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BLACK FRIDAY SALE & HOTFIX

Our black friday event is live!
Get 20% more coins until Sunday the 29th of November 22:00 CET

HOTFIX 27.11.2020
Bugfixes
- Fixed some translation errors
- Fixed hit effects not showing with some weapon skins

UPDATE 25.11.2020

New Features
- Danji has arrived in the city...
- The buy coin button now also works for players not playing via steam
- Character re-customization is now available via the itemshop

Changes
- Added new demon hand to the female half-demon
- Timed quest objectives behave a little better, failing/hiding when the time runs out
- Improved texture quality of distortion effects
- Improved shadow quality for very close objects

Bugfixes
- Fixed some collision bugs, especially noticable on the first jerro map
- Fixed some monsters sliding on the floor after being knocked down
- Fixed the orc dogs hair not being transparent
- Fixed the player models skin shader not handling normals correctly, it should look a lot better now
- Fixed oversized search icon in the itemshop window

UPDATE 18.11.2020

New Features
- Skill icons now glow when the skill finishes it's cooldown

Balance updates
- Lowered monster requirement for "Monstrous activity in " guild missions
- Randomized monster spawn positions more on most maps

Bugfixes
- Fixed some bad rock collisions in frozen land
- Fixed player level not being displayed in the target ui
- Fixed monsters sometimes not moving when failing to find a path the first time

UPDATE 04.11.2020

New Features
- New and improved attack animation for the half demon

Changes
- Removed candy drops and pumpkin spawns, you'll have another week to hand in your candy

Bugfixes
- Fixed a bug causing random disconnects

UPDATE 11.11.2020

New Features
- Added two new guild mission types

Changes
- Added more monsters to the "Population control" guild mission
- Renki has left the city and taken to other ventures
- Removed pumpkins from the character selection
- Sped up dynamic player character generation slightly

Balance updates
- Rebalanced "Population control" monster count to resemble the monster availability
- Guild mission rewards are now more in line with their difficulty
- After logging in/teleporting all skills start on a 25s cooldown
- When logging out while dead, you automatically "Respawn at start"

Bugfixes
- Fixed player characters showing without armor for one frame in some cases
- Fixed duel requests not being rejected correctly
- Fixed a server-side memory leak leading to periodic crashes

UPDATE 28.10.2020

Changes
- Changed player target ui to be more concise

Balance updates
- Increase collider height of some smaller monsters so they are easier to hit

Bugfixes
- Fixed some monsters not hitting their attacks consistently

UPDATE 23.10.2020

New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..

Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters

Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)

UPDATE 14.10.2020

New Features
- Buffs of party members are now shown in the party ui

Changes
- Switched to a different unambiguous font
- Improved memory usage of fonts by generating needed characters on the fly

Bugfixes
- Fixed horse hair not rendering
- Fixed some clipping and visual issues with water
- Fixed hair of non-dynamic player placeholders not rendering
- Fixed guild member activity being sorted incorrectly and thus not showing new activities
- Fixed an edge case that caused guild missions to not show up until a relog sometimes
- Fixed some ambient sounds not respecting sound settings and always playing at full volume
- Fixed some lighting issues in indoor maps, most notably in the pyramid
- Fixed additional lights not being rendered
- Fixed disconnects during loading/connecting

UPDATE 09.10.2020

We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system


New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible

Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx

UPDATE 30.09.2020

New Features
- Items now have a highlight according to their rarity in the inventory
- An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot

Changes
- Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land
- Small improvements to the party ui layout
- Guild member UI can now be sorted by online status
- The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves)
- The UI toggle hotkey now also hides names of monsters/npcs/players/..

