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UPDATE 02.09.2020

New Features
- You can now press TAB to auto-select a target
- Added a hotkey binding to interact with the selected target (X by default)

Changes
- Skill window now also shows cooldowns
- Adjusted safe zones in both caratas/jerro town and city
- Remove the misleading "Recreate" button and display only the "Play" button during character selection
- Your player character will now look at you

Balance updates
- Adjusted attack hitbox of mounted attacks

Bugfixes
- Fixed a bunch of netcode bugs & desyncs
- Fixed some monster and rifts spawning too close to safe zones
- Fixed skill ui being empty after a map change/relog sometimes
- Fixed skill ui not showing the "plus" button to upgrade a skill sometimes
- Fixed whispers not minimizing when pressing ESC
- Fixed hud chat not closing when pressing ESC
- Fixed expanded hud chat not layering over windows correctly
- Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number
- Fixed max hp/mp not being rounded in the stats window

HOTFIX 27.08.2020

Changes
- Remaining trade lock time is now displayed with more detail

Balance updates
- Guilds higher than level 25 have slightly more missions per day and active mission slots
- Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward
- Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback

Bugfixes
- Fixed a movement desync when attacking

UPDATE 26.08.2020

Changes
- Changed icons and names for some materials that had duplicate icons
- Some changes to the skill netcode that should have no visible effect, but might introduce new bugs
- Trade window formats gold with thousands seperators
- You can now also quick-move item to the trade/player shop window with shift click

Balance updates
- Character height was reduced by 10%
- "Portals from Hell" guild mission now gives slightly less activity points
- "Population control" guild mission now gives slightly more activity points
- The guild mission difficulty now increases a bit less in the higher guild levels
- Reduced difficulty of "Dangerous Creatures" guild mission slightly

Bugfixes
- Fixed character names not always being above their heads
- Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal

UPDATE 19.08.2020

Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further

Balance updates
- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)

Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes

UPDATE 12.08.2020

Changes
- Improved memory usage slightly

Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs

Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)

HOTFIX 09.08.2020

Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused

Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings

UPDATE 08.08.2020

New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)

Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions

Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid

UPDATE 27.07.2020

Just a small update this week while we're busy working on the HD character models which we're hoping to release next week.
Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings.

New Features
- Player shops now show the price per item if the stack has multiple items

Changes
- Canceling guild missions requires an extra confirmation now to prevent accidental cancellations

Bugfixes
- Fixes monster highlights not being cleared correctly
- Fixes item counts in the trade window not resetting correctly

UPDATE 22.07.2020

New Features
- There have been reports of a shady character lurking outside the city walls, maybe he has a limited time deal some people might be interested in?
- The Officer, Commander & Quartermaster guild member roles are now available
- Stats of the next guild skill level are now shown in the tooltip

Changes
- Reduced button size in the target menu at the top
- Item count now has better visibility (like the quickbar)
- Partys can now only consist of players of the same empire
- Partys can now only consist of players within 25 levels of the party leader

Balance updates
- Buffed Gold/Exp/Loot Bounty guild skill slightly

Bugfixes
- Fixed sound on alacrity not respecting volume settings
- Fixed party & whisper overlaping with a full party
- Fixed some missing pillars & ceilings in the pyramid
- Fixed some footstep related bugs
- Fixed being able to ride your mount in some houses in the cities
- Fixed music being stopped by too many other sounds playing

UPDATE 17.07.2020

New Features
- Guilds! Guild Skills! Guild Missions!
- Select to show or hide your helmet in the inventory!

Bugfixes
- Fixed not selecting target when clicking on one sometimes
- Fixed a bad house placement on caratas
- Fixed T-posing when (dis)mouting