News & Updates
Stay up to date.
UPDATE 05.01.2022
Update
Happy new year everyone!
Just a quick reminder, we've moved to a monthly update schedule instead of the weekly one, so the next update will be at the start of February.
Changes
- When downgrading skills, any status effects applied by that skill are removed
- In item tooltips only the item name & rarity text are colored according to the rarity
- In the character selection, the selected character is highlighted in the list again
- Danji is saying good bye for now and has left
Bugfixes
- Fixed some minor issues in inventory handling
- Fixed the name and classification of some two handed swords that apparently were axes in a previous life
- Fixed a bug in instance spawning that caused it to fail with long run times
UPDATE 24.11.2021
Update
New Features
- Danji has appeared again! Find out more on monday
UPDATE 10.11.2021
Update
Changes
- Disabled halloween event
Bugfixes
- Fixed shards not dropping as much as intended from rifts
- Fixed bad cliff collision on the Nibor map
- Fixed missing aquamarine shard image

UPDATE 29.10.2021
Update
New Features
- Skills & skill group may now be changed through the skill ui (up to level 30)
Changes
- Slight fps improvments on the 'Nibor' map
Bugfixes
- Fixed a small hole in the background mountains at some view angles
- Fixed an issue in the player shop ui where slots would sometimes be hidden
- Fixed some tooltip color issues
UPDATE 14.07.2021
Update
Changes
- Tweaked monster movement syncronization, should be even better for players with bad connections
- In the graphics settings, basic post processing is always enabled, even on low and very low (only applies to new installs)
- Increased player following stop distance slightly
- Tweaked safe zone monster spawn prevention to counteract some rifts spawning too close to safe zones
Balance updates
- Improved some bad attack collisions on a bunch of monsters
- Moved a potential rift spawn further away from the old tower in Nibor
- Reduced login skill cooldown to 15s
Bugfixes
- Fixed ping not updating correctly after a map switch
- Fixed event slot display resetting to the placeholder name after a map change
- Fixed griffon pet feathers not being transparent
- Fixed an error causing slight lag for some users when loading the shop model
- Fixed rift spawn effect not showing on monsters
- Fixed map/minimap path preview blocking mouse clicks/hover
- Fixed monsters not animating in some cases (especially noticable from rift spawns)
- Fixed monster name being hard to read in the minimap
- Fixed inconsistent sparkle color on some two handed weapons +10
- Fixed some small player movement netcode desyncs
UPDATE 23.06.2021
Update
In todays update, we're releasing the first "maintenance" update in which we're doing large changes behind the scenes to keep the game current and optimized. This time we've upgraded our netcode library to a current version, which gives us some performance improvements, but should otherwise be unnoticable.
As with all big changes, there might be some issues that slipped through testing, should you find any please report them in the #bug-report channel on our discord!
Next week, all things going well, an improved network backend should follow which provides lower latency & snappier responses, especially in less ideal network conditions.

BLACK FRIDAY SALE & HOTFIX
Update
Our black friday event is live!
Get 20% more coins until Sunday the 29th of November 22:00 CET
HOTFIX 27.11.2020
Bugfixes
- Fixed some translation errors
- Fixed hit effects not showing with some weapon skins

UPDATE 04.11.2020
Update
New Features
- New and improved attack animation for the half demon
Changes
- Removed candy drops and pumpkin spawns, you'll have another week to hand in your candy
Bugfixes
- Fixed a bug causing random disconnects

UPDATE 11.11.2020
Update
New Features
- Added two new guild mission types
Changes
- Added more monsters to the "Population control" guild mission
- Renki has left the city and taken to other ventures
- Removed pumpkins from the character selection
- Sped up dynamic player character generation slightly
Balance updates
- Rebalanced "Population control" monster count to resemble the monster availability
- Guild mission rewards are now more in line with their difficulty
- After logging in/teleporting all skills start on a 25s cooldown
- When logging out while dead, you automatically "Respawn at start"
Bugfixes
- Fixed player characters showing without armor for one frame in some cases
- Fixed duel requests not being rejected correctly
- Fixed a server-side memory leak leading to periodic crashes

UPDATE 14.10.2020
Update
New Features
- Buffs of party members are now shown in the party ui
Changes
- Switched to a different unambiguous font
- Improved memory usage of fonts by generating needed characters on the fly
Bugfixes
- Fixed horse hair not rendering
- Fixed some clipping and visual issues with water
- Fixed hair of non-dynamic player placeholders not rendering
- Fixed guild member activity being sorted incorrectly and thus not showing new activities
- Fixed an edge case that caused guild missions to not show up until a relog sometimes
- Fixed some ambient sounds not respecting sound settings and always playing at full volume
- Fixed some lighting issues in indoor maps, most notably in the pyramid
- Fixed additional lights not being rendered
- Fixed disconnects during loading/connecting