News & Updates
Mantente siempre actualizado.
HOTFIX 09.08.2020
Update
Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused
Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings
UPDATE 08.08.2020
Update
New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)
Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions
Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid
UPDATE 27.07.2020
Update
Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.
New Features
- Player shops now show the price per item if the stack has multiple items
Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations
Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly
UPDATE 17.07.2020
Update
New Features
- Guilds! Guild Skills! Guild Missions!
- Select to show or hide your helmet in the inventory!
Bugfixes
- Fixed not selecting target when clicking on one sometimes
- Fixed a bad house placement on caratas
- Fixed T-posing when (dis)mouting
UPDATE 08.07.2020
Update
Changes
- Sped up generation of characters (players and npcs)
- Corrected "Fire Spirits" description to describe how it is working currently
Bugfixes
- Fixed an edge case that caused dying by damage reflect during a skill to get the character stuck in a "limbo" state between dead and alive
- Fixed warriors "Chain Helmet" sparkling on all upgrade levels
- Fixed "Fire Spirits" skill on female half demons not attacking
- Fixed potential (visually) clipping into hills with high speeds
- Fixed a glitched house in jerro
UPDATE 01.07.2020
Update
New Features
- Added footstep sounds to all monsters
- Added missing ambient sounds to some maps
Changes
- Player shops can't be opened in the arena
- The tailor in jerro city now lives in a house again, after he was so rudely left without one a few updates ago (sorry!)
Balance updates
- The brown horse mount (and all other brown horse variants) now have the same base move speed as all other mounts
- Reduced Zagans dungeon cooldown (should be able to start again right away in most cases now)
Bugfixes
- Fixed language update not syncing with the server until a restart
- Fixed some monster idle sounds
- Fixed some sound issues with flying monsters
- Fixed wrong footsteps for some floors
- Fixed a few monster spawns in deadland
- Fixed stash not closing if you walked away from the storekeeper
- Fixed not being able to re-enter zagans dungeon within the first few minutes after starting
UPDATE 24.06.2020
Update
New Features
- Sounds are now limited to playing only a few of the same type - this should make fighting a horde of monsters more bearable on your ears
- Rifts now have sounds
- Ranged attacks (bow/wand) now also auto-select a target pointed at by the mouse cursor
Balance updates
- Rebalanced the half demons manashield skill, the skill now scales how much mp it costs to absorb damage instead of how much damage is absorbed
HOTFIX 04.06.2020
Update
Changes
- Improved click handling during attacking, it will now just make the character face where you clicked instead of interrupting the attack
Bugfixes
- Fixed a desync most commonly seen while attacking on assassins with daggers
- Fixed attacking not resuming on its own after a stun wears off
UPDATE 13.05.2020
Update
New Features
- A new cave has opened up in the deadlands, what ancient mysteries could it hold? (Added new dungeon accessible from deadland)
- The cities now have more space to hang out
- A new shared arena map is now accessible by talking to Ninka in the city
Changes
- Improved pyramid performance
- Added some missing info to the skill tooltips
- Improved Jerro maps
- Empire change now teleports you to your new empires city
Balance updates
- Lizard mount movement speed was reduced to the intended 5%
Bugfixes
- Fixed players sometimes teleporting around when being hit in pvp
- Fixed hp/mp not always saving when leaving the game or teleporting to another map
- Fixed an edge case that caused the pvp mode "guild" to not trigger free mode when dealing damage to friendly players
- Fixed some animal furs not being affected by fog
UPDATE 06.05.2020
Update
New Features
- Added new "Red Lizard" mount
- Added new "Demonic Minion" pet
Changes
- Improved startup performance
- Stats are now formatted with more detail in the character info window
- Improved Jerro map collision
- Added a loading spinner to the character selection load
- Moved Jerro spawn point for new characters to the town gates
Bugfixes
- Fixed a bug that caused some player characters not to build correctly (naked/no animation)
- Fixed some edge cases in the item equipment code that lead to stats not being added/removed properly
- Fixed players sometimes not sitting on their horse correctly