News & Updates
Mantente siempre actualizado.
UPDATE 11.11.2020
Update
New Features
- Added two new guild mission types
Changes
- Added more monsters to the "Population control" guild mission
- Renki has left the city and taken to other ventures
- Removed pumpkins from the character selection
- Sped up dynamic player character generation slightly
Balance updates
- Rebalanced "Population control" monster count to resemble the monster availability
- Guild mission rewards are now more in line with their difficulty
- After logging in/teleporting all skills start on a 25s cooldown
- When logging out while dead, you automatically "Respawn at start"
Bugfixes
- Fixed player characters showing without armor for one frame in some cases
- Fixed duel requests not being rejected correctly
- Fixed a server-side memory leak leading to periodic crashes
UPDATE 14.10.2020
Update
New Features
- Buffs of party members are now shown in the party ui
Changes
- Switched to a different unambiguous font
- Improved memory usage of fonts by generating needed characters on the fly
Bugfixes
- Fixed horse hair not rendering
- Fixed some clipping and visual issues with water
- Fixed hair of non-dynamic player placeholders not rendering
- Fixed guild member activity being sorted incorrectly and thus not showing new activities
- Fixed an edge case that caused guild missions to not show up until a relog sometimes
- Fixed some ambient sounds not respecting sound settings and always playing at full volume
- Fixed some lighting issues in indoor maps, most notably in the pyramid
- Fixed additional lights not being rendered
- Fixed disconnects during loading/connecting
UPDATE 23.09.2020
Update
New Features
- Time and coordinates are now shown under the minimap
Changes
- Added some additional terrain features and houses to Jerro
- Party now also shows level of party members when in range
Balance updates
- Increased the pyramid size slightly and added a few more passages between rooms
- Added a few more monster spawns to the pyramid
- Increased monster exp on frozen land significantly
- Added more attacks to the hydra
UPDATE 22.07.2020
Update
New Features
- There have been reports of a shady character lurking outside the city walls, maybe he has a limited time deal some people might be interested in?
- The Officer, Commander & Quartermaster guild member roles are now available
- Stats of the next guild skill level are now shown in the tooltip
Changes
- Reduced button size in the target menu at the top
- Item count now has better visibility (like the quickbar)
- Partys can now only consist of players of the same empire
- Partys can now only consist of players within 25 levels of the party leader
Balance updates
- Buffed Gold/Exp/Loot Bounty guild skill slightly
Bugfixes
- Fixed sound on alacrity not respecting volume settings
- Fixed party & whisper overlaping with a full party
- Fixed some missing pillars & ceilings in the pyramid
- Fixed some footstep related bugs
- Fixed being able to ride your mount in some houses in the cities
- Fixed music being stopped by too many other sounds playing
UPDATE 18.06.2020
Update
New Features
- New and improved skill sounds
- There's now a "Send Message" button in the friends menu to open a whisper
- Player shops now display a ghosted preview when not open
- The player shop ui now tells you on what map your shop is placed
- Added sounds to monster taunts
Changes
- Improved player camera behaviour
- It's now easier to set small values in the sensitivity sliders
- Valuable items (equipment from +7 and up) will now require an extra confirmation to sell
- Added an early access warning whenever you start the game
Bugfixes
- Fixed some minor issues with some monster sounds
- Fixed hydra projectiles
- Fixed opening player shops from another map than it's placed not spawning the shop
- Fixed a crash when trying to auto-attack with daggers on a horse
- Fixed goblin having a floating rock above their weapon
UPDATE 10.06.2020
Update
New Features
- Added sounds to all monsters
- Added a few ui sounds for skill/status upgrading
Changes
- Polished the character selection scene a bit, its now extra shiny
- Minor server performance improvments
- Small improvements to the caratas starting town
Bugfixes
- Fixed snake, bat, hellrot and phoenix hits/projectiles
- Fixed orcs with missing weapons
- Fixed ghoul animation issues
- Fixed evil watcher idling too much
- Fixed a bunch of minor ui/mob bugs
UPDATE 03.06.2020
Update
New Features
- Added a lot of sounds and sound effects
Changes
- Clicking on a target while manually attacking doesn't interrupt attacking anymore, it just changes the target
- You can now attack and pick up items while dragging items around
Balance updates
- Increased overall gold drop slightly
Bugfixes
- Fixed some visual glitching with bow/wand attacks when watching other players attack
- Fixed bow/wand projectiles disappearing while still in flight when the target died
- Fixed an edge case in the player collision detection that caused "invisible walls" on some maps (especially noticable in the citys)
- Fixed a bug in the knockback collision detection that caused targets to get stuck on walls as opposed to slide off them
- Fixed a potential desync while attacking with bows or wands
- Fixed a potential desync while using skills with high latency
- Fixed getting stunned while mounted causing the animation to get stuck sometimes
UPDATE 27.05.2020
Update
New Features
- New & improved dagger animations for the assassin
- Improved input handling, skills now interrupt automatic attacking for example
- Skills now auto-target an enemy pointed at by the mouse if no target is selected
- Map now contains area names on some maps (more to be added in a future update)
- Added an indicator to the hud that shows when you're in a "safe zone" where no combat is allowed
Changes
- Miscellanious small map improvements on jerro/caratas and jerro/caratas city
Balance updates
- Gold bonus now influences the amount of gold per gold pile instead of the chance for a gold pile to drop
Bugfixes
- Fixed an edge case that caused some skills to cause any actions right after to desync with the server (e.g. Wizards Impact, half demons Demon Smash)
UPDATE 19.05.2020
Update
Changes
- Restricted player shop opening in some places (especially near npcs)
- When day&night cycle is disabled in the settings, the time will still move from 9am-5pm
Bugfixes
- Fixed missing volcrete on desert map
- Fixed drag&drop buying from npc shops sometimes not showing the item correctly
- Fixed cursor lock not releasing correctly in some circumstances, causing the cursor to stay invisible
UPDATE 08.04.2020
Update
New Features
- Added permanent pets to the itemshop
- Added 14 day exp, gold and drop bonus potions to the itemshop
Changes
- Improved Moonwalk Emotion
- Changed some skill names and descriptions to match their skill better
- Buying of expired items from player shops is prevented now (this is a temporary fix, removal of expired items from shops will follow in another update soon)
- The character select scene is now loaded in the background and does not freeze Inferna for long periods anymore
- Improved memory usage by unloading old maps before loading the new ones
- Improved walkable area of caratas and jerro cities
- When setting a price for an item in the player shop, the price is now also displayed as a formatted number
Bugfixes
- Fixed a typo in the level 49 and 56 helmets stats on +8 and +9
- Fixed a bug that allowed sending friend requests to an already "friended" player
- Fixed not displaying the correct error message when displaying the coin purchase list fails
Team Internal Changes
- The /spawn command is now capped to 100 mobs to prevent bringing down maps on accident (@xen :D)