Balance updates
- Reduced rift respawn time on Frozen Land

Bugfixes
- Fixed unequipping items being possible with a full inventory
- Fixed being able to enter the desert via the teleport before level 35

UPDATE 23.09.2020

New Features
- Time and coordinates are now shown under the minimap

Changes
- Added some additional terrain features and houses to Jerro
- Party now also shows level of party members when in range

Balance updates
- Increased the pyramid size slightly and added a few more passages between rooms
- Added a few more monster spawns to the pyramid
- Increased monster exp on frozen land significantly
- Added more attacks to the hydra

UPDATE 16.09.2020

New Features
- Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets

Changes
- By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves)
- Improved map collision of frozen land
- Hovered names show for a shorter time
- Pathfinding performance improvements
- Adjusted some npc positions and rotations slightly

Bugfixes
- Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere
- Fixed player names glitching out and always showing sometimes
- Fixed shared storage not allowing to store more items sometimes

UPDATE 09.09.2020

New Features
- Account wide storage is now available
- An icon is now shown when your character riding a mount
- Shields are now shown ingame and can be toggled like helmets

Changes
- Improved map collision of deadland, jerro highland, caratas wasteland
- Skill tooltips now display the damage type

Balance updates
- Rifts in Zagans dungeon spawn monsters quicker

Bugfixes
- Fixed some more bugs with the skill window (dark icons and not being able to upgrade)
- Fixed whispers with different casing of letters opening different windows
- Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill
- Fixed a netcode bug that caused unnecessary delay

UPDATE 02.09.2020

New Features
- You can now press TAB to auto-select a target
- Added a hotkey binding to interact with the selected target (X by default)

Changes
- Skill window now also shows cooldowns
- Adjusted safe zones in both caratas/jerro town and city
- Remove the misleading "Recreate" button and display only the "Play" button during character selection
- Your player character will now look at you

Balance updates
- Adjusted attack hitbox of mounted attacks

Bugfixes
- Fixed a bunch of netcode bugs & desyncs
- Fixed some monster and rifts spawning too close to safe zones
- Fixed skill ui being empty after a map change/relog sometimes
- Fixed skill ui not showing the "plus" button to upgrade a skill sometimes
- Fixed whispers not minimizing when pressing ESC
- Fixed hud chat not closing when pressing ESC
- Fixed expanded hud chat not layering over windows correctly
- Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number
- Fixed max hp/mp not being rounded in the stats window

HOTFIX 27.08.2020

Changes
- Remaining trade lock time is now displayed with more detail

Balance updates
- Guilds higher than level 25 have slightly more missions per day and active mission slots
- Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward
- Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback

Bugfixes
- Fixed a movement desync when attacking

UPDATE 26.08.2020

Changes
- Changed icons and names for some materials that had duplicate icons
- Some changes to the skill netcode that should have no visible effect, but might introduce new bugs
- Trade window formats gold with thousands seperators
- You can now also quick-move item to the trade/player shop window with shift click

Balance updates
- Character height was reduced by 10%
- "Portals from Hell" guild mission now gives slightly less activity points
- "Population control" guild mission now gives slightly more activity points
- The guild mission difficulty now increases a bit less in the higher guild levels
- Reduced difficulty of "Dangerous Creatures" guild mission slightly

Bugfixes
- Fixed character names not always being above their heads
- Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal

UPDATE 19.08.2020

Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further

Balance updates
- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)

Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes

UPDATE 12.08.2020

Changes
- Improved memory usage slightly

Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs

Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)

HOTFIX 09.08.2020

Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused

Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings

UPDATE 08.08.2020

New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)

Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions

Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid

UPDATE 27.07.2020

Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.

New Features
- Player shops now show the price per item if the stack has multiple items

Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations

Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly

UPDATE 22.07.2020

New Features
- There have been reports of a shady character lurking outside the city walls, maybe he has a limited time deal some people might be interested in?
- The Officer, Commander & Quartermaster guild member roles are now available
- Stats of the next guild skill level are now shown in the tooltip

Changes
- Reduced button size in the target menu at the top
- Item count now has better visibility (like the quickbar)
- Partys can now only consist of players of the same empire
- Partys can now only consist of players within 25 levels of the party leader

Balance updates
- Buffed Gold/Exp/Loot Bounty guild skill slightly

Bugfixes
- Fixed sound on alacrity not respecting volume settings
- Fixed party & whisper overlaping with a full party
- Fixed some missing pillars & ceilings in the pyramid
- Fixed some footstep related bugs
- Fixed being able to ride your mount in some houses in the cities
- Fixed music being stopped by too many other sounds playing

UPDATE 17.07.2020

New Features
- Guilds! Guild Skills! Guild Missions!
- Select to show or hide your helmet in the inventory!

Bugfixes
- Fixed not selecting target when clicking on one sometimes
- Fixed a bad house placement on caratas
- Fixed T-posing when (dis)mouting

UPDATE 08.07.2020

Changes
- Sped up generation of characters (players and npcs)
- Corrected "Fire Spirits" description to describe how it is working currently

Bugfixes
- Fixed an edge case that caused dying by damage reflect during a skill to get the character stuck in a "limbo" state between dead and alive
- Fixed warriors "Chain Helmet" sparkling on all upgrade levels
- Fixed "Fire Spirits" skill on female half demons not attacking
- Fixed potential (visually) clipping into hills with high speeds
- Fixed a glitched house in jerro

UPDATE 01.07.2020

New Features
- Added footstep sounds to all monsters
- Added missing ambient sounds to some maps

Changes
- Player shops can't be opened in the arena
- The tailor in jerro city now lives in a house again, after he was so rudely left without one a few updates ago (sorry!)

Balance updates
- The brown horse mount (and all other brown horse variants) now have the same base move speed as all other mounts
- Reduced Zagans dungeon cooldown (should be able to start again right away in most cases now)

Bugfixes
- Fixed language update not syncing with the server until a restart
- Fixed some monster idle sounds
- Fixed some sound issues with flying monsters
- Fixed wrong footsteps for some floors
- Fixed a few monster spawns in deadland
- Fixed stash not closing if you walked away from the storekeeper
- Fixed not being able to re-enter zagans dungeon within the first few minutes after starting

UPDATE 24.06.2020

New Features
- Sounds are now limited to playing only a few of the same type - this should make fighting a horde of monsters more bearable on your ears
- Rifts now have sounds
- Ranged attacks (bow/wand) now also auto-select a target pointed at by the mouse cursor

Balance updates
- Rebalanced the half demons manashield skill, the skill now scales how much mp it costs to absorb damage instead of how much damage is absorbed

HOTFIX 19.06.2020

Bugfixes
- Fixed some camera glitches (most notably names showing through walls)

UPDATE 18.06.2020

New Features
- New and improved skill sounds
- There's now a "Send Message" button in the friends menu to open a whisper
- Player shops now display a ghosted preview when not open
- The player shop ui now tells you on what map your shop is placed
- Added sounds to monster taunts

Changes
- Improved player camera behaviour
- It's now easier to set small values in the sensitivity sliders
- Valuable items (equipment from +7 and up) will now require an extra confirmation to sell
- Added an early access warning whenever you start the game

Bugfixes
- Fixed some minor issues with some monster sounds
- Fixed hydra projectiles
- Fixed opening player shops from another map than it's placed not spawning the shop
- Fixed a crash when trying to auto-attack with daggers on a horse
- Fixed goblin having a floating rock above their weapon

UPDATE 10.06.2020

New Features
- Added sounds to all monsters
- Added a few ui sounds for skill/status upgrading

Changes
- Polished the character selection scene a bit, its now extra shiny
- Minor server performance improvments
- Small improvements to the caratas starting town

Bugfixes
- Fixed snake, bat, hellrot and phoenix hits/projectiles
- Fixed orcs with missing weapons
- Fixed ghoul animation issues
- Fixed evil watcher idling too much
- Fixed a bunch of minor ui/mob bugs

HOTFIX 04.06.2020

Changes
- Improved click handling during attacking, it will now just make the character face where you clicked instead of interrupting the attack

Bugfixes
- Fixed a desync most commonly seen while attacking on assassins with daggers
- Fixed attacking not resuming on its own after a stun wears off

UPDATE 03.06.2020

New Features
- Added a lot of sounds and sound effects

Changes
- Clicking on a target while manually attacking doesn't interrupt attacking anymore, it just changes the target
- You can now attack and pick up items while dragging items around

