News & Updates
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UPDATE 23.12.2020
Update
New Features
- Added ambient occlusion for improved visuals
Changes
- Added additional props to the Nibor map (Caratas starter town)
- Small improvements to the half-demons demon hand
- All mounts adhere to the ground slope now
- Skill books now stack to 200
Balancing changes
- Zagan now has some poison resistance
Bugfixes
- Fixed Frozen Land portal not having a safe zone
- Fixed Frozen Land teleport not teleporting you to the portal
- Fixed swapped class description for the assassin during character creation
- Fixed some bad map collisions and rift spawns on the Frozen Land map
- Fixed some transparency issues on the event tree boss
UPDATE 17.12.2020
Update
New Features
- Reworked vegetation on the "Nibor" map (Caratas starter town)
Changes
- Updated minimap images with higher quality versions
- Increased horse size so it matches the character better
Balance updates
- Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses)
Bugfixes
- Fixed missing post processing in the City Of Nodrog
- Fixed a small performance issue with displaying skill cooldowns
- Fixed some particles not displaying correctly
- Fixed some dynamic character glitches
- Fixed a bug in party handling leading to broken parties
UPDATE 10.12.2020
Update
Changes
- Added distinct names to the starter towns & cities
- Increased shadow quality for close-up shadows
- Replaced discord button in the news window with a close button
- Improved dynamic character build performance
- Respawn buttons don't change positions anymore when the cooldown expires
- Critical hit damage numbers are more distinct
Balance updates
- 70 day guild contracts are now available
Bugfixes
- Fixed some minor server-side performance issues
- Fixed some edge cases when exchanging tickets with a full inventory
- Fixed some ice projectiles and particle effects being invisible
- Fixed monster projectiles following indefinitely in some cases
HOTFIX 04.12.2020
Update
Bugfixes
- Fixed a display error showing all monster types as creature
- Fixed hyper potions expiring in real time as opposed to play time
HOTFIX 02.12.2020
Update
Changes
- Shops & pets aren't avoided by the auto-walk anymore
- Auto-walk avoidance now stops near the end of the path
Balance updates
- Zagan's demon steel expires after 2 hours
UPDATE 01.12.2020
Update
New Features
- Auto-Walk will now (try to) walk around monsters, players and npcs
- Added a new option to mute sound when tabbing out of the game
- Added weapon trail vfx when attacking
- New demon hand for male half demons
Changes
- Improved hit particles and increased hit wiggle
- Adjusted damage numbers to be a bit more yellow
Balance updates
- Increased player attack knockback distance
- Zagan's demon steel loses its magical properties after 12 hours
- Most bosses will aggro onto nearby players now
Bugfixes
- Fixed an issue where the monster AI would stop attacking on slopes
- Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts)
- Fixed some npcs being called "missing name" in some languages
- Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)
UPDATE 25.11.2020
Update
New Features
- Danji has arrived in the city...
- The buy coin button now also works for players not playing via steam
- Character re-customization is now available via the itemshop
Changes
- Added new demon hand to the female half-demon
- Timed quest objectives behave a little better, failing/hiding when the time runs out
- Improved texture quality of distortion effects
- Improved shadow quality for very close objects
Bugfixes
- Fixed some collision bugs, especially noticable on the first jerro map
- Fixed some monsters sliding on the floor after being knocked down
- Fixed the orc dogs hair not being transparent
- Fixed the player models skin shader not handling normals correctly, it should look a lot better now
- Fixed oversized search icon in the itemshop window
UPDATE 18.11.2020
Update
New Features
- Skill icons now glow when the skill finishes it's cooldown
Balance updates
- Lowered monster requirement for "Monstrous activity in
UPDATE 28.10.2020
Update
Changes
- Changed player target ui to be more concise
Balance updates
- Increase collider height of some smaller monsters so they are easier to hit
Bugfixes
- Fixed some monsters not hitting their attacks consistently
UPDATE 23.10.2020
Update
New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..
Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters
Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)