News & Updates

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UPDATE 20.01.2021

UPDATE 20.01.2021

Update
20.01.2021 12:03 5 years ago
Bugfixes - Fixed some mobs being invisible - Fixed missing grass on some maps
UPDATE 13.01.2021

UPDATE 13.01.2021

Update
13.01.2021 13:03 5 years ago
New Features - Most grass on the Nibor map (Caratas starter town) is now 3d and reacts to characters (depending on object quality setting) - Added a few more props to the Caratas Wasteland map Bugfixes - Fixed a rare quest bug related to tracking npcs - Fixed some bad map collisions on Caratas Wasteland - Fixed sound volume being set to very low, but not completely muted after switching maps - Fixed some movement glitches on vertically overlapping areas (deadland cave, houses) - Fixed some vegetation on a deadland house being invisible close up - Fixed pyramid respawn point not being in front of the portal - Fixed some special mobs spawning too close to walls - Fixed incorrect icon on the Monster Hunter Chestplate
UPDATE 06.01.2021

UPDATE 06.01.2021

Update
06.01.2021 12:01 5 years ago
New Features - Reworked vegetation on the Caratas Wasteland map Changes - Increased gold drop and item drop name distance - Reduced ram usage slightly (~500MB at best) due to some shader optimizations - Danji has packed up his things and has left the cities - Removed (now useless) tickets and refunded any left over gold tickets - Moved teleporter outside his house in Nodrog Balance updates - Reduced start lion mount movement speed
UPDATE 30.12.2020

UPDATE 30.12.2020

Update
30.12.2020 12:01 5 years ago
New Features - Added a little something for all the pyromaniacs to celebrate the end of the year Changes - Camera can look up a little further and zoom out a bit more - Camera is now centered on the players head - Added some background mountains to the Nibor map Bugfixes - Fixed rifts in the Frozen Land spawning too close to walls - Fixed horses going sideways in some cases while rotating to the floor slope - Fixed performance penalty even with ambient occlusion disabled
UPDATE 23.12.2020

UPDATE 23.12.2020

Update
23.12.2020 13:32 5 years ago
New Features - Added ambient occlusion for improved visuals Changes - Added additional props to the Nibor map (Caratas starter town) - Small improvements to the half-demons demon hand - All mounts adhere to the ground slope now - Skill books now stack to 200 Balancing changes - Zagan now has some poison resistance Bugfixes - Fixed Frozen Land portal not having a safe zone - Fixed Frozen Land teleport not teleporting you to the portal - Fixed swapped class description for the assassin during character creation - Fixed some bad map collisions and rift spawns on the Frozen Land map - Fixed some transparency issues on the event tree boss
UPDATE 17.12.2020

UPDATE 17.12.2020

Update
17.12.2020 12:05 5 years ago
New Features - Reworked vegetation on the "Nibor" map (Caratas starter town) Changes - Updated minimap images with higher quality versions - Increased horse size so it matches the character better Balance updates - Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses) Bugfixes - Fixed missing post processing in the City Of Nodrog - Fixed a small performance issue with displaying skill cooldowns - Fixed some particles not displaying correctly - Fixed some dynamic character glitches - Fixed a bug in party handling leading to broken parties
UPDATE 10.12.2020

UPDATE 10.12.2020

Update
10.12.2020 11:31 5 years ago
Changes - Added distinct names to the starter towns & cities - Increased shadow quality for close-up shadows - Replaced discord button in the news window with a close button - Improved dynamic character build performance - Respawn buttons don't change positions anymore when the cooldown expires - Critical hit damage numbers are more distinct Balance updates - 70 day guild contracts are now available Bugfixes - Fixed some minor server-side performance issues - Fixed some edge cases when exchanging tickets with a full inventory - Fixed some ice projectiles and particle effects being invisible - Fixed monster projectiles following indefinitely in some cases
HOTFIX 04.12.2020

HOTFIX 04.12.2020

Update
04.12.2020 04:31 5 years ago
Bugfixes - Fixed a display error showing all monster types as creature - Fixed hyper potions expiring in real time as opposed to play time
HOTFIX 02.12.2020

HOTFIX 02.12.2020

Update
02.12.2020 14:45 5 years ago
Changes - Shops & pets aren't avoided by the auto-walk anymore - Auto-walk avoidance now stops near the end of the path Balance updates - Zagan's demon steel expires after 2 hours
UPDATE 01.12.2020

UPDATE 01.12.2020

Update
01.12.2020 14:01 5 years ago
New Features - Auto-Walk will now (try to) walk around monsters, players and npcs - Added a new option to mute sound when tabbing out of the game - Added weapon trail vfx when attacking - New demon hand for male half demons Changes - Improved hit particles and increased hit wiggle - Adjusted damage numbers to be a bit more yellow Balance updates - Increased player attack knockback distance - Zagan's demon steel loses its magical properties after 12 hours - Most bosses will aggro onto nearby players now Bugfixes - Fixed an issue where the monster AI would stop attacking on slopes - Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts) - Fixed some npcs being called "missing name" in some languages - Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)