
20 Jan 2021
UPDATE 20.01.2021
Bugfixes
- Fixed some mobs being invisible
- Fixed missing grass on some maps
Stay always up to date.
Bugfixes
- Fixed some mobs being invisible
- Fixed missing grass on some maps
New Features
- Most grass on the Nibor map (Caratas starter town) is now 3d and reacts to characters (depending on object quality setting)
- Added a few more props to the Caratas Wasteland map
Bugfixes
- Fixed a rare quest bug related to tracking npcs
- Fixed some bad map collisions on Caratas Wasteland
- Fixed sound volume being set to very low, but not completely muted after switching maps
- Fixed some movement glitches on vertically overlapping areas (deadland cave, houses)
- Fixed some vegetation on a deadland house being invisible close up
- Fixed pyramid respawn point not being in front of the portal
- Fixed some special mobs spawning too close to walls
- Fixed incorrect icon on the Monster Hunter Chestplate
New Features
- Reworked vegetation on the Caratas Wasteland map
Changes
- Increased gold drop and item drop name distance
- Reduced ram usage slightly (~500MB at best) due to some shader optimizations
- Danji has packed up his things and has left the cities
- Removed (now useless) tickets and refunded any left over gold tickets
- Moved teleporter outside his house in Nodrog
Balance updates
- Reduced start lion mount movement speed
New Features
- Added a little something for all the pyromaniacs to celebrate the end of the year
Changes
- Camera can look up a little further and zoom out a bit more
- Camera is now centered on the players head
- Added some background mountains to the Nibor map
Bugfixes
- Fixed rifts in the Frozen Land spawning too close to walls
- Fixed horses going sideways in some cases while rotating to the floor slope
- Fixed performance penalty even with ambient occlusion disabled
New Features
- Added ambient occlusion for improved visuals
Changes
- Added additional props to the Nibor map (Caratas starter town)
- Small improvements to the half-demons demon hand
- All mounts adhere to the ground slope now
- Skill books now stack to 200
Balancing changes
- Zagan now has some poison resistance
Bugfixes
- Fixed Frozen Land portal not having a safe zone
- Fixed Frozen Land teleport not teleporting you to the portal
- Fixed swapped class description for the assassin during character creation
- Fixed some bad map collisions and rift spawns on the Frozen Land map
- Fixed some transparency issues on the event tree boss
New Features
- Reworked vegetation on the "Nibor" map (Caratas starter town)
Changes
- Updated minimap images with higher quality versions
- Increased horse size so it matches the character better
Balance updates
- Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses)
Bugfixes
- Fixed missing post processing in the City Of Nodrog
- Fixed a small performance issue with displaying skill cooldowns
- Fixed some particles not displaying correctly
- Fixed some dynamic character glitches
- Fixed a bug in party handling leading to broken parties
Changes
- Added distinct names to the starter towns & cities
- Increased shadow quality for close-up shadows
- Replaced discord button in the news window with a close button
- Improved dynamic character build performance
- Respawn buttons don't change positions anymore when the cooldown expires
- Critical hit damage numbers are more distinct
Balance updates
- 70 day guild contracts are now available
Bugfixes
- Fixed some minor server-side performance issues
- Fixed some edge cases when exchanging tickets with a full inventory
- Fixed some ice projectiles and particle effects being invisible
- Fixed monster projectiles following indefinitely in some cases
Bugfixes
- Fixed a display error showing all monster types as creature
- Fixed hyper potions expiring in real time as opposed to play time
Changes
- Shops & pets aren't avoided by the auto-walk anymore
- Auto-walk avoidance now stops near the end of the path
Balance updates
- Zagan's demon steel expires after 2 hours
New Features
- Auto-Walk will now (try to) walk around monsters, players and npcs
- Added a new option to mute sound when tabbing out of the game
- Added weapon trail vfx when attacking
- New demon hand for male half demons
Changes
- Improved hit particles and increased hit wiggle
- Adjusted damage numbers to be a bit more yellow
Balance updates
- Increased player attack knockback distance
- Zagan's demon steel loses its magical properties after 12 hours
- Most bosses will aggro onto nearby players now
Bugfixes
- Fixed an issue where the monster AI would stop attacking on slopes
- Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts)
- Fixed some npcs being called "missing name" in some languages
- Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)
New Features
- Danji has arrived in the city...
