News & Updates
Stay up to date.

UPDATE 17.12.2020
Update
New Features
- Reworked vegetation on the "Nibor" map (Caratas starter town)
Changes
- Updated minimap images with higher quality versions
- Increased horse size so it matches the character better
Balance updates
- Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses)
Bugfixes
- Fixed missing post processing in the City Of Nodrog
- Fixed a small performance issue with displaying skill cooldowns
- Fixed some particles not displaying correctly
- Fixed some dynamic character glitches
- Fixed a bug in party handling leading to broken parties

UPDATE 10.12.2020
Update
Changes
- Added distinct names to the starter towns & cities
- Increased shadow quality for close-up shadows
- Replaced discord button in the news window with a close button
- Improved dynamic character build performance
- Respawn buttons don't change positions anymore when the cooldown expires
- Critical hit damage numbers are more distinct
Balance updates
- 70 day guild contracts are now available
Bugfixes
- Fixed some minor server-side performance issues
- Fixed some edge cases when exchanging tickets with a full inventory
- Fixed some ice projectiles and particle effects being invisible
- Fixed monster projectiles following indefinitely in some cases

HOTFIX 04.12.2020
Update
Bugfixes
- Fixed a display error showing all monster types as creature
- Fixed hyper potions expiring in real time as opposed to play time

HOTFIX 02.12.2020
Update
Changes
- Shops & pets aren't avoided by the auto-walk anymore
- Auto-walk avoidance now stops near the end of the path
Balance updates
- Zagan's demon steel expires after 2 hours

UPDATE 01.12.2020
Update
New Features
- Auto-Walk will now (try to) walk around monsters, players and npcs
- Added a new option to mute sound when tabbing out of the game
- Added weapon trail vfx when attacking
- New demon hand for male half demons
Changes
- Improved hit particles and increased hit wiggle
- Adjusted damage numbers to be a bit more yellow
Balance updates
- Increased player attack knockback distance
- Zagan's demon steel loses its magical properties after 12 hours
- Most bosses will aggro onto nearby players now
Bugfixes
- Fixed an issue where the monster AI would stop attacking on slopes
- Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts)
- Fixed some npcs being called "missing name" in some languages
- Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)

UPDATE 25.11.2020
Update
New Features
- Danji has arrived in the city...
- The buy coin button now also works for players not playing via steam
- Character re-customization is now available via the itemshop
Changes
- Added new demon hand to the female half-demon
- Timed quest objectives behave a little better, failing/hiding when the time runs out
- Improved texture quality of distortion effects
- Improved shadow quality for very close objects
Bugfixes
- Fixed some collision bugs, especially noticable on the first jerro map
- Fixed some monsters sliding on the floor after being knocked down
- Fixed the orc dogs hair not being transparent
- Fixed the player models skin shader not handling normals correctly, it should look a lot better now
- Fixed oversized search icon in the itemshop window

UPDATE 18.11.2020
Update
New Features
- Skill icons now glow when the skill finishes it's cooldown
Balance updates
- Lowered monster requirement for "Monstrous activity in

UPDATE 28.10.2020
Update
Changes
- Changed player target ui to be more concise
Balance updates
- Increase collider height of some smaller monsters so they are easier to hit
Bugfixes
- Fixed some monsters not hitting their attacks consistently

UPDATE 23.10.2020
Update
New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..
Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters
Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)

UPDATE 09.10.2020
Update
We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system
New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible
Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx