News

Mantente siempre actualizado.

ACTUALIZACIÓN 03.08.2022

Nuevas características
- El equipamiento ahora tiene un pequeño icono al lado para que sea más fácil de distinguir de un vistazo. El icono es rojo si el equipo no es para tu clase de personaje
- La ventana de comercio ahora añade miles como separadores a tu propia oferta de oro
- Ahora puedes mover rápidamente los objetos a la ventana del encantador
- Los objetos y el oro en el suelo ahora parpadean antes de desaparecer
- Ahora puedes comprar hasta 10 stacks de objetos a un npc a la vez
- Ahora puedes comprar rápidamente un stack completo de un npc haciendo clic con el botón derecho y manteniendo la tecla de movimiento rápido (shift por defecto)
- Las reglas de inferna ahora también están disponibles en el juego a través del menú ESC
- Las ranuras de equipo vacías ahora muestran un tooltip con su tipo

Cambios
- Se cargan más sonidos de efectos en segundo plano antes de jugar para reducir las caídas de fps
- Se ha ajustado la aleatoriedad del clima para que el mal tiempo aparezca con menos frecuencia.
- Ligero ajuste de rendimiento en la representación de texto para los caracteres latinos más comunes.
- Los comerciantes de armaduras en las ciudades iniciales ya no venden armas.
- El panel de recompensas en la ventana de búsqueda está ahora oculto cuando no hay recompensas.
- Los objetos de rareza común ahora también tienen un contorno gris (similar a los de rareza superior) para que los objetos oscuros sean más fáciles de ver
- Se muestra una advertencia cuando se intenta desequipar un objeto sin espacio.
- Se ha ajustado la intensidad de la oclusión ambiental.
- Se ha añadido algo de color a las líneas de nivel/exp de las habilidades.

Balances
- Se ha reducido el precio de las pociones de salud. (pequeñas de 50 a 32 oro, medianas de 150 a 90, grandes de 250 a 150 y superiores de 600 a 250)
- Para ser más accesibles con los nuevos jugadores, la mayoría de las caídas de equipamiento ahora serán para la clase de su personaje en lugar de una mezcla equitativa
- El Mana no se restaurará automáticamente por completo al revivir.

Corrección de errores
- Se ha corregido un caso en el que el personaje no se movía hacia un objetivo al hacer clic en él.
- Se ha corregido un error que impedía al personaje caminar hacia un objeto para recogerlo.
- Se ha corregido que las emociones no muestren su enfriamiento en la ventana de habilidades.
- Se han corregido algunos errores en la lógica de limitación de superposición de sonido.
- Se ha corregido el hecho de que muchas bolsas de objetos caigan a la vez, por ejemplo una grieta, silencien cualquier otro sonido.
- Se ha corregido el cambio de nombre de la combinación de teclas que a veces cambiaba la configuración permanentemente.
- Se ha corregido la hora del día del entorno que oscilaba en algunas circunstancias justo después del inicio de sesión
- Se ha corregido el cambio a pantalla completa que restablecía la resolución seleccionada
- Se ha corregido el texto sin traducir en la tienda del jugador ui/nombre
- Se ha corregido el texto no traducido en la creación de personajes
- Se ha corregido el sombreado de la piel del personaje que no renderizaba las sombras
- Se ha corregido el renderizado granulado, especialmente perceptible en las zonas más oscuras
- Se ha corregido la oclusión ambiental que no se desactivaba al desactivar la sección de post-procesamiento
- Se ha corregido el hecho de que la lectura del libro de habilidades siga mencionando una subida de nivel.
- Se ha corregido el tooltip de la habilidad mostrando la exp en la sección de siguiente nivel también

HOTFIX 04.06.2022

Balance updates
- Some young mega gazer attacks cause knockback

Bugfixes
- Fixed buttons not interacting correctly sometimes due to the engine update
- Fixed some supporter related translation issues
- Fixed very long status effect durations now displaying correctly

UPDATE 01.06.2022

New Features
- Introducing the supporter system!
This is a direct replacement and upgrade for the previous exp/gold/loot potions obtained from the itemshop.
Depending on your supporter rank, you will be able to pick and choose a combination of these to be active on all players of your account with more perks and goodies to come in the future.
Supporter ranks can be obtained in 1 month increments.

Changes
- Tweaked the way environment reflections are rendered to improve visuals during dark/rainy conditions
- Tweaked vegetation wetness during rain

Balance updates
- The young mega gazer chase radius has been increased significantly

Bugfixes
- Fixed an AI freeze when monsters would reach the end of their chase radius
- Fixed first inventory page button still not working quite right when dragging and item over it
- Fixed some broken horse hair materials
- Fixed friend list/player right-click content menu being unusable
- Fixed a server side memory leak that caused crashes which the new engine upgrade introduced

HOTFIX 20.05.2022

New Features
- You can now also quick-move items from the inventory into the smithing window

Bugfixes
- Fixed switching intenvory pages while dragging an item not working sometimes
- Fixed clicking on intenvory page buttons dropping the item being dragged

HOTFIX 13.05.2022

Bugfixes
- Fixed broken horse shaders
- Fixed fog not affecting water and some other transparent effects
- Fixed HDR monitors displaying the game very dark

UPDATE 12.05.2022

New Features
- Upgraded engine for increased performance, we're seeing an fps increase of up to 50% in some cases
- AMD FidelityFX Super Resolution 1.0 (FSR) is now used for upscaling and finer steps for render scale have been added
- Ambient Occlusion post processing effect is now faster
- Increased maximum shadow texture resolution for even crisper shadows on the ultra setting

Changes
- Updated lighting & ceiling height inside the pyramid
- Updated jurdana ground textures
- Grass is less shiny

Bugfixes
- Fixed ingame time of day sync glitching at midnight

ACTUALIZACIÓN 02.02.2022

Nuevas características
- Los monstruos ahora varían ligeramente en su tamaño, fuerza, velocidad y recompensas de oro/exp
- Ha habido reportes de que la Tierra de Hielo se ha vuelto más inestable y rara vez corrompe a los monstruos hasta convertirlos en bestias infernales
- Ahora se puede añadir un cuarto encantamiento a las armas de nivel 57 y a las armaduras de nivel 56

Cambios
- Se han eliminado las variaciones de monstruos jóvenes de Nibor y Jurdana
- Se han ajustado los nombres de algunos monstruos animales en Nibor y Jurdana
- La ventana de depósito/retirada del banco del gremio ahora también tiene un campo de entrada númerica además de un deslizador
- Se ha aumentado el tamaño de la mesa de la tienda del jugador
- El uso de las burlas de los monstruos eliminará el efecto de protección de aparición
- Cambios en el comportamiento de los monstruos después de matar a su jugador enfocado
- La interfaz de la tienda del jugador ahora se cierra cuando se aleja de la tienda
- Cuando un monstruo o una grieta deja caer muchos objetos, ahora están más repartidos
- Ligera mejora del rendimiento de las esferas de exp

Mejoras de Balance
- Se ha ajustado ligeramente la exp de los monstruos para que esté más en consonancia con el nivel de cada uno de ellos
- El daño de los ataques de monstruos a distancia ahora puede defenderse con el encantamiento de defensa contra arco
- Se ha aumentado ligeramente la probabilidad de caída de objetos en la mazmorra de Zagan (sigue siendo inferior a lo normal)
- Se ha reducido el retroceso de la habilidad Carga del guerrero
- El cofre de Zagan ahora se acumula hasta 20
- Se ha reducido el daño de los monstruos a distancia en las Tierras Altas de Jerro y desierto de Caratas
- Se ha ajustado el daño de algunos monstruos cuerpo a cuerpo en Tierras Altas de Jerro y desierto de Caratas
- Se ha aumentado el daño de los monstruos de nivel inferior en Tierra Muerta
- Se ha ajustado el daño de Escarabajo y Escorpión mortal
- Se ha reducido la vida del Vampiro, el Vampiro hambriento, la Mantícora y la Mantícora infectada
- Se han ajustado los niveles de la grieta para que sean un múltiplo de 5
- Se ha reducido la probabilidad de obtener libros de habilidades
- Se ha reducido la probabilidad de obtener esencia infernal
- Las joyas de los niveles 1-22, 28-42 y 48-58, respectivamente, tienen los mismos costes de encantamiento y reencantamiento
- El coste de reencantamiento de un objeto influye ahora en el número de encantamientos que tenga el objeto

Corrección de errores
- Se ha corregido un error de traducción en la misión "búsqueda de artefactos" de la cueva de la Tierra Muerta cuando se intentaba devolver artefactos y no había ninguno en el inventario
- Se ha corregido el restablecimiento de las estadísticas a través de la interfaz de usuario del personaje que no funcionaba
- Se ha corregido un caso en el que las interacciones de los objetos (uso, venta, mejora, encantamiento, etc.) sólo se comunicaban a través de su posición y, si se intercambiaban antes de confirmar, interactuaban con el objeto intercambiado
- Se ha corregido una mala posición de aparición de las grietas en Tierra de Hielo
- Se ha corregido la superposición de texto con números grandes en las ventanas emergentes de confirmación del deslizador
- Se ha corregido la superposición de texto en algunos casos en la interfaz de usuario de herrería
- Se ha corregido la imposibilidad de acercarse o alejarse con una tecla de acceso rápido mientras el ratón está sobre cualquier interfaz de usuario
- Se ha corregido un material de alfombra no recortado
- Se ha corregido un error de redondeo en la distribución de la exp del grupo que hacía que se perdiera algo de exp (sólo es relevante a niveles muy bajos)
- Se ha corregido el color rojo de los atributos negativos en la interfaz de usuario
- Se ha corregido la desincronización del clima
- Se ha corregido un error que causaba un ligero retraso en la detección de ataques básicos

ACTUALIZACIÓN RÁPIDA 11.01.2022

Cambios
- Se ha movido el punto de regreso del teletransporte de la ciudad de Jerro fuera de la casa, debido a que se podía bloquear el paso de salida por otros jugadores.

UPDATE 01.12.2021

Changes
- Guilds max debt for guild fees is capped to 4 weeks worth of guild fee payments (in effect next monday)

Bugfixes
- Fixed a ranking issue with counting monster category kills
- Fixed the minimum level for Zagan's dungeon mobs in Danji's challenge
- Fixed a wrong description for beetle dust

ACTUALIZACIÓN 03.11.2021

Cambios
- Ahora la ventana de recompensa al abrir un cofre se reemplazara en lugar de acumularse

Mejoras de Balance
- El polvo y los fragmentos de gema se clasifican como "no identificados" en lugar de tener todas las variantes diferentes en el inventario.
- Se ha incrementado ligeramente la tasa de caída de polvo de gemas
- Se ha incrementado ligeramente la tasa de caída de fragmentos de gemas

Corrección de errores
- Se ha corregido la imposibilidad de girar la cámara con las teclas de acceso rápido mientras el cursor del ratón está sobre la interfaz de usuario.
- Se ha corregido que las imágenes de vista previa de algunas opciones de personalización en el panel de creación de personajes no se muestren correctamente.
- Se ha corregido la falta de información sobre herramientas en el panel de creación de personajes.

UPDATE 20.10.2021

New Features
- Integrated status point resetting into the character status ui

Changes
- Improved tooltip performance

Bugfixes
- Fixed fps lag with the detailed stats window open

UPDATE 13.10.2021

Bugfixes
- Fixed mounted status desync happening sometimes after login/map change

ACTUALIZACIÓN 08.10.2021

Nuevas características
- Ha llegado la hora de la temporada espeluznante: ha comenzado el evento de Halloween!
- Al añadir un artículo a tu tienda, ahora te sugerirá un precio si el artículo ya está en la tienda

Cambios
- Se ha modificado ligeramente el tamaño de los caballos
- Al montar un caballo, los pies del jinete ahora se alinean con los estribos correctamente

Corrección de errores
- Se ha corregido un pico de retraso en el cliente cuando las tiendas de los jugadores actualizan su inventario.
- Se han corregido algunos picos de retraso relacionados con la interfaz de usuario.

