Official open-world MMORPG · Made in Germany

Two empires. One world.

Choose your empire. Shape your build. Reach the Threshold Watch.

Level 1–100 2 empires 4 classes Forging up to +10
A World with Substance

Your journey starts here.

Level 1–100, forging up to +10, PC, Mac, Linux, and Android alpha. One world. One account.

8,321 Items & Equipment
399 Monsters & Bosses
33 Maps & Regions
171 Quests
Two perspectives · One conflict

Choose how you see the world

Jerro and Caratas face the same conflict – but not from the same story. Your empire choice gives your beginning its own perspective.

01
Jerro · Your home

A home worth defending

Begin from Jerro’s perspective and experience Pangeus through a community determined to protect its home.

02
Caratas · Your departure

A path looking for answers

Begin from Caratas’ perspective and follow a side searching for its own way through the conflict.

Explore Pangeus

A world worth fighting for

Mystical forests, burning wastelands, forgotten temples, and dangerous dungeons form one connected adventure.

01

Wild Frontiers

Leave the safe roads behind and uncover rare enemies, resources, and hidden routes.

02

Hostile Regions

Push into increasingly dangerous areas where preparation matters and the best loot is never free.

03

Dungeons & Rifts

Face bosses, waves of creatures, and mechanics that reward coordinated groups.

Level 1–100 · Your path through Pangeus

Every level opens a new horizon

A clear beginning, new regions, and harder choices: discover Inferna at your own pace.

01–15
01

Arrive & choose

Choose your empire and class, learn the basics, and prepare for your first quests.

15–35
02

Home & community

Follow the story, improve your character, and find allies for the road ahead.

35–65
03

Beyond the borders

Desert, ice, and rifts bring new dangers, dungeons, and valuable loot.

65–100
04

The Threshold Watch

Put your build to the test in the firelands and at the deepest reachable threshold.

전투 시스템 PvP 전투
Combat with consequence

Fast hands. Smart builds.

Inferna combines direct hack-and-slash pressure with tactical targeting, class builds, and open-world PvP.

타겟팅 & 액션

빠른 반응과 전술적 게임플레이를 결합한 독특한 전투 시스템으로 두 가지 장점을 모두 즐기세요.

PvP 전투

경쟁 세력과 맞서거나 스릴 넘치는 아레나에서 영광과 보상을 위해 싸우세요.

Four classes · Two paths each

Choose how you fight

Every class branches into two specializations, giving you a clear identity without locking you into one rigid build.

01 전사

전사

  • 파이터 - 공격 특성화
  • 디펜더 - 방어 특성화
02 반마족

반마족

  • 물리 - 물리적 힘
  • 마법 - 악마 마법
03 암살자

암살자

  • 원거리 - 장거리 공격
  • 근접 - 근접 전투
04 마법사

마법사

  • 소환사 - 생물 소환
  • 원소술사 - 원소 마법
A persistent character journey

Your character. Your systems.

Here is what awaits: progression, world, PvE, PvP, community, and everything between.

01

Progression & builds

Build your character step by step and decide what fits your playstyle.

  • Level 1–100 with clear milestones
  • 48 skills and two paths per class
  • 8,321 items to find and improve
  • Crafting, refinement up to +10, and enchanting
Explore in the wiki
02

World & story

Pangeus is one connected world with two perspectives on the same conflict.

  • Jerro or Caratas: your choice shapes the opening
  • Main story from the tutorial to the Threshold Watch
  • 33 maps, regions, and hidden routes
  • Rifts as visible consequences of the Erebion seal
Explore in the wiki
03

PvE & endgame

Prepare, read the mechanics, and take on the next challenge.

  • Dungeons with their own access conditions
  • Boss encounters with distinct loot and flow
  • Rift waves, hunting goals, and repeatable content
  • Loot, materials, and progress for your next step
Explore in the wiki
04

PvP & guilds

Your empire, karma, and allies make every encounter different.

  • Faction conflict in marked PvP areas
  • Karma and consequences for your actions
  • Join, found, and grow a guild together
  • Arenas, rankings, and rules by game mode
Explore in the wiki
05

Mounts & daily life

Between battles there is plenty to gather, learn, and organize.

  • Mounts and mounted combat
  • Pets as progression alongside your character
  • Gathering, mining, alchemy, and potions
  • Events, dailies, and quest scrolls for variety
Explore in the wiki
06

Trade & orientation

Plan your route, manage your resources, and find answers quickly.

  • Player trading within the server rules
  • Merchants, shops, and valuable drops
  • Guild missions, members, and shared bonuses
  • Wiki, map, monster, and item databases
Explore in the wiki
01
Pangeus · two perspectives

World & empires

Pangeus connects cities, regions, and dangerous crossings into one world where your empire shapes your view of the conflict.

  • Jerro and Caratas give you different openings
  • 33 maps, regions, cities, and dungeons
  • Portals, level access, and the map database guide your route
Explore in the wiki
02
Main story · tutorial to level 100

Story & quest path

From the tutorial to the Threshold Watch, your character follows a connected main story with choices, evidence, and visible handoffs.

  • Five acts with clear handoffs and level bands
  • Earlier evidence and choices can matter later
  • Rae, Sethar, the mentor, and faction figures carry the conflict
Explore in the wiki
03
Four classes · two paths

Classes & skills

Choose an identity, adapt your skills, and decide whether your path is direct, tactical, or magical.

  • Warrior, Assassin, Wizard, and Half-Demon
  • 48 player skills with distinct class paths
  • Melee, ranged, elemental, and hybrid options
Explore in the wiki
04
Target system · hack-and-slash

Combat that responds

Inferna combines immediate combat pressure with deliberate choices. Your class, position, and gear shape every encounter.

  • Tactical targeting for single enemies and groups
  • Class skills and resources shape your rhythm
  • PvE and PvP demand different preparation
Explore in the wiki
05
Level 1–100 · long-term builds

Level & character builds

Every level expands your options. You are not only raising a number, but shaping a character with a role and a preparation style.

  • Level cap 100 with new regions and objectives
  • VIT, INT, STR, and DEX behave differently by class
  • Quests, loot, dungeons, rifts, crafting, and guilds drive progress
Explore in the wiki
06
Gear · refinement · enchanting

Gear that grows with you

Your next upgrade may already be in your inventory. Read the values, choose the right improvement, and build for the long run.

  • 8,321 items, weapons, armor pieces, and materials
  • Refinement from +0 up to +10 in the standard path
  • Enchant slots, attributes, sockets, and gems are separate systems
Explore in the wiki
07
Gathering · mining · alchemy

Crafting & resources

Gather for yourself, process materials, and decide whether a resource belongs in your current build or your next one.

  • Gathering and mining as dedicated skill paths
  • Recipes show ingredients, quantities, stations, and results
  • Alchemy, potions, and refinement turn loot into preparation
Explore in the wiki
08
PvE · dungeons · bosses

Dungeons & boss fights

Each instance brings its own requirements, enemies, and rewards. Prepare, learn the flow, and decide whether to go alone or with others.

  • Dungeons with their own access rules and stories
  • Boss encounters with distinct loot and flow
  • Story first runs alongside repeatable activities
Explore in the wiki
09
Rift events · waves · loot

Rifts & events

Rifts are visible consequences of the Erebion seal and a recurring part of Inferna’s PvE world.

  • Rifts have their own levels, waves, and rewards
  • Rift hunts add optional goals beside the main story
  • Events and dailies keep the journey varied
Explore in the wiki
10
PvP · karma · empire

PvP & karma

When encounters become conflicts, your empire, class, gear, and past behavior all matter.

  • Jerro and Caratas meet in one shared conflict
  • Areas, arenas, and rankings depend on the game mode
  • Karma makes choices and rule-breaking visible
Explore in the wiki
11
Community · missions · progression

Guilds & community

Inferna is also a journey you organize with other players: plan together, complete missions, and grow over time.

  • Join a guild from character level 20
  • Found your own guild from level 35 with 750,000 Gold
  • Member management, missions, and shared guild skills
Explore in the wiki
12
Mounts · pets · daily life

Companions & daily routes

Between the big fights, you build your own rhythm: travel, gather, improve, and prepare for what comes next.

  • Mounts and mounted combat belong to the world
  • Pets add their own progression beside your character
  • Gathering, dailies, and quest scrolls create short goals
Explore in the wiki
Your game · your next goals

Everything you can do in Inferna

From your first map to endgame: explore the systems, routes and goals that shape your journey through Pangeus.

01
33 maps · level journey

Maps by level range

Pangeus grows with you. Every stage opens new routes, enemies, resources and access points – and the map overview shows where to go next.

01

01–15: Start in Jerro or Caratas and learn the quest log, combat and first routes.

02

15–35: Open new regions, cities and first dungeons through level and quest access.

03

35–100: Frozen Land, Deadland, Fire Land and the deepest threshold lead to harder goals.

Open this area in the Wiki
02
Instances · bosses · loot

Dungeons with a purpose

An instance is more than a loading screen. Check its requirements, learn the flow and enter for the encounter, the reward or both.

01

Check level, quest, party and inventory requirements before entering.

02

The Old Crypt, ruins, Deadland, Ghorul’s Grave and other instances have their own flows.

03

Boss overviews lead you to loot, spawn times and repeatable activities.

Open this area in the Wiki
03
Forging · enchanting · sockets

Your upgrade path

Turn loot into a build. Refine the item level, roll extra attributes and fill sockets – three systems with clearly different decisions.

01

Forging improves item level from +0 to +10 as a general maximum.

02

Enchantments add extra attributes and item-dependent slots.

03

Sockets and gems are a separate step for shaping your build.

Open this area in the Wiki
04
Pets · mounts · gathering

Companions and gathering

Your character does not travel alone. Mounts change how you move, pets grow alongside you and gathering supplies the materials for your next decisions.

01

Mounts bring training, feeding, bonuses and mounted combat into the world.

02

Pets have their own progression alongside your character.

