable
- Fixed localization error of the refining potion
- Fixed first ranking getting marked as read without the ui being opened
- Fixed itemshop item descriptions not resizing to their text length
New Features
- The Ramadan event has started, give your fellow citizens a hand and be rewarded
Changes
- Removed skin chest world drops & keys from the itemshop
- Removed odd breathing sounds when on a horse
Balance updates
- Rebalanced the artifact drop rate & required artifact amount
- Artifact drop scales with drop chance & level difference
Bugfixes
- Fixed a skill related memory leak
- Fixed a text error in the artifact quest stating you had to give the archaeologist one more artifact than you did
- Fixed invisible players being shown in the minimap
- Fixed bad refining ui translation
- Fixed footstep sounds not playing on a horse
- Fixed gameplay settings not starting scrolled to the top
New Features
- Added the archaeoligist artifact research quest line
Changes
- Removed easter basket spawns & easter egg drop, you've got until next week to exchange any remaining easter eggs with Wakai
Bugfixes
- Fixed minimap zooming out too much on smaller maps
- Fixed a load of translation bugs
- Fixed refine ui overlapping with longer enchantment names
- Fixed minimap monster/rift dots overlapping player dots, they're now properly sorted again
- Fixed shadow aura status effect particles being completely opaque
- Fixed a bad lake collision on Jurdana
- Fixed some bad rock collisions on Nibor
- Fixed "Mercury Wand" being erroneously being called "Mercury Staff" even though it is a wand
- Fixed teleporting or re-logging causing hp loss in some cases
- Fixed status effect icon durations sometimes overlapping if they're long
- Fixed npc dialogue buttons text overflowing when too long
- Fixed rifts/monsters spawning in safe zones
- Fixed drops falling outside the accessible part of the map in some rare cases
HOTFIX
Changes
- Some text changes to make the archaeologist less confusing
Balance updates
- First archaeologist quest requires a few more artifacts, but they have a higher drop rate
Bugfixes
- Fixed items which previously had a trade lock not stacking with other ones
New Features
- Wakai has returned! She's still out on the hunt for easter eggs and will exchange complete sets for all sorts of goodies
- Key bindings are now shown for some of the HUD buttons in their tooltip
Changes
- Big HUD text is slightly higher
Bugfixes
- Fixed rankings button sometimes not updating the number of new rankings
- Fixed rock lying on a path in Jurdana
Changes
- Increased minimap zoom levels
- Higher quality map/minimap images
Bugfixes
- Fixed dead monsters and closed rifts still showing on the minimap
- Fixed quest highlights on the large map being extremely small
- Fixed ranking name overflowing when too long
- Fixed water not being visible on the map/minimap
New Features
- A recent landslide has revealed a massive expansion to the deadland (& general visual update of the deadland map)
- Updated Ranking UI will notify you of new rankings
Changes
- Minimap is a bit snappier
- Minimap has consistent zoom levels on all maps
- Minimap doesn't reset zoom level between map changes
- Changed inactive skill tab color to be more readable
Balance updates
- Adjusted range of archers on Caratas Wasteland & Jerro Highlands to be lower
- Reduced poison chance of snakes on Caratas Wasteland & Jerro Highlands
- Reduced range of bats in deadland cave
Bugfixes
- Fixed Footstep and UI sound sliders being swapped
- Fixed Itemshop item names overlapping if too long
- Fixed some translation bugs
- Fixed some trees/bushes having a white texture
- Fixed controller "B" button being forcibly bound to "ESC" (might have to reset your input settings to default for this to take effect)
- Fixed not being able to untoggle the ui hiding
Changes
- Removed extremely outdated & unfinished Turkish, Polish, Romanian, Russian, Italian and Hungarian translations. Most of our translations are community based, so if you'd like to help please get in touch on our discord!