ACTUALIZACIÓN 29.09.2021

Nuevas características
- Se ha añadido una sección de estadísticas ampliada a la ventana de estado del personaje
- Los puntos de habilidad/estado disponibles ahora también se muestran como insignias en los botones del hud

Cambios
- Se ha cambiado la montura de león inicial para utilizar uno de los nuevos modelos de montura de león.

Mejoras de balance
- Ahora se pueden obtener fragmentos de gemas del hombre araña.
- Montar/desmontar ahora tarda 0,2s y 0,8s respectivamente.

Corrección de errores
- Se ha corregido el problema de que la pestaña de emoticonos esté vacía cuando no se ha seleccionado ninguna subclase.
- Se ha corregido que las ranuras de la barra rápida no se guardan correctamente.
- Se ha corregido un problema en la ejecución de habilidades que podía provocar una desincronización al cambiar de arma justo antes de utilizar una habilidad.
- Se ha corregido un problema en la IA de los monstruos que podía hacer que se quedaran atascados.
- Se ha corregido un problema en el que las tiendas de los jugadores no aparecían correctamente.
- Se han corregido algunos problemas visuales con las lianas en Nibor/Jurdana.

UPDATE 22.09.2021

Changes
- Improved stone river crossing colliders in Nibor

Balance updates
- Added/Removed some monster spawns on Jerro Highlands and Caratas Wasteland so they are equal in terms of what/how much spawns

Bugfixes
- Fixed priest on Nibor having gone for a walk around the church
- Fixed being disconnect instead of teleported when a pvp tournament fight ends

UPDATE 17.09.2021

New Features
- Added craftable gems which can be inserted in weapons and chest plates
- Added crafting recipes for upgrading magic essences to their greater form
- PvP Season #1 has begun!

Changes
- Updated hell essence icon

Balance updates
- Tweaked hydra respawn time and spawn position(s)
- Hydra is slightly stun resistant

Bugfixes
- Fixed some duplicate house geometry in the cities
- Fixed some floating axes on nibor
- Fixed placeholder icons not showing in the equipment item slots

UPDATE 08.09.2021

Changes
- Slight reduction in required bandwidth for monster movement syncing
- Emotions can be interrupted by simply walking in any direction
- No need to pause attacking to go on/off your mount anymore

UPDATE 18.08.2021

Changes
- Updated socketing ui

Balance updates
- MP consuming status effects now expire when there isn't enough MP left to sustain them

Bugfixes
- Fixed trees wobbling when loading higher res models
- Fixed grass interactions/rift grass hiders not working sometimes
- Fixed missing red text color when an item has a negative status in the item tooltip
- Fixed missing blue text color for enchantments in the item tooltip
- Fixed enchantment texts being moved way to the side in the enchanter ui

UPDATE 11.08.2021

Changes
- Reduced build size by cleaning up some unused assets

Bugfixes
- Fixed an exploit that allowed selling items to any npc
- Fixed an exploit that allowed attacking with a bow/wand from further away than intended
- Fixed jittery player movement syncing

UPDATE 04.08.2021

New Features
- Gold can now be stored in the shared storage

Changes
- Improved deadland cave map collisions (please report any remaining bad spots you see)
- Improved player movement sync

Bugfixes
- Fixed mixed up ground textures in Jurdana
- Fixed water clipping through the terrain near the lake in Jurdana
- Fixed occasional disconnects on busy maps
- Fixed rifts not removing vegetation around them anymore
- Fixed grass not interacting when walking through it properly
- Fixed a few broken vegetation shaders ("pink textures")
- Fixed broken particles of the snow gazer pet
- Fixed skill casts sometimes getting eaten by the server
- Fixed the untranslated monster type in the boss target ui

UPDATE 28.07.2021

In this update, we've upgraded our engine version. This should lead to a slight increase in performance and fix some engine bugs (notably, we can use vsync again).
Otherwise, everything should look and feel the same. Should you run into any bugs or performance degradation please get in touch

New Features
- VSync is available in the graphics options again
- In addition to a slider, there is now also a number input for fps
- Added option to completely uncap fps

Changes
- Unified grass & trees systems in most maps
- Tweaked light direction in character selection

Bugfixes
- Fixed bad environmental reflections in the pyramid
- Fixed an edge case in path finding leading to some one-sided invisible walls in the middle of nowhere (notably the city)
- Fixed female characters not looking at the camera properly
- Fixed an edge case in monster AI that could cause a small lag spike on the server
- Fixed some translation errors in guild skill cast confirm popup

UPDATE 24.07.2021

New Features
- New & improved network backend - better ping times and less lag especially for worse connections (old backend is still available via the game settings)

Changes
- Improved aggro behaviour for monsters, they'll switch targets more readily
- Reduced monster movement bandwidth usage, this had been an issue for some players especially for highly populated areas (e.g. Pyramid, Zagan's dungeon)
- Attempting to cast a guild skill will ask for confirmation
- The skill cooldown duration is now formatted as a duration instead of a plain number

Balance updates
- Stone skin continues gaining knockdown resistance when upgrading to grandmaster (previously there was a drop when upgrading to grandmaster)

Bugfixes
- Fixed some monster aggro related bugs and edge cases
- Fixed boss health bar not showing up consistently when close to a boss
- Fixed ping sometimes not updating properly

UPDATE 07.07.2021

New Features
- Rifts now hide most grass/plants around them on reworked maps to make them more visible