Balance updates
- Increased overall gold drop slightly

Bugfixes
- Fixed some visual glitching with bow/wand attacks when watching other players attack
- Fixed bow/wand projectiles disappearing while still in flight when the target died
- Fixed an edge case in the player collision detection that caused "invisible walls" on some maps (especially noticable in the citys)
- Fixed a bug in the knockback collision detection that caused targets to get stuck on walls as opposed to slide off them
- Fixed a potential desync while attacking with bows or wands
- Fixed a potential desync while using skills with high latency
- Fixed getting stunned while mounted causing the animation to get stuck sometimes

UPDATE 27.05.2020

New Features
- New & improved dagger animations for the assassin
- Improved input handling, skills now interrupt automatic attacking for example
- Skills now auto-target an enemy pointed at by the mouse if no target is selected
- Map now contains area names on some maps (more to be added in a future update)
- Added an indicator to the hud that shows when you're in a "safe zone" where no combat is allowed

Changes
- Miscellanious small map improvements on jerro/caratas and jerro/caratas city

Balance updates
- Gold bonus now influences the amount of gold per gold pile instead of the chance for a gold pile to drop

Bugfixes
- Fixed an edge case that caused some skills to cause any actions right after to desync with the server (e.g. Wizards Impact, half demons Demon Smash)

UPDATE 19.05.2020

Changes
- Restricted player shop opening in some places (especially near npcs)
- When day&night cycle is disabled in the settings, the time will still move from 9am-5pm

Bugfixes
- Fixed missing volcrete on desert map
- Fixed drag&drop buying from npc shops sometimes not showing the item correctly
- Fixed cursor lock not releasing correctly in some circumstances, causing the cursor to stay invisible

UPDATE 13.05.2020

New Features
- A new cave has opened up in the deadlands, what ancient mysteries could it hold? (Added new dungeon accessible from deadland)
- The cities now have more space to hang out
- A new shared arena map is now accessible by talking to Ninka in the city

Changes
- Improved pyramid performance
- Added some missing info to the skill tooltips
- Improved Jerro maps
- Empire change now teleports you to your new empires city

Balance updates
- Lizard mount movement speed was reduced to the intended 5%

Bugfixes
- Fixed players sometimes teleporting around when being hit in pvp
- Fixed hp/mp not always saving when leaving the game or teleporting to another map
- Fixed an edge case that caused the pvp mode "guild" to not trigger free mode when dealing damage to friendly players
- Fixed some animal furs not being affected by fog

HOTFIX 09.05.2020

Since the update on Wednesday we had some problems with the server version of Inferna.
Because of this we had some very heavy lags and even disconnects.
This is now solved with todays hotfix.

We apologize for the inconvenience.
As compensation we will organize another exciting event in Jerro City today at 20:30 CET.

UPDATE 06.05.2020

New Features
- Added new "Red Lizard" mount
- Added new "Demonic Minion" pet

Changes
- Improved startup performance
- Stats are now formatted with more detail in the character info window
- Improved Jerro map collision
- Added a loading spinner to the character selection load
- Moved Jerro spawn point for new characters to the town gates

Bugfixes
- Fixed a bug that caused some player characters not to build correctly (naked/no animation)
- Fixed some edge cases in the item equipment code that lead to stats not being added/removed properly
- Fixed players sometimes not sitting on their horse correctly

UPDATE 29.04.2020

New Features
- All armor pieces sparkle now from +7 onwards

Changes
- Reorganized and improved Caratas & Jerro City
- Updated ice land minimap
- Improved Caratas Wasteland map & navigation
- Improved Jerro map & navigation
- Incoming whispers now start minimized

Bugfixes
- Fixed an issue with skills desyncing and not dealing any damage when used after each other
- Fixed reflected damage causing pvp free/karma loss if player damaged/killed themselves
- Fixed trade window not accepting items via click based item dragging (dragging via holding worked fine)

UPDATE 22.04.2020

New Features
- Upon respawn you are now invisible and invincible for a short time
- Camera now follows your characters rotation when auto-walking (this is configurable in the gameplay settings to off/only autowalk/always)
- Added a whisper button to player shops so you can talk to the owner directly

Changes
- The auto-walk path is now more visible
- Miscellaneous map improvements to caratas city, deadland, desert and ice land

Balance updates
- Weapon-specific defense is now slightly more effective against magic type damage (it is still quite ineffective)
- High level jewellery now has a reasonable sell value