- Reduced required disk space by ~9GB, game should also load faster on slower drives
- Party member hp/level is now visible everywhere when on the same map
Bugfixes
- Fixed hair clipping through the half demons Obsidian Helmet
- Fixed bad texturing on the female wizards Hiker Greaves
- Fixed the assassins Bounty Hunter/Pirate armor having swapped visuals with each other
- Fixed another name invisibility glitch
- Fixed carets in input fields sometimes disappearing on lower resolutions
- Fixed shared storage empty/drag hint blocking the search field
- Fixed some translation errors
- Fixed game ui showing briefly while logging out
- Fixed damage for fire spirits not being shown in skill/status effect tooltip
- Fixed a party bug causing map channel preference to be lost
- Fixed a party bug potentially causing party to "self destruct" when switching maps
- Fixed party chat
Changes
- Deadland cave lighting improvements
- Fog tweaks in Zagans dungeon, deadland cave & Rondors/Vondors crypt
- Reduced ram usage
- Texture streaming/vram limiting works on more textures
Balance updates
- Removed zagans dungeon monsters from daily hunting challenge
- Made the daily hunting challenge a bit easier
Bugfixes
- Fixed another bug related to invisibility name hiding
- Fixed status effect ui getting stuck in some cases
- Fixed dynamic character texture size being formatted incorrectly
Daily Quests are now available for all players level 20+!
New Features
- Dodor is handing out hunting challenges every day with special rewards
Changes
- Increased fence sizes in Caratas Wasteland to match Nibor
- Shared storage now shows the help text if empty
- Performance and lighting improvements to Zagan's Dungeon
- Reduced grass height on Reworked Jerro maps
- Gold is formatted in the chest tooltip properly
Bugfixes
- Fixed some map collision issues in the Caratas Wasteland and Jerro Highlands
- Fixed players being able to attack other players while in a safezone
- Fixed player shop title accepting too long names, it's limited to 32 characters now
Changes
- Skill exchange potion quest now only shows when relevant
Bugfixes
- Fixed bad collision on the warriors "Wind Cut" skill on master leading to it hitting only once
New Features
- Rumors of a skill swap potion are spreading across Pangeus
Bugfixes
- Fixed shared storage ban not being shown in item tooltips
- Fixed not being able to move items into shared storage by clicking to pickup and then clicking again to drop
- Fixed skill cooldowns not resetting correctly in some cases in the competitive pvp arena
HOTFIX 01.02.2021
Bugfixes
- Fixed a bug in the point calculation for the competitive pvp arena, all existing points have been reset to the start value
HOTFIX #2 31.01.2021
Balance updates
- Reduced healing of the wizards "Purify" skill slightly
- Reduced damage of the half demons "Fire Spirits" skill
- The half demons "Fire Spirits" skill can't stun, poison or slow anymore
Bugfixes
- Fixed another bug leading to fight counts being lost
HOTFIX 31.01.2021
Balance updates
- Innate magic defense was reduced by half
- Restored some of the innate magic damage
Bugfixes
- Fixed large hud text sticking not being reset after leaving the arena
UPDATE 30.01.2021
New Features
- Added a competitive 1v1 pvp arena
Changes
- Items with more than one enchantment now need extra confirmation when selling to an npc
- Players with negative karma don't drop items in duels anymore, only in world pvp
- The player target hud is more compact now
- Target hud buttons to send popups have a slight cooldown now
- Improved matchmaking speed
Balance updates
- Status effect bonus of the "Mana Sphere" wizard skill has been changed from "Resist Damage" to "Resist Hit Damage" and only works reduces normal attack damage now
- There is no more innate magic damage given for leveling up or putting points in intelligence. All magical skills still increase their damage with intelligence as before
- Reduced weapon defense enchantments from 15%, 10%, 6%, 4% and 2% to 12%, 7%, 4%, 2% and 1% respectively
- The warriors "Charge" and "Raging Flame" skills can now stun
- The following skills now rotate towards the target properly: Wind Cut, Cosmic Slash, Earth Split, Soul Slash, Breaker, Quick Attack
- The warriors "Stone Skin" skill now gives knockdown resistance on master and higher
- The half demons "Fire Spirits" skill had it's magic damage buff removed and now attacks enemies around you periodically
Bugfixes
- Fixed invisibility breaking name texts in some cases
- Fixed multiple grass interactors being spawned on the same entity in some cases
- Fixed some ui bugs that may sometimes happen on first login due to late ui spawn timing
- Fixed some popups (e.g. party invites) being unclosable after logging out with them open
- Fixed a bug prevening auto-attacking after a skill was used, it now always resumes attacking if it was before
Bugfixes
- Fixed some mobs being invisible
- Fixed missing grass on some maps
New Features
- Most grass on the Nibor map (Caratas starter town) is now 3d and reacts to characters (depending on object quality setting)
- Added a few more props to the Caratas Wasteland map
Bugfixes
- Fixed a rare quest bug related to tracking npcs
- Fixed some bad map collisions on Caratas Wasteland
- Fixed sound volume being set to very low, but not completely muted after switching maps