Changes
- Monster models are now loaded in the background to reduce frame drops when entering a new area
- Monsters now move smoother
- Entities are now loaded more gradually when moving around, this should reduce frame drops some people noticed since the update on 23.06
- Player movement syncs a bit faster and shoud feel a bit snappier

Bugfixes
- Fixed an edge case where the network library would skip syncing sometimes after the server had been running for ~6 days
- Fixed an edge case where connecting to a server would time out for some people
- Fixed shutdown procedure disconnecting all players instantly instead of waiting 10s

UPDATE 30.06.2021

Changes
- Increased view range to match the one before last weeks update
- Slight networking responsiveness tweaks

Bugfixes
- Fixed a minor bug in statistics tracking
- Fixed purchasing coins without steam not working if steam was running on the computer
- Fixed a server bug in visibility code
- Fixed some synchronisation issues, especially noticable since dismounting/mounting was not working sometimes
- Fixed an edge case in duels sometimes causing pvp free mode to activate after the duel ended

UPDATE 03.06.2021

Balance updates
- Level 1 weapons +0 don't drop anymore
- Increased drop chance of level 1 weapons +1
- Level 1 weapons all have the same price/gold value

Bugfixes
- Fixed items going invisible when adding to a player shop with not enough space to fit the item

HOTFIX 28.05.2021

Bugfixes
- Fixed item binding being lost when splitting stacks
- Fixed daily gold reward chests being bound to the player that earned them

UPDATE 27.05.2021

Changes
- Teleportation Scroll (City & Return), Potion of Health Regeneration, Rift Compass, Potion of Vanishing, Blink, Teleport Charm Refresh, Shop Time (48h), Potion of Health, Antidote, Ultra Speed Potion are now tradable, however new items received from the "Daily Hunt" quest will be locked to the character they were earned on as they were previously.
- Artifacts can now be traded

Balance updates
- Player shop time was doubled

Bugfixes
- Fixed a bug where players with negative rank could drop items they weren't allowed to drop/trade

UPDATE 19.05.2021

Changes
- Using a teleport item inside a instance asks for confirmation before leaving now
- The "restart at start" respawn button is now disabled in instances to prevent accidentally leaving them when misclicking
- Tweaked view range for monster quest highlights (seen during "kill quests")
- Clicking on an npc to open their ui again after closing it is now more responsive

Bugfixes
- Fixed cancelled guild missions causing replacement guild missions to fail during the duration timer of the previous mission running out
- Fixed a guild mission related memory leak
- Fixed some minimap path rendering bugs
- Fixed an edge case where name text would misbehave for the first frame after spawning

UPDATE 06.05.2021

Changes
- Toxic Undead Horse armor is now colored appropriately
- Some quest markers now flash on the map/minimap

Bugfixes
- Fixed an edge case in the matchmaker that caused it to lock up in some cases when it lost connection to the backend
- Fixed experience spheres continuously flying around a character (especially at low fps)
- Fixed a few npc dialogue ui issues
- Fixed some ui highlight issues

RAMADAN EVENT WEEK #4

RAMADAN EVENT WEEK #3

BUY COINS WITH CRYPTO

UPDATE 21.04.2021

Changes
- Artifacts can now be transferred to the shared storage
- Multiple artifacts can be collected at once
- Tweaked event chests to contain both the armored & non-armored horse variant based on user feedback

Bugfixes
- Fixed the event chests not being stackable
- Fixed localization error of the refining potion
- Fixed first ranking getting marked as read without the ui being opened
- Fixed itemshop item descriptions not resizing to their text length

ACTUALIZACIÓN 15.04.2021

Nuevas Características
- El evento del Ramadán ha empezado, échale una mano a tus conciudadanos y serás recompensado

Cambios
- Se ha eliminado la caída de los cofres de diseños y la llaves de la tienda de artículos
- Se han eliminado los sonidos extraños de respiración al estar montado en un caballo

Mejoras de Balance
- Se ha reajustado la probabilidad de caída de los artefactos y la cantidad requerida de estos
- La caída de artefactos se ajusta a la probabilidad de caída y a la diferencia de nivel

Corrección de Errores
- Se ha corregido una fuga de memoria relacionada con las habilidades.
- Se ha corregido un error de texto en la búsqueda de artefactos que indicaba que había que dar al arqueólogo un artefacto más de los que había.
- Se ha corregido la aparición de jugadores invisibles en el minimapa.
- Se ha corregido la mala traducción de la interfaz de usuario de refinado.
- Se ha arreglado el sonido de los pasos que no se reproducen en un caballo
- Se ha arreglado que los ajustes del juego no se inicien desplazados a la parte superior

ACTUALIZACIÓN 07.04.2021

Nuevas Características
- Se ha añadido una misión de investigación de artefactos arqueológicos

Cambios
- Se ha eliminado la aparición de la cesta de Pascua y los drops de huevos de Pascua, tienes hasta la próxima semana para intercambiar los huevos de Pascua restantes con Wakai

Corrección de Errores
- Se ha corregido el zoom mínimo en los mapas más pequeños que es demasiado grande
- Se han corregido muchos errores de traducción
- Se ha corregido la superposición de la interfaz de usuario con los nombres de encantamientos más largos.
- Se ha arreglado el minimapa con los puntos de monstruo/grietas superpuestos al punto de jugador, ahora vuelven a estar correctamente ordenados
- Se han corregido las partículas del efecto de estado del aura oscura que son completamente opacas
- Se ha corregido una colisión con un lago en Jurdana
- Se han corregido algunas colisiones de rocas en Nibor
- Se ha corregido el error de llamar a la "Varita de Mercurio" como "Bastón de Mercurio" a pesar de ser una varita.
- Se ha arreglado el teletransporte o la reconexión que provocaba la pérdida de vida en algunos casos
- Se han corregido los iconos de duración de los efectos de estado que a veces se superponen si son largos
- Se ha corregido la superposición de los botones de diálogo de los npc cuando el texto es demasiado largo
- Se han arreglado las grietas/monstruos que aparecen en las zonas seguras
- Se ha corregido la caída de objetos en partes inaccesibles del mapa en casos raros

