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UPDATE [07.10.2026]

07. 10์›” 2026 ๊ฒŒ์‹œ

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UPDATE [07.10.2026]
Note: Restart Steam to grab the update NOW! 🔄

This update brings a reworked camera, new screen shake for skills and Target Dummies to test your damage on. Monsters chase you more smoothly, story quests now point you to the right portal, and many dialogues now have new voice-over.

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🎥 Camera

- The camera is smoother and steadier. It should no longer clip into walls, floors or ceilings, even in doorways, on stairs or in corners.
- Top-Down has been reworked. It now has a fixed 45ยฐ angle and looks slightly ahead as you move. Q/E turns the view in smooth 45ยฐ steps, and you can hold the camera button and drag to rotate freely. With camera rotation set to Off, the view direction stays fixed, Diablo-style.
- Your field of view widens slightly as you move faster.
- Controller camera turning has been retuned, and the sensitivity setting now affects it.
- The Auto-Follow camera mode has been removed. If you used it, your camera switches to Default (Free) with camera rotation set to Always.

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💥 Screen Shake

- Improved the screen shake effect.
- Skills now shake the screen. Master, Grandmaster and Perfect ranks hit progressively harder.

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🎯 Target Dummies

- Target Dummies have been added to Caratas, Jerro and the Grand Arena. Use them to test your skills and damage.
- They don't fight back, are type-less, have plenty of HP and can't be stunned, slowed, poisoned, knocked down or knocked back.

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🖥๏ธ Interface

- Item names on the ground now stay with their item. Hold Alt to spread them out so they don't overlap. (Existing players may need to bind the key manually or reset their hotkey settings)
- HP numbers on the target and boss bars now use thousands separators (e.g. 1,000,000).

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👹 Monsters

- Monsters chase you more smoothly and no longer wiggle back and forth.

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📜 Quests

- When a story quest sends you to another map, it now marks the next portal on your way.
- Quests that ask you to defeat monsters now mark the area where you can find them.
- Many story quest objectives have been reworded to be shorter and clearer.
- Hunting contracts are now available from level 6 and Rift hunting contracts from level 12. They no longer depend on your main story progress.
- "Echoes in Stone": the objectives and dialogues now clearly explain that you need 20 valid samples, that not every creature drops one and that each examination takes 30 minutes.
- The auto potion warning now names the potion that ran out.
- The Extraordinary Experience Elixir quest now shows its own description.
- "The First Rift": the quest now moves on to the "equip armor" step as soon as you receive your armor, even if the dialogue is interrupted.

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🗺๏ธ Dungeons

- Before your party enters a dungeon, all entering members must be alive, on the same map and within 30 metres of the entrance.
- Entry passes and cooldown skip tickets are now only used up once the dungeon has been created successfully.
- You can no longer start a second dungeon entry while one is still being prepared.

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🗣๏ธ Voice-over & Translations

- New and updated voice-over for many dialogues, including the main story (Acts 1 and 2), the tutorials, the guild introduction, the pet tutorial, the teleporter, the 1v1 arena and "Echoes in Stone".
- Improved translations in many languages.

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🐛 Bug Fixes

- The Warrior now holds the great sword properly on the character creation screen.
- The target ring under the boss versions of Spiders and Volcrates is no longer oversized.
- Several NPCs in Jerro no longer walk into each other.
- Fixed a floating axe in Caratas.

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Thank you for your feedback! Please report any issues you encounter.

Have fun playing! โญ

โ€” The Inferna Team

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