News & Updates
Stay up to date.
UPDATE 08.10.2021
Update
New Features
- It is time for the spooky season - we've started our Halloween event!
- When adding an item to your shop it will now suggest a price if that item is already in the shop
Changes
- Tweaked horse sizes slightly
- When riding a horse, the riders feet now line up with the stirrups properly
Bugfixes
- Fixed a client lag spike when player shops refreshed their inventory
- Fixed a few ui related lag spikes
UPDATE 29.09.2021
Update
New Features
- Added an extended stat section to the character status window
- Available skill /status points are now also displayed as badges on the hud buttons
Changes
- Changed starter lion mount to use one of the new lion mount models
Balance updates
- Werespider also drops gem shards
- Mounting/Dismounting now takes 0.2s and 0.8s respectively
Bugfixes
- Fixed emote tab being empty when no sub-class was selected
- Fixed quickbar slots not saving properly sometimes
- Fixed an edge case in skill execution that could cause a desync when switching weapons right before casting a skill
- Fixed an edge case in monster AI that could cause it to get stuck
- Fixed an edge case where player shops wouldnt spawn correctly
- Fixed some visual glitches with vines on Nibor/Jurdana
UPDATE 22.09.2021
Update
Changes
- Improved stone river crossing colliders in Nibor
Balance updates
- Added/Removed some monster spawns on Jerro Highlands and Caratas Wasteland so they are equal in terms of what/how much spawns
Bugfixes
- Fixed priest on Nibor having gone for a walk around the church
- Fixed being disconnect instead of teleported when a pvp tournament fight ends
UPDATE 17.09.2021
Update
New Features
- Added craftable gems which can be inserted in weapons and chest plates
- Added crafting recipes for upgrading magic essences to their greater form
- PvP Season #1 has begun!
Changes
- Updated hell essence icon
Balance updates
- Tweaked hydra respawn time and spawn position(s)
- Hydra is slightly stun resistant
Bugfixes
- Fixed some duplicate house geometry in the cities
- Fixed some floating axes on nibor
- Fixed placeholder icons not showing in the equipment item slots
UPDATE 08.09.2021
Update
Changes
- Slight reduction in required bandwidth for monster movement syncing
- Emotions can be interrupted by simply walking in any direction
- No need to pause attacking to go on/off your mount anymore
UPDATE 18.08.2021
Update
Changes
- Updated socketing ui
Balance updates
- MP consuming status effects now expire when there isn't enough MP left to sustain them
Bugfixes
- Fixed trees wobbling when loading higher res models
- Fixed grass interactions/rift grass hiders not working sometimes
- Fixed missing red text color when an item has a negative status in the item tooltip
- Fixed missing blue text color for enchantments in the item tooltip
- Fixed enchantment texts being moved way to the side in the enchanter ui
UPDATE 11.08.2021
Update
Changes
- Reduced build size by cleaning up some unused assets
Bugfixes
- Fixed an exploit that allowed selling items to any npc
- Fixed an exploit that allowed attacking with a bow/wand from further away than intended
- Fixed jittery player movement syncing
UPDATE 04.08.2021
Update
New Features
- Gold can now be stored in the shared storage
Changes
- Improved deadland cave map collisions (please report any remaining bad spots you see)
- Improved player movement sync
Bugfixes
- Fixed mixed up ground textures in Jurdana
- Fixed water clipping through the terrain near the lake in Jurdana
- Fixed occasional disconnects on busy maps
- Fixed rifts not removing vegetation around them anymore
- Fixed grass not interacting when walking through it properly
- Fixed a few broken vegetation shaders ("pink textures")
- Fixed broken particles of the snow gazer pet
- Fixed skill casts sometimes getting eaten by the server
- Fixed the untranslated monster type in the boss target ui
UPDATE 28.07.2021
Update
In this update, we've upgraded our engine version. This should lead to a slight increase in performance and fix some engine bugs (notably, we can use vsync again).
Otherwise, everything should look and feel the same. Should you run into any bugs or performance degradation please get in touch
New Features
- VSync is available in the graphics options again
- In addition to a slider, there is now also a number input for fps
- Added option to completely uncap fps
Changes
- Unified grass & trees systems in most maps
- Tweaked light direction in character selection
Bugfixes
- Fixed bad environmental reflections in the pyramid
- Fixed an edge case in path finding leading to some one-sided invisible walls in the middle of nowhere (notably the city)
- Fixed female characters not looking at the camera properly
- Fixed an edge case in monster AI that could cause a small lag spike on the server
- Fixed some translation errors in guild skill cast confirm popup
UPDATE 24.07.2021
Update
New Features
- New & improved network backend - better ping times and less lag especially for worse connections (old backend is still available via the game settings)
Changes
- Improved aggro behaviour for monsters, they'll switch targets more readily
- Reduced monster movement bandwidth usage, this had been an issue for some players especially for highly populated areas (e.g. Pyramid, Zagan's dungeon)
- Attempting to cast a guild skill will ask for confirmation
- The skill cooldown duration is now formatted as a duration instead of a plain number
Balance updates
- Stone skin continues gaining knockdown resistance when upgrading to grandmaster (previously there was a drop when upgrading to grandmaster)
Bugfixes
- Fixed some monster aggro related bugs and edge cases
- Fixed boss health bar not showing up consistently when close to a boss
- Fixed ping sometimes not updating properly