Jerro or Caratas
One world, two kingdoms. Open-world PvP, guild war, the same rivals stay. No season reset.
Official open-world MMORPG. Level 1–100, smithing to +10, PC, Mac, Linux, and Android alpha. One world, one account.
Choose Caratas or Jerro. Your progress stays. Your upgrades have consequences.
Officially on Steam
Two kingdoms, risky decisions, and progression without a seasonal wipe.
One world, two kingdoms. Open-world PvP, guild war, the same rivals stay. No season reset.
Risky smithing. A fail can destroy the item. Success feels earned.
Rifts on the open map. Waves, loot, materials. Endgame between levels.
Same account, same character. Steam (Windows, Mac, Linux) and Android alpha.
Gear and mats in-game. Builds from enchants, bonuses, and gear.
8,321 items, 399 monsters, 156 NPCs, four classes. Progress stays.
The story runs through the tutorial, Act I, and Act II to the desert. The rest of the world is shaped by your choices.
Story, dungeons, monsters. The main thread runs through the tutorial, Act I, and Act II. Progress stays.
Arena, open world, guild war. Two kingdoms, one server.
Territory, war, the same people.
Play on Steam or test the Android alpha. One account, one character, one persistent world.