HOTFIX:
Cambios
- Se ha realizado cambios de texto para que el arqueólogo sea menos confuso

Mejora de Balance
- La primera investigación del arqueólogo requiere algunos artefactos más, pero tienen una probabilidad de caída más alta

Corrección de Errores
- Se han corregido los artículos que antes tenían un bloqueo comercial que no se apilaban con otros

ACTUALIZACIÓN 31.03.2021

Nuevas Características
- ¡Wakai ha vuelto! Ella sigue a la caza de huevos de pascua e intercambiará lotes de huevos completos por todo tipo de regalos
- Los enlaces de las teclas se muestran ahora para algunos de los botones del HUD en su información sobre herramientas

Cambios
- El texto grande del HUD es ligeramente más alto

ACTUALIZACIÓN 24.03.2021

Corrección de Errores
- Se ha corregido el botón de los rankings que no actualizaba de vez en cuando las nuevas clasificaciones
- Se ha corregido una roca tirada en un camino de Jurdana

ACTUALIZACIÓN 20.03.2021

Cambios
- Se ha incrementado los niveles de zoom del minimapa
- Mejoras de calidad de imágenes del mapa/minimapa

Corrección de Errores
- Se ha corregido el minimapa que mostraba monstruos ya muertos y grietas cercanas destruidas
- Se ha corregido el hecho de que los puntos destacados de las misiones en el mapa grande sean extremadamente pequeños
- Se ha arreglado el nombre de la clasificación desbordante al ser demasiado largo
- Se ha arreglado el agua del minimapa que no era visible en el mapa/minimapa

UPDATE 19.03.2021

New Features
- A recent landslide has revealed a massive expansion to the deadland (& general visual update of the deadland map)
- Updated Ranking UI will notify you of new rankings

Changes
- Minimap is a bit snappier
- Minimap has consistent zoom levels on all maps
- Minimap doesn't reset zoom level between map changes
- Changed inactive skill tab color to be more readable

Balance updates
- Adjusted range of archers on Caratas Wasteland & Jerro Highlands to be lower
- Reduced poison chance of snakes on Caratas Wasteland & Jerro Highlands
- Reduced range of bats in deadland cave

Bugfixes
- Fixed Footstep and UI sound sliders being swapped
- Fixed Itemshop item names overlapping if too long
- Fixed some translation bugs
- Fixed some trees/bushes having a white texture
- Fixed controller "B" button being forcibly bound to "ESC" (might have to reset your input settings to default for this to take effect)
- Fixed not being able to untoggle the ui hiding

ACTUALIZACIÓN 11.03.2021

Cambios
- Se han eliminado traducciones muy obsoletas e inacabadas de turco, polaco, rumano, ruso, italiano y húngaro. La mayoría de nuestras traducciones son realizadas por la comunidad, así que si quieres ayudar, ¡contacta con nosotros a través de discord!- Se ha reducido el espacio necesario del disco en ~9GB, el juego también debería cargar más rápido en discos más lentos
- Los hp/niveles de los miembros del grupo son ahora visibles en todas partes cuando están en el mismo mapa

Corrección de errores
- Se ha corregido el corte de pelo que pasa por el Casco de Obsidiana del Semi-Demonio
- Arreglada la mala textura de las Grebas del senderista en los magos
- Se ha corregido las armaduras del cazarrecompensas y pirata que tenían un aspecto intercambiado entre sí.
- Se ha corregido otro error de nombre invisible
- Se ha corregido el cuadro de inserción en los campos de entrada, que a veces desaparece en las resoluciones más bajas.
- Se ha corregido la pista de vacío/arrastramiento de bloqueo del campo de búsqueda en el almacén compartido
- Se han corregido algunos errores de traducción
- Corregida la ui que se muestra brevemente al desconectarse del juego
- Se ha corregido el daño de los espíritus de fuego que no se muestra en la información de efectos/estado de las habilidades.
- Se ha corregido un error del grupo que provocaba la pérdida de la preferencia del canal del mapa
- Se ha corregido un error en los grupos que podía provocar su "autodestrucción" al cambiar de mapa.
- Se ha corregido el chat de grupo

UPDATE 02.03.2021

Changes
- Deadland cave lighting improvements
- Fog tweaks in Zagans dungeon, deadland cave & Rondors/Vondors crypt
- Reduced ram usage
- Texture streaming/vram limiting works on more textures

Balance updates
- Removed zagans dungeon monsters from daily hunting challenge
- Made the daily hunting challenge a bit easier

Bugfixes
- Fixed another bug related to invisibility name hiding
- Fixed status effect ui getting stuck in some cases
- Fixed dynamic character texture size being formatted incorrectly

UPDATE 20.02.2021

Daily Quests are now available for all players level 20+!

New Features
- Dodor is handing out hunting challenges every day with special rewards

Changes
- Increased fence sizes in Caratas Wasteland to match Nibor
- Shared storage now shows the help text if empty
- Performance and lighting improvements to Zagan's Dungeon
- Reduced grass height on Reworked Jerro maps
- Gold is formatted in the chest tooltip properly

Bugfixes
- Fixed some map collision issues in the Caratas Wasteland and Jerro Highlands
- Fixed players being able to attack other players while in a safezone
- Fixed player shop title accepting too long names, it's limited to 32 characters now

HOTFIX 04.02.2021

Changes
- Skill exchange potion quest now only shows when relevant

Bugfixes
- Fixed bad collision on the warriors "Wind Cut" skill on master leading to it hitting only once

UPDATE 03.02.2021

New Features
- Rumors of a skill swap potion are spreading across Pangeus

Bugfixes
- Fixed shared storage ban not being shown in item tooltips
- Fixed not being able to move items into shared storage by clicking to pickup and then clicking again to drop
- Fixed skill cooldowns not resetting correctly in some cases in the competitive pvp arena