- Fixed some movement glitches on vertically overlapping areas (deadland cave, houses)
- Fixed some vegetation on a deadland house being invisible close up
- Fixed pyramid respawn point not being in front of the portal
- Fixed some special mobs spawning too close to walls
- Fixed incorrect icon on the Monster Hunter Chestplate
New Features
- Reworked vegetation on the Caratas Wasteland map
Changes
- Increased gold drop and item drop name distance
- Reduced ram usage slightly (~500MB at best) due to some shader optimizations
- Danji has packed up his things and has left the cities
- Removed (now useless) tickets and refunded any left over gold tickets
- Moved teleporter outside his house in Nodrog
Balance updates
- Reduced start lion mount movement speed
New Features
- Added a little something for all the pyromaniacs to celebrate the end of the year
Changes
- Camera can look up a little further and zoom out a bit more
- Camera is now centered on the players head
- Added some background mountains to the Nibor map
Bugfixes
- Fixed rifts in the Frozen Land spawning too close to walls
- Fixed horses going sideways in some cases while rotating to the floor slope
- Fixed performance penalty even with ambient occlusion disabled
New Features
- Added ambient occlusion for improved visuals
Changes
- Added additional props to the Nibor map (Caratas starter town)
- Small improvements to the half-demons demon hand
- All mounts adhere to the ground slope now
- Skill books now stack to 200
Balancing changes
- Zagan now has some poison resistance
Bugfixes
- Fixed Frozen Land portal not having a safe zone
- Fixed Frozen Land teleport not teleporting you to the portal
- Fixed swapped class description for the assassin during character creation
- Fixed some bad map collisions and rift spawns on the Frozen Land map
- Fixed some transparency issues on the event tree boss
New Features
- Reworked vegetation on the "Nibor" map (Caratas starter town)
Changes
- Updated minimap images with higher quality versions
- Increased horse size so it matches the character better
Balance updates
- Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses)
Bugfixes
- Fixed missing post processing in the City Of Nodrog
- Fixed a small performance issue with displaying skill cooldowns
- Fixed some particles not displaying correctly
- Fixed some dynamic character glitches
- Fixed a bug in party handling leading to broken parties
Changes
- Added distinct names to the starter towns & cities
- Increased shadow quality for close-up shadows
- Replaced discord button in the news window with a close button
- Improved dynamic character build performance
- Respawn buttons don't change positions anymore when the cooldown expires
- Critical hit damage numbers are more distinct
Balance updates
- 70 day guild contracts are now available
Bugfixes
- Fixed some minor server-side performance issues
- Fixed some edge cases when exchanging tickets with a full inventory
- Fixed some ice projectiles and particle effects being invisible
- Fixed monster projectiles following indefinitely in some cases
Bugfixes
- Fixed a display error showing all monster types as creature
- Fixed hyper potions expiring in real time as opposed to play time
Changes
- Shops & pets aren't avoided by the auto-walk anymore
- Auto-walk avoidance now stops near the end of the path
Balance updates
- Zagan's demon steel expires after 2 hours
New Features
- Auto-Walk will now (try to) walk around monsters, players and npcs
- Added a new option to mute sound when tabbing out of the game
- Added weapon trail vfx when attacking
- New demon hand for male half demons
Changes
- Improved hit particles and increased hit wiggle
- Adjusted damage numbers to be a bit more yellow
Balance updates
- Increased player attack knockback distance
- Zagan's demon steel loses its magical properties after 12 hours
- Most bosses will aggro onto nearby players now
Bugfixes
- Fixed an issue where the monster AI would stop attacking on slopes
- Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts)
- Fixed some npcs being called "missing name" in some languages
- Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)
New Features
- Danji has arrived in the city...
- The buy coin button now also works for players not playing via steam
- Character re-customization is now available via the itemshop
Changes
- Added new demon hand to the female half-demon
- Timed quest objectives behave a little better, failing/hiding when the time runs out
- Improved texture quality of distortion effects
- Improved shadow quality for very close objects
Bugfixes
- Fixed some collision bugs, especially noticable on the first jerro map
- Fixed some monsters sliding on the floor after being knocked down
- Fixed the orc dogs hair not being transparent
- Fixed the player models skin shader not handling normals correctly, it should look a lot better now
- Fixed oversized search icon in the itemshop window
New Features
- Skill icons now glow when the skill finishes it's cooldown
Balance updates
- Lowered monster requirement for "Monstrous activity in
Changes
- Changed player target ui to be more concise
Balance updates
- Increase collider height of some smaller monsters so they are easier to hit
Bugfixes
- Fixed some monsters not hitting their attacks consistently
New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..
Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters
Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)
We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system
New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible
Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx
New Features
- Items now have a highlight according to their rarity in the inventory
- An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot
Changes
- Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land
- Small improvements to the party ui layout
- Guild member UI can now be sorted by online status
- The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves)
- The UI toggle hotkey now also hides names of monsters/npcs/players/..
Balance updates
- Reduced rift respawn time on Frozen Land
Bugfixes
- Fixed unequipping items being possible with a full inventory
- Fixed being able to enter the desert via the teleport before level 35
New Features
- Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets
Changes
- By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves)
- Improved map collision of frozen land
- Hovered names show for a shorter time
- Pathfinding performance improvements
- Adjusted some npc positions and rotations slightly
Bugfixes
- Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere
- Fixed player names glitching out and always showing sometimes
- Fixed shared storage not allowing to store more items sometimes
New Features
- Account wide storage is now available
- An icon is now shown when your character riding a mount
- Shields are now shown ingame and can be toggled like helmets
Changes
- Improved map collision of deadland, jerro highland, caratas wasteland
- Skill tooltips now display the damage type
Balance updates
- Rifts in Zagans dungeon spawn monsters quicker
Bugfixes
- Fixed some more bugs with the skill window (dark icons and not being able to upgrade)
- Fixed whispers with different casing of letters opening different windows
- Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill
- Fixed a netcode bug that caused unnecessary delay
New Features
- You can now press TAB to auto-select a target
- Added a hotkey binding to interact with the selected target (X by default)
Changes
- Skill window now also shows cooldowns
- Adjusted safe zones in both caratas/jerro town and city
- Remove the misleading "Recreate" button and display only the "Play" button during character selection
- Your player character will now look at you
Balance updates
- Adjusted attack hitbox of mounted attacks
Bugfixes
- Fixed a bunch of netcode bugs & desyncs
- Fixed some monster and rifts spawning too close to safe zones
- Fixed skill ui being empty after a map change/relog sometimes
- Fixed skill ui not showing the "plus" button to upgrade a skill sometimes
- Fixed whispers not minimizing when pressing ESC
- Fixed hud chat not closing when pressing ESC
- Fixed expanded hud chat not layering over windows correctly
- Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number
- Fixed max hp/mp not being rounded in the stats window
Changes
- Remaining trade lock time is now displayed with more detail
Balance updates
- Guilds higher than level 25 have slightly more missions per day and active mission slots
- Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward
- Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback
Bugfixes
- Fixed a movement desync when attacking
Changes
- Changed icons and names for some materials that had duplicate icons
- Some changes to the skill netcode that should have no visible effect, but might introduce new bugs
- Trade window formats gold with thousands seperators
- You can now also quick-move item to the trade/player shop window with shift click
Balance updates
- Character height was reduced by 10%
- "Portals from Hell" guild mission now gives slightly less activity points
- "Population control" guild mission now gives slightly more activity points
- The guild mission difficulty now increases a bit less in the higher guild levels
- Reduced difficulty of "Dangerous Creatures" guild mission slightly
Bugfixes
- Fixed character names not always being above their heads
- Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal
Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further
Balance updates
- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)
Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes
Changes
- Improved memory usage slightly
Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs
Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)
Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused
Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings
New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)
Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions
Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid
Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.
New Features
- Player shops now show the price per item if the stack has multiple items
Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations
Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly
New Features
- Guilds! Guild Skills! Guild Missions!
- Select to show or hide your helmet in the inventory!
Bugfixes
- Fixed not selecting target when clicking on one sometimes
- Fixed a bad house placement on caratas
- Fixed T-posing when (dis)mouting
Changes
- Sped up generation of characters (players and npcs)
- Corrected "Fire Spirits" description to describe how it is working currently
Bugfixes
- Fixed an edge case that caused dying by damage reflect during a skill to get the character stuck in a "limbo" state between dead and alive
- Fixed warriors "Chain Helmet" sparkling on all upgrade levels
- Fixed "Fire Spirits" skill on female half demons not attacking
- Fixed potential (visually) clipping into hills with high speeds
- Fixed a glitched house in jerro
New Features
- Added footstep sounds to all monsters
- Added missing ambient sounds to some maps
Changes
- Player shops can't be opened in the arena
- The tailor in jerro city now lives in a house again, after he was so rudely left without one a few updates ago (sorry!)