- The buy coin button now also works for players not playing via steam
- Character re-customization is now available via the itemshop
Changes
- Added new demon hand to the female half-demon
- Timed quest objectives behave a little better, failing/hiding when the time runs out
- Improved texture quality of distortion effects
- Improved shadow quality for very close objects
Bugfixes
- Fixed some collision bugs, especially noticable on the first jerro map
- Fixed some monsters sliding on the floor after being knocked down
- Fixed the orc dogs hair not being transparent
- Fixed the player models skin shader not handling normals correctly, it should look a lot better now
- Fixed oversized search icon in the itemshop window
New Features
- Skill icons now glow when the skill finishes it's cooldown
Balance updates
- Lowered monster requirement for "Monstrous activity in
Changes
- Changed player target ui to be more concise
Balance updates
- Increase collider height of some smaller monsters so they are easier to hit
Bugfixes
- Fixed some monsters not hitting their attacks consistently
New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..
Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters
Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)
We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system
New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible
Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx
New Features
- Items now have a highlight according to their rarity in the inventory
- An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot
Changes
- Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land
- Small improvements to the party ui layout
- Guild member UI can now be sorted by online status
- The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves)
- The UI toggle hotkey now also hides names of monsters/npcs/players/..
Balance updates
- Reduced rift respawn time on Frozen Land
Bugfixes
- Fixed unequipping items being possible with a full inventory
- Fixed being able to enter the desert via the teleport before level 35
New Features
- Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets
Changes
- By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves)
- Improved map collision of frozen land
- Hovered names show for a shorter time
- Pathfinding performance improvements
- Adjusted some npc positions and rotations slightly
Bugfixes
- Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere
- Fixed player names glitching out and always showing sometimes
- Fixed shared storage not allowing to store more items sometimes
New Features
- Account wide storage is now available
- An icon is now shown when your character riding a mount
- Shields are now shown ingame and can be toggled like helmets
Changes
- Improved map collision of deadland, jerro highland, caratas wasteland
- Skill tooltips now display the damage type
Balance updates
- Rifts in Zagans dungeon spawn monsters quicker
Bugfixes
- Fixed some more bugs with the skill window (dark icons and not being able to upgrade)
- Fixed whispers with different casing of letters opening different windows
- Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill
- Fixed a netcode bug that caused unnecessary delay
New Features
- You can now press TAB to auto-select a target
- Added a hotkey binding to interact with the selected target (X by default)
Changes
- Skill window now also shows cooldowns
- Adjusted safe zones in both caratas/jerro town and city
- Remove the misleading "Recreate" button and display only the "Play" button during character selection
- Your player character will now look at you
Balance updates
- Adjusted attack hitbox of mounted attacks
Bugfixes
- Fixed a bunch of netcode bugs & desyncs
- Fixed some monster and rifts spawning too close to safe zones
- Fixed skill ui being empty after a map change/relog sometimes
- Fixed skill ui not showing the "plus" button to upgrade a skill sometimes
- Fixed whispers not minimizing when pressing ESC
- Fixed hud chat not closing when pressing ESC
- Fixed expanded hud chat not layering over windows correctly
- Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number
- Fixed max hp/mp not being rounded in the stats window
Changes
- Remaining trade lock time is now displayed with more detail
Balance updates
- Guilds higher than level 25 have slightly more missions per day and active mission slots
- Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward
- Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback
Bugfixes
- Fixed a movement desync when attacking
Changes
- Changed icons and names for some materials that had duplicate icons
- Some changes to the skill netcode that should have no visible effect, but might introduce new bugs
- Trade window formats gold with thousands seperators
- You can now also quick-move item to the trade/player shop window with shift click
Balance updates
- Character height was reduced by 10%
- "Portals from Hell" guild mission now gives slightly less activity points
- "Population control" guild mission now gives slightly more activity points
- The guild mission difficulty now increases a bit less in the higher guild levels
- Reduced difficulty of "Dangerous Creatures" guild mission slightly
Bugfixes
- Fixed character names not always being above their heads
- Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal
Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further
Balance updates
- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)
Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes
Changes
- Improved memory usage slightly
Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs
Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)
Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused
Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings
New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)
Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions
Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid
Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.
New Features
- Player shops now show the price per item if the stack has multiple items
Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations
Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly
New Features
- Guilds! Guild Skills! Guild Missions!
- Select to show or hide your helmet in the inventory!
Bugfixes
- Fixed not selecting target when clicking on one sometimes
- Fixed a bad house placement on caratas
- Fixed T-posing when (dis)mouting
Changes
- Sped up generation of characters (players and npcs)
- Corrected "Fire Spirits" description to describe how it is working currently
Bugfixes
- Fixed an edge case that caused dying by damage reflect during a skill to get the character stuck in a "limbo" state between dead and alive
- Fixed warriors "Chain Helmet" sparkling on all upgrade levels
- Fixed "Fire Spirits" skill on female half demons not attacking
- Fixed potential (visually) clipping into hills with high speeds
- Fixed a glitched house in jerro
New Features
- Added footstep sounds to all monsters
- Added missing ambient sounds to some maps
Changes
- Player shops can't be opened in the arena
- The tailor in jerro city now lives in a house again, after he was so rudely left without one a few updates ago (sorry!)
Balance updates
- The brown horse mount (and all other brown horse variants) now have the same base move speed as all other mounts
- Reduced Zagans dungeon cooldown (should be able to start again right away in most cases now)
Bugfixes
- Fixed language update not syncing with the server until a restart
- Fixed some monster idle sounds
- Fixed some sound issues with flying monsters
- Fixed wrong footsteps for some floors
- Fixed a few monster spawns in deadland
- Fixed stash not closing if you walked away from the storekeeper
- Fixed not being able to re-enter zagans dungeon within the first few minutes after starting
New Features
- Sounds are now limited to playing only a few of the same type - this should make fighting a horde of monsters more bearable on your ears
- Rifts now have sounds
- Ranged attacks (bow/wand) now also auto-select a target pointed at by the mouse cursor
Balance updates
- Rebalanced the half demons manashield skill, the skill now scales how much mp it costs to absorb damage instead of how much damage is absorbed
Changes
- Improved click handling during attacking, it will now just make the character face where you clicked instead of interrupting the attack
Bugfixes
- Fixed a desync most commonly seen while attacking on assassins with daggers
- Fixed attacking not resuming on its own after a stun wears off
New Features
- A new cave has opened up in the deadlands, what ancient mysteries could it hold? (Added new dungeon accessible from deadland)
- The cities now have more space to hang out
- A new shared arena map is now accessible by talking to Ninka in the city
Changes
- Improved pyramid performance
- Added some missing info to the skill tooltips
- Improved Jerro maps
- Empire change now teleports you to your new empires city
Balance updates
- Lizard mount movement speed was reduced to the intended 5%
Bugfixes
- Fixed players sometimes teleporting around when being hit in pvp
- Fixed hp/mp not always saving when leaving the game or teleporting to another map
- Fixed an edge case that caused the pvp mode "guild" to not trigger free mode when dealing damage to friendly players
- Fixed some animal furs not being affected by fog
New Features
- Added new "Red Lizard" mount
- Added new "Demonic Minion" pet
Changes
- Improved startup performance
- Stats are now formatted with more detail in the character info window
- Improved Jerro map collision
- Added a loading spinner to the character selection load
- Moved Jerro spawn point for new characters to the town gates
Bugfixes
- Fixed a bug that caused some player characters not to build correctly (naked/no animation)
- Fixed some edge cases in the item equipment code that lead to stats not being added/removed properly
- Fixed players sometimes not sitting on their horse correctly
New Features
- All armor pieces sparkle now from +7 onwards
Changes
- Reorganized and improved Caratas & Jerro City
- Updated ice land minimap
- Improved Caratas Wasteland map & navigation
- Improved Jerro map & navigation
- Incoming whispers now start minimized
Bugfixes
- Fixed an issue with skills desyncing and not dealing any damage when used after each other
- Fixed reflected damage causing pvp free/karma loss if player damaged/killed themselves
- Fixed trade window not accepting items via click based item dragging (dragging via holding worked fine)
New Features
- Upon respawn you are now invisible and invincible for a short time
- Camera now follows your characters rotation when auto-walking (this is configurable in the gameplay settings to off/only autowalk/always)
- Added a whisper button to player shops so you can talk to the owner directly
Changes
- The auto-walk path is now more visible
- Miscellaneous map improvements to caratas city, deadland, desert and ice land
Balance updates
- Weapon-specific defense is now slightly more effective against magic type damage (it is still quite ineffective)
- High level jewellery now has a reasonable sell value
Bugfixes
- Fixed equipment slots not clearing properly
- Fixed another overlap issue in the target ui
- Fixed excessive lense flares of some building lights
- Fixed popups still being confirmed even when writing to chat
- Fixed only being able to buy an item from player shops if you have one more gold than required
- Fixed an edge case that made player shops not spawn
Changes
- Easter egg drop was disabled, you've got another week to deliver existing eggs to Wakai
- Control Sensitivity can be increased further
- Some minor memory improvements
- Improved target bar
- Improved ice land map collisions
- In Zagan's Dungeon, the real key is now guaranteed to drop every time
Balance updates
- Increased natural magic defense of players
Bugfixes
- Fixed a desync in the attack netcode, this should fix the "gliding" when attacking
- Fixed missing inventory slots after loading in
- Fixed weapon not reappearing after using an emotion
- Fixed a typo in the level 49 and 56 boots on +8/+9 stats
- Fixed "boss" hp bar overlaying players target buttons
- Fixed a crash when following a target and the target goes out of range