UPDATE 30.01.2021

HOTFIX 01.02.2021
Bugfixes
- Fixed a bug in the point calculation for the competitive pvp arena, all existing points have been reset to the start value

HOTFIX #2 31.01.2021
Balance updates
- Reduced healing of the wizards "Purify" skill slightly
- Reduced damage of the half demons "Fire Spirits" skill
- The half demons "Fire Spirits" skill can't stun, poison or slow anymore

Bugfixes
- Fixed another bug leading to fight counts being lost

HOTFIX 31.01.2021
Balance updates
- Innate magic defense was reduced by half
- Restored some of the innate magic damage

Bugfixes
- Fixed large hud text sticking not being reset after leaving the arena

UPDATE 30.01.2021
New Features
- Added a competitive 1v1 pvp arena

Changes
- Items with more than one enchantment now need extra confirmation when selling to an npc
- Players with negative karma don't drop items in duels anymore, only in world pvp
- The player target hud is more compact now
- Target hud buttons to send popups have a slight cooldown now
- Improved matchmaking speed

Balance updates
- Status effect bonus of the "Mana Sphere" wizard skill has been changed from "Resist Damage" to "Resist Hit Damage" and only works reduces normal attack damage now
- There is no more innate magic damage given for leveling up or putting points in intelligence. All magical skills still increase their damage with intelligence as before
- Reduced weapon defense enchantments from 15%, 10%, 6%, 4% and 2% to 12%, 7%, 4%, 2% and 1% respectively
- The warriors "Charge" and "Raging Flame" skills can now stun
- The following skills now rotate towards the target properly: Wind Cut, Cosmic Slash, Earth Split, Soul Slash, Breaker, Quick Attack
- The warriors "Stone Skin" skill now gives knockdown resistance on master and higher
- The half demons "Fire Spirits" skill had it's magic damage buff removed and now attacks enemies around you periodically

Bugfixes
- Fixed invisibility breaking name texts in some cases
- Fixed multiple grass interactors being spawned on the same entity in some cases
- Fixed some ui bugs that may sometimes happen on first login due to late ui spawn timing
- Fixed some popups (e.g. party invites) being unclosable after logging out with them open
- Fixed a bug prevening auto-attacking after a skill was used, it now always resumes attacking if it was before

UPDATE 20.01.2021

Bugfixes
- Fixed some mobs being invisible
- Fixed missing grass on some maps

UPDATE 13.01.2021

New Features
- Most grass on the Nibor map (Caratas starter town) is now 3d and reacts to characters (depending on object quality setting)
- Added a few more props to the Caratas Wasteland map

Bugfixes
- Fixed a rare quest bug related to tracking npcs
- Fixed some bad map collisions on Caratas Wasteland
- Fixed sound volume being set to very low, but not completely muted after switching maps
- Fixed some movement glitches on vertically overlapping areas (deadland cave, houses)
- Fixed some vegetation on a deadland house being invisible close up
- Fixed pyramid respawn point not being in front of the portal
- Fixed some special mobs spawning too close to walls
- Fixed incorrect icon on the Monster Hunter Chestplate

UPDATE 06.01.2021

New Features
- Reworked vegetation on the Caratas Wasteland map

Changes
- Increased gold drop and item drop name distance
- Reduced ram usage slightly (~500MB at best) due to some shader optimizations
- Danji has packed up his things and has left the cities
- Removed (now useless) tickets and refunded any left over gold tickets
- Moved teleporter outside his house in Nodrog

Balance updates
- Reduced start lion mount movement speed

UPDATE 30.12.2020

New Features
- Added a little something for all the pyromaniacs to celebrate the end of the year

Changes
- Camera can look up a little further and zoom out a bit more
- Camera is now centered on the players head
- Added some background mountains to the Nibor map

Bugfixes
- Fixed rifts in the Frozen Land spawning too close to walls
- Fixed horses going sideways in some cases while rotating to the floor slope
- Fixed performance penalty even with ambient occlusion disabled

UPDATE 23.12.2020

New Features
- Added ambient occlusion for improved visuals

Changes
- Added additional props to the Nibor map (Caratas starter town)
- Small improvements to the half-demons demon hand
- All mounts adhere to the ground slope now
- Skill books now stack to 200

Balancing changes
- Zagan now has some poison resistance

Bugfixes
- Fixed Frozen Land portal not having a safe zone
- Fixed Frozen Land teleport not teleporting you to the portal
- Fixed swapped class description for the assassin during character creation
- Fixed some bad map collisions and rift spawns on the Frozen Land map
- Fixed some transparency issues on the event tree boss

UPDATE 17.12.2020

New Features
- Reworked vegetation on the "Nibor" map (Caratas starter town)

Changes
- Updated minimap images with higher quality versions
- Increased horse size so it matches the character better

Balance updates
- Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses)

Bugfixes
- Fixed missing post processing in the City Of Nodrog
- Fixed a small performance issue with displaying skill cooldowns
- Fixed some particles not displaying correctly
- Fixed some dynamic character glitches
- Fixed a bug in party handling leading to broken parties

UPDATE 10.12.2020

Changes
- Added distinct names to the starter towns & cities
- Increased shadow quality for close-up shadows
- Replaced discord button in the news window with a close button
- Improved dynamic character build performance
- Respawn buttons don't change positions anymore when the cooldown expires
- Critical hit damage numbers are more distinct

Balance updates
- 70 day guild contracts are now available

Bugfixes
- Fixed some minor server-side performance issues
- Fixed some edge cases when exchanging tickets with a full inventory
- Fixed some ice projectiles and particle effects being invisible
- Fixed monster projectiles following indefinitely in some cases