Balance updates
- The brown horse mount (and all other brown horse variants) now have the same base move speed as all other mounts
- Reduced Zagans dungeon cooldown (should be able to start again right away in most cases now)
Bugfixes
- Fixed language update not syncing with the server until a restart
- Fixed some monster idle sounds
- Fixed some sound issues with flying monsters
- Fixed wrong footsteps for some floors
- Fixed a few monster spawns in deadland
- Fixed stash not closing if you walked away from the storekeeper
- Fixed not being able to re-enter zagans dungeon within the first few minutes after starting
New Features
- Sounds are now limited to playing only a few of the same type - this should make fighting a horde of monsters more bearable on your ears
- Rifts now have sounds
- Ranged attacks (bow/wand) now also auto-select a target pointed at by the mouse cursor
Balance updates
- Rebalanced the half demons manashield skill, the skill now scales how much mp it costs to absorb damage instead of how much damage is absorbed
Changes
- Improved click handling during attacking, it will now just make the character face where you clicked instead of interrupting the attack
Bugfixes
- Fixed a desync most commonly seen while attacking on assassins with daggers
- Fixed attacking not resuming on its own after a stun wears off
New Features
- A new cave has opened up in the deadlands, what ancient mysteries could it hold? (Added new dungeon accessible from deadland)
- The cities now have more space to hang out
- A new shared arena map is now accessible by talking to Ninka in the city
Changes
- Improved pyramid performance
- Added some missing info to the skill tooltips
- Improved Jerro maps
- Empire change now teleports you to your new empires city
Balance updates
- Lizard mount movement speed was reduced to the intended 5%
Bugfixes
- Fixed players sometimes teleporting around when being hit in pvp
- Fixed hp/mp not always saving when leaving the game or teleporting to another map
- Fixed an edge case that caused the pvp mode "guild" to not trigger free mode when dealing damage to friendly players
- Fixed some animal furs not being affected by fog
New Features
- Added new "Red Lizard" mount
- Added new "Demonic Minion" pet
Changes
- Improved startup performance
- Stats are now formatted with more detail in the character info window
- Improved Jerro map collision
- Added a loading spinner to the character selection load
- Moved Jerro spawn point for new characters to the town gates
Bugfixes
- Fixed a bug that caused some player characters not to build correctly (naked/no animation)
- Fixed some edge cases in the item equipment code that lead to stats not being added/removed properly
- Fixed players sometimes not sitting on their horse correctly
New Features
- All armor pieces sparkle now from +7 onwards
Changes
- Reorganized and improved Caratas & Jerro City
- Updated ice land minimap
- Improved Caratas Wasteland map & navigation
- Improved Jerro map & navigation
- Incoming whispers now start minimized
Bugfixes
- Fixed an issue with skills desyncing and not dealing any damage when used after each other
- Fixed reflected damage causing pvp free/karma loss if player damaged/killed themselves
- Fixed trade window not accepting items via click based item dragging (dragging via holding worked fine)
New Features
- Upon respawn you are now invisible and invincible for a short time
- Camera now follows your characters rotation when auto-walking (this is configurable in the gameplay settings to off/only autowalk/always)
- Added a whisper button to player shops so you can talk to the owner directly
Changes
- The auto-walk path is now more visible
- Miscellaneous map improvements to caratas city, deadland, desert and ice land
Balance updates
- Weapon-specific defense is now slightly more effective against magic type damage (it is still quite ineffective)
- High level jewellery now has a reasonable sell value
Bugfixes
- Fixed equipment slots not clearing properly
- Fixed another overlap issue in the target ui
- Fixed excessive lense flares of some building lights
- Fixed popups still being confirmed even when writing to chat
- Fixed only being able to buy an item from player shops if you have one more gold than required
- Fixed an edge case that made player shops not spawn
Changes
- Easter egg drop was disabled, you've got another week to deliver existing eggs to Wakai
- Control Sensitivity can be increased further
- Some minor memory improvements
- Improved target bar
- Improved ice land map collisions
- In Zagan's Dungeon, the real key is now guaranteed to drop every time
Balance updates
- Increased natural magic defense of players
Bugfixes
- Fixed a desync in the attack netcode, this should fix the "gliding" when attacking
- Fixed missing inventory slots after loading in
- Fixed weapon not reappearing after using an emotion
- Fixed a typo in the level 49 and 56 boots on +8/+9 stats
- Fixed "boss" hp bar overlaying players target buttons
- Fixed a crash when following a target and the target goes out of range