03

Plants, ores and other resources connect gathering with crafting and preparation.

Open this area in the Wiki
05
Community · missions · skills

Guilds, missions and skills

A guild is long-term social progression: organize members, complete missions and unlock shared abilities.

01

You can join a guild from character level 20.

02

Create your own guild from level 35 for 750,000 Gold.

03

Guild stages, member management, missions and skills grow together.

Open this area in the Wiki
06
Player trade · shops · market

Trade, shops and the market

Every drop can be an upgrade, an ingredient or trade goods. Merchants, player shops and direct trade keep the economy moving.

01

NPCs and specialist merchants supply equipment, materials and consumables.

02

Player shops and direct trade make valuable drops useful to other characters.

03

Item, monster and map search help you compare prices, locations and your next goals.

Open this area in the Wiki
07
Empire · karma · rankings

PvP zones, karma and rankings

PvP is not only about damage. Zone, mode, faction and your karma rank determine how risky an encounter becomes.

01

Up to character level 20, PvP protection keeps early conflicts at bay.

02

PvP zones, arenas and rankings follow the rules of each game mode.

03

Karma can affect combat, death and possible item loss.

Open this area in the Wiki
08
Dailies · quest scrolls · events

Events and daily goals

Even with only a little time, there is a meaningful next step: daily hunts, gathering goals, quest scrolls and timed events.

01

Hunting, plant and rift-hunter dailies give your short stops a clear purpose.

02

Quest scrolls send you directly to monster, rift, survival or forging tasks.

03

World, seasonal and event content changes the rhythm between major story steps.

Open this area in the Wiki
09
Navigation · Wiki · databases

Quality-of-life for your journey

You should not have to guess. The quest log, map view and searchable databases show what you need and where to continue.

01

Map view, portals and level access make travel and unlocks easy to understand.

02

Monster, item and Wiki search bring locations, values and system rules to the screen quickly.

03

Quest log, action bar and configurable controls keep goals and combat actions close at hand.

Open this area in the Wiki
From your first step to endgame

Your path. Your goal. Your next reward.

A good game presentation answers concrete questions. That is why this guide shows more than systems: routes, instances, upgrade steps, and playstyles.

Level route · 01–100

Where do I go next?

Your progression is a route through Pangeus: new regions, new requirements, and more ways to shape your character.

01–15

Arrive & choose

Choose your empire and class, learn combat, and follow your first quests.

15–35

Open the first routes

Explore cities and regions, improve your gear, and find allies.

35–65

Cross the borders

Ice Land, Deadland, and rifts bring new enemies, dungeons, and loot.

65–100

The Threshold Watch

Put your build to the test at the deepest reachable threshold and in the firelands.

Instances · boss board

Which instance fits my goal?

The dungeon check puts the useful information first: access, encounter, loot, and return time belong together before you start.

BOSS · LOOT

The Old Crypt

Check access, boss, and the right loot in the boss overview.

DUNGEON · STORY

Zagan’s Dungeon

An instance route for players who want encounter and story in one run.

DEADLAND · RISK

Deadland Cave

Prepare for the area and compare its requirements with your current build.

GRAVE · ENCOUNTER

Ghorul’s Grave

Look it up, prepare, and return with access and boss data close at hand.

RUINS · ENDGAME

Ruins of the Timeless King

A later goal for groups that coordinate gear, roles, and encounter flow.

FIRELAND · GOAL

The Glowing Citadel

A landmark area on the road to higher levels and more demanding loot.

Item journey · five clear steps

From drop to finished build

Good gear does not happen in one click. This chain shows how loot becomes your build through inspection, forging, enchanting, and sockets.

STEP 01

Inspect the drop

Compare item group, values, available slots, and class fit.

STEP 02

+0 → +10

Choose a catalyst and read the success chance before confirming refinement.

STEP 03

Roll attributes

Build additional attributes through the appropriate enchantment group.

STEP 04

Fill sockets

Use sockets and gems as a separate optimization step.

STEP 05

Lock in the build

Align class path, skills, and gear with your next goal.

Four routes · one character

What fits you?

Inferna lets you choose your own rhythm. Follow the story, hunt bosses, build resources, or grow with your guild.

QUESTS · LORE

The story player

Main path, faction perspective, and choices lead you through Pangeus.

BOSSES · RIFTS

The dungeon hunter

Prepare, learn encounters, and claim the next important drop.

GATHERING · CRAFTING

The crafter

Gather plants and ores, process recipes, and supply your own build.

GUILD · MISSIONS

The guild player

Organize members, complete missions, and unlock shared abilities.

PC, Mac, Linux & Android alpha

System requirements

최소
OS
Windows 7 64비트
프로세서
Intel Core i3 또는 동급 AMD
메모리
4 GB RAM
그래픽
NVIDIA GTX 660 / AMD HD 7870
저장공간
10 GB 사용 가능 공간
Classic Oriental MMORPG · Made in Germany

Your legend starts with the first drop.

Create your account, enter Pangeus, and decide which empire will carry your name.