HOTFIX 04.12.2020

Bugfixes
- Fixed a display error showing all monster types as creature
- Fixed hyper potions expiring in real time as opposed to play time

HOTFIX 02.12.2020

Changes
- Shops & pets aren't avoided by the auto-walk anymore
- Auto-walk avoidance now stops near the end of the path

Balance updates
- Zagan's demon steel expires after 2 hours

UPDATE 01.12.2020

New Features
- Auto-Walk will now (try to) walk around monsters, players and npcs
- Added a new option to mute sound when tabbing out of the game
- Added weapon trail vfx when attacking
- New demon hand for male half demons

Changes
- Improved hit particles and increased hit wiggle
- Adjusted damage numbers to be a bit more yellow

Balance updates
- Increased player attack knockback distance
- Zagan's demon steel loses its magical properties after 12 hours
- Most bosses will aggro onto nearby players now

Bugfixes
- Fixed an issue where the monster AI would stop attacking on slopes
- Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts)
- Fixed some npcs being called "missing name" in some languages
- Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)

UPDATE 25.11.2020

New Features
- Danji has arrived in the city...
- The buy coin button now also works for players not playing via steam
- Character re-customization is now available via the itemshop

Changes
- Added new demon hand to the female half-demon
- Timed quest objectives behave a little better, failing/hiding when the time runs out
- Improved texture quality of distortion effects
- Improved shadow quality for very close objects

Bugfixes
- Fixed some collision bugs, especially noticable on the first jerro map
- Fixed some monsters sliding on the floor after being knocked down
- Fixed the orc dogs hair not being transparent
- Fixed the player models skin shader not handling normals correctly, it should look a lot better now
- Fixed oversized search icon in the itemshop window

UPDATE 18.11.2020

New Features
- Skill icons now glow when the skill finishes it's cooldown

Balance updates
- Lowered monster requirement for "Monstrous activity in " guild missions
- Randomized monster spawn positions more on most maps

Bugfixes
- Fixed some bad rock collisions in frozen land
- Fixed player level not being displayed in the target ui
- Fixed monsters sometimes not moving when failing to find a path the first time

UPDATE 28.10.2020

Changes
- Changed player target ui to be more concise

Balance updates
- Increase collider height of some smaller monsters so they are easier to hit

Bugfixes
- Fixed some monsters not hitting their attacks consistently

UPDATE 23.10.2020

New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..

Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters

Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)

UPDATE 09.10.2020

We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system


New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible

Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx

UPDATE 30.09.2020

New Features
- Items now have a highlight according to their rarity in the inventory
- An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot

Changes
- Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land
- Small improvements to the party ui layout
- Guild member UI can now be sorted by online status
- The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves)
- The UI toggle hotkey now also hides names of monsters/npcs/players/..

Balance updates
- Reduced rift respawn time on Frozen Land

Bugfixes
- Fixed unequipping items being possible with a full inventory
- Fixed being able to enter the desert via the teleport before level 35

UPDATE 16.09.2020

New Features
- Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets

Changes
- By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves)
- Improved map collision of frozen land
- Hovered names show for a shorter time
- Pathfinding performance improvements
- Adjusted some npc positions and rotations slightly

Bugfixes
- Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere
- Fixed player names glitching out and always showing sometimes
- Fixed shared storage not allowing to store more items sometimes

UPDATE 09.09.2020

New Features
- Account wide storage is now available
- An icon is now shown when your character riding a mount
- Shields are now shown ingame and can be toggled like helmets

Changes
- Improved map collision of deadland, jerro highland, caratas wasteland
- Skill tooltips now display the damage type

Balance updates
- Rifts in Zagans dungeon spawn monsters quicker

Bugfixes
- Fixed some more bugs with the skill window (dark icons and not being able to upgrade)
- Fixed whispers with different casing of letters opening different windows
- Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill
- Fixed a netcode bug that caused unnecessary delay

UPDATE 02.09.2020

New Features
- You can now press TAB to auto-select a target
- Added a hotkey binding to interact with the selected target (X by default)

Changes
- Skill window now also shows cooldowns
- Adjusted safe zones in both caratas/jerro town and city
- Remove the misleading "Recreate" button and display only the "Play" button during character selection
- Your player character will now look at you

Balance updates
- Adjusted attack hitbox of mounted attacks

Bugfixes
- Fixed a bunch of netcode bugs & desyncs
- Fixed some monster and rifts spawning too close to safe zones
- Fixed skill ui being empty after a map change/relog sometimes
- Fixed skill ui not showing the "plus" button to upgrade a skill sometimes
- Fixed whispers not minimizing when pressing ESC
- Fixed hud chat not closing when pressing ESC
- Fixed expanded hud chat not layering over windows correctly
- Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number
- Fixed max hp/mp not being rounded in the stats window

HOTFIX 27.08.2020

Changes
- Remaining trade lock time is now displayed with more detail

Balance updates
- Guilds higher than level 25 have slightly more missions per day and active mission slots
- Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward
- Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback

Bugfixes
- Fixed a movement desync when attacking

UPDATE 26.08.2020

Changes
- Changed icons and names for some materials that had duplicate icons
- Some changes to the skill netcode that should have no visible effect, but might introduce new bugs
- Trade window formats gold with thousands seperators
- You can now also quick-move item to the trade/player shop window with shift click

Balance updates
- Character height was reduced by 10%
- "Portals from Hell" guild mission now gives slightly less activity points
- "Population control" guild mission now gives slightly more activity points
- The guild mission difficulty now increases a bit less in the higher guild levels
- Reduced difficulty of "Dangerous Creatures" guild mission slightly

Bugfixes
- Fixed character names not always being above their heads
- Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal

UPDATE 19.08.2020

Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further

Balance updates
- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)

Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes

UPDATE 12.08.2020

Changes
- Improved memory usage slightly

Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs

Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)

HOTFIX 09.08.2020

Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused

Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings

UPDATE 08.08.2020

New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)

Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions

Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid

UPDATE 27.07.2020

Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.