Bugfixes
- Fixed equipment slots not clearing properly
- Fixed another overlap issue in the target ui
- Fixed excessive lense flares of some building lights
- Fixed popups still being confirmed even when writing to chat
- Fixed only being able to buy an item from player shops if you have one more gold than required
- Fixed an edge case that made player shops not spawn

UPDATE 15.04.2020

Changes
- Easter egg drop was disabled, you've got another week to deliver existing eggs to Wakai
- Control Sensitivity can be increased further
- Some minor memory improvements
- Improved target bar
- Improved ice land map collisions
- In Zagan's Dungeon, the real key is now guaranteed to drop every time

Balance updates
- Increased natural magic defense of players

Bugfixes
- Fixed a desync in the attack netcode, this should fix the "gliding" when attacking
- Fixed missing inventory slots after loading in
- Fixed weapon not reappearing after using an emotion
- Fixed a typo in the level 49 and 56 boots on +8/+9 stats
- Fixed "boss" hp bar overlaying players target buttons
- Fixed a crash when following a target and the target goes out of range

UPDATE 08.04.2020

New Features
- Added permanent pets to the itemshop
- Added 14 day exp, gold and drop bonus potions to the itemshop

Changes
- Improved Moonwalk Emotion
- Changed some skill names and descriptions to match their skill better
- Buying of expired items from player shops is prevented now (this is a temporary fix, removal of expired items from shops will follow in another update soon)
- The character select scene is now loaded in the background and does not freeze Inferna for long periods anymore
- Improved memory usage by unloading old maps before loading the new ones
- Improved walkable area of caratas and jerro cities
- When setting a price for an item in the player shop, the price is now also displayed as a formatted number

Bugfixes
- Fixed a typo in the level 49 and 56 helmets stats on +8 and +9
- Fixed a bug that allowed sending friend requests to an already "friended" player
- Fixed not displaying the correct error message when displaying the coin purchase list fails

Team Internal Changes
- The /spawn command is now capped to 100 mobs to prevent bringing down maps on accident (@xen :D)

UPDATE 02.04.2020

New Features
- Activated the easter event! Collect eggs! Exchange them for loot!
- Added new HD horse mount models
- Added new armored horse mounts
- Added a new tiger mount
- Permanent versions of mounts are now available in the itemshop

Changes
- Loot drop animation is now slightly more random

Balance updates
- Matched the respawn time of some monster between Jerro highlands and Caratas wasteland
- Reduced the required materials of some refine recipes

Bugfixes
- Fixed a bug causing player shops not to sync their movement correctly if you were in range of the shop
- Fixed missing player shop buy confirmation popup translation
- Fixed rifts/monsters sometimes spawning in inaccessible areas
- Fixed an edge case that could cause skills to be reset again when logging into a shutting down instance at just the right moment
- Fixed target indicator staying when the selected entity disappears
- Fixed backstab skill damage falling when reaching master

UPDATE 25.03.2020

New Features
- News are shown in the character select
- Ingame event announcements/countdowns

Bugfixes
- Fixed a bug that caused the game to crash on startup if it could not read/write the settings file

Rule Changes
View the full rules on our wiki: https://wiki.inferna.net/doku.php?id=rules
- Rule against real money trades: `In addition we would also like to mention that any trades for “real life” money are not allowed or supported in any way and will be interpreted as an attempt to scam players and punished accordingly.`
- Clarification of rule against pvp harassment: Too long to copy&paste here, see 2nd paragraph under "Be civil and nice to each other" https://wiki.inferna.net/doku.php?id=rules#be_civil_and_nice_to_each_other


As you probably noticed, this weeks update is very small.
We didn't get much done the past week, since part of the dev team has been sick (getting better and nothing serious - so no worries there). In addition to that, with isolation increasing and schools being shut down some of us have also been more occupied watching after their kids and family.
We're also working on some bigger features that will be released over the next month or two, to name a few there's the easter event (that'll be available very soon), guilds and the new HD character models - more about that in due time though.
You can also expect a more detailed post reviewing our progress on the roadmap, review of the suggestions and changes going forward sometime next week which will hopefully clear up some questions and concerns aswell.