New Features
- Player shops now show the price per item if the stack has multiple items

Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations

Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly

UPDATE 17.07.2020

New Features
- Guilds! Guild Skills! Guild Missions!
- Select to show or hide your helmet in the inventory!

Bugfixes
- Fixed not selecting target when clicking on one sometimes
- Fixed a bad house placement on caratas
- Fixed T-posing when (dis)mouting

UPDATE 08.07.2020

Changes
- Sped up generation of characters (players and npcs)
- Corrected "Fire Spirits" description to describe how it is working currently

Bugfixes
- Fixed an edge case that caused dying by damage reflect during a skill to get the character stuck in a "limbo" state between dead and alive
- Fixed warriors "Chain Helmet" sparkling on all upgrade levels
- Fixed "Fire Spirits" skill on female half demons not attacking
- Fixed potential (visually) clipping into hills with high speeds
- Fixed a glitched house in jerro

UPDATE 01.07.2020

New Features
- Added footstep sounds to all monsters
- Added missing ambient sounds to some maps

Changes
- Player shops can't be opened in the arena
- The tailor in jerro city now lives in a house again, after he was so rudely left without one a few updates ago (sorry!)

Balance updates
- The brown horse mount (and all other brown horse variants) now have the same base move speed as all other mounts
- Reduced Zagans dungeon cooldown (should be able to start again right away in most cases now)

Bugfixes
- Fixed language update not syncing with the server until a restart
- Fixed some monster idle sounds
- Fixed some sound issues with flying monsters
- Fixed wrong footsteps for some floors
- Fixed a few monster spawns in deadland
- Fixed stash not closing if you walked away from the storekeeper
- Fixed not being able to re-enter zagans dungeon within the first few minutes after starting

UPDATE 24.06.2020

New Features
- Sounds are now limited to playing only a few of the same type - this should make fighting a horde of monsters more bearable on your ears
- Rifts now have sounds
- Ranged attacks (bow/wand) now also auto-select a target pointed at by the mouse cursor

Balance updates
- Rebalanced the half demons manashield skill, the skill now scales how much mp it costs to absorb damage instead of how much damage is absorbed

HOTFIX 04.06.2020

Changes
- Improved click handling during attacking, it will now just make the character face where you clicked instead of interrupting the attack

Bugfixes
- Fixed a desync most commonly seen while attacking on assassins with daggers
- Fixed attacking not resuming on its own after a stun wears off

UPDATE 13.05.2020

New Features
- A new cave has opened up in the deadlands, what ancient mysteries could it hold? (Added new dungeon accessible from deadland)
- The cities now have more space to hang out
- A new shared arena map is now accessible by talking to Ninka in the city

Changes
- Improved pyramid performance
- Added some missing info to the skill tooltips
- Improved Jerro maps
- Empire change now teleports you to your new empires city

Balance updates
- Lizard mount movement speed was reduced to the intended 5%

Bugfixes
- Fixed players sometimes teleporting around when being hit in pvp
- Fixed hp/mp not always saving when leaving the game or teleporting to another map
- Fixed an edge case that caused the pvp mode "guild" to not trigger free mode when dealing damage to friendly players
- Fixed some animal furs not being affected by fog

UPDATE 06.05.2020

New Features
- Added new "Red Lizard" mount
- Added new "Demonic Minion" pet

Changes
- Improved startup performance
- Stats are now formatted with more detail in the character info window
- Improved Jerro map collision
- Added a loading spinner to the character selection load
- Moved Jerro spawn point for new characters to the town gates

Bugfixes
- Fixed a bug that caused some player characters not to build correctly (naked/no animation)
- Fixed some edge cases in the item equipment code that lead to stats not being added/removed properly
- Fixed players sometimes not sitting on their horse correctly

UPDATE 29.04.2020

New Features
- All armor pieces sparkle now from +7 onwards

Changes
- Reorganized and improved Caratas & Jerro City
- Updated ice land minimap
- Improved Caratas Wasteland map & navigation
- Improved Jerro map & navigation
- Incoming whispers now start minimized

Bugfixes
- Fixed an issue with skills desyncing and not dealing any damage when used after each other
- Fixed reflected damage causing pvp free/karma loss if player damaged/killed themselves
- Fixed trade window not accepting items via click based item dragging (dragging via holding worked fine)

UPDATE 22.04.2020

New Features
- Upon respawn you are now invisible and invincible for a short time
- Camera now follows your characters rotation when auto-walking (this is configurable in the gameplay settings to off/only autowalk/always)
- Added a whisper button to player shops so you can talk to the owner directly

Changes
- The auto-walk path is now more visible
- Miscellaneous map improvements to caratas city, deadland, desert and ice land

Balance updates
- Weapon-specific defense is now slightly more effective against magic type damage (it is still quite ineffective)
- High level jewellery now has a reasonable sell value

Bugfixes
- Fixed equipment slots not clearing properly
- Fixed another overlap issue in the target ui
- Fixed excessive lense flares of some building lights
- Fixed popups still being confirmed even when writing to chat
- Fixed only being able to buy an item from player shops if you have one more gold than required
- Fixed an edge case that made player shops not spawn

UPDATE 15.04.2020

Changes
- Easter egg drop was disabled, you've got another week to deliver existing eggs to Wakai
- Control Sensitivity can be increased further
- Some minor memory improvements
- Improved target bar
- Improved ice land map collisions
- In Zagan's Dungeon, the real key is now guaranteed to drop every time

Balance updates
- Increased natural magic defense of players

Bugfixes
- Fixed a desync in the attack netcode, this should fix the "gliding" when attacking
- Fixed missing inventory slots after loading in
- Fixed weapon not reappearing after using an emotion
- Fixed a typo in the level 49 and 56 boots on +8/+9 stats
- Fixed "boss" hp bar overlaying players target buttons
- Fixed a crash when following a target and the target goes out of range

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