News & Updates
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UPDATE 30.09.2020
Update
New Features
- Items now have a highlight according to their rarity in the inventory
- An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot
Changes
- Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land
- Small improvements to the party ui layout
- Guild member UI can now be sorted by online status
- The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves)
- The UI toggle hotkey now also hides names of monsters/npcs/players/..
Balance updates
- Reduced rift respawn time on Frozen Land
Bugfixes
- Fixed unequipping items being possible with a full inventory
- Fixed being able to enter the desert via the teleport before level 35

UPDATE 16.09.2020
Update
New Features
- Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets
Changes
- By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves)
- Improved map collision of frozen land
- Hovered names show for a shorter time
- Pathfinding performance improvements
- Adjusted some npc positions and rotations slightly
Bugfixes
- Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere
- Fixed player names glitching out and always showing sometimes
- Fixed shared storage not allowing to store more items sometimes

UPDATE 09.09.2020
Update
New Features
- Account wide storage is now available
- An icon is now shown when your character riding a mount
- Shields are now shown ingame and can be toggled like helmets
Changes
- Improved map collision of deadland, jerro highland, caratas wasteland
- Skill tooltips now display the damage type
Balance updates
- Rifts in Zagans dungeon spawn monsters quicker
Bugfixes
- Fixed some more bugs with the skill window (dark icons and not being able to upgrade)
- Fixed whispers with different casing of letters opening different windows
- Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill
- Fixed a netcode bug that caused unnecessary delay

UPDATE 02.09.2020
Update
New Features
- You can now press TAB to auto-select a target
- Added a hotkey binding to interact with the selected target (X by default)
Changes
- Skill window now also shows cooldowns
- Adjusted safe zones in both caratas/jerro town and city
- Remove the misleading "Recreate" button and display only the "Play" button during character selection
- Your player character will now look at you
Balance updates
- Adjusted attack hitbox of mounted attacks
Bugfixes
- Fixed a bunch of netcode bugs & desyncs
- Fixed some monster and rifts spawning too close to safe zones
- Fixed skill ui being empty after a map change/relog sometimes
- Fixed skill ui not showing the "plus" button to upgrade a skill sometimes
- Fixed whispers not minimizing when pressing ESC
- Fixed hud chat not closing when pressing ESC
- Fixed expanded hud chat not layering over windows correctly
- Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number
- Fixed max hp/mp not being rounded in the stats window

HOTFIX 27.08.2020
Update
Changes
- Remaining trade lock time is now displayed with more detail
Balance updates
- Guilds higher than level 25 have slightly more missions per day and active mission slots
- Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward
- Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback
Bugfixes
- Fixed a movement desync when attacking

UPDATE 26.08.2020
Update
Changes
- Changed icons and names for some materials that had duplicate icons
- Some changes to the skill netcode that should have no visible effect, but might introduce new bugs
- Trade window formats gold with thousands seperators
- You can now also quick-move item to the trade/player shop window with shift click
Balance updates
- Character height was reduced by 10%
- "Portals from Hell" guild mission now gives slightly less activity points
- "Population control" guild mission now gives slightly more activity points
- The guild mission difficulty now increases a bit less in the higher guild levels
- Reduced difficulty of "Dangerous Creatures" guild mission slightly
Bugfixes
- Fixed character names not always being above their heads
- Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal

UPDATE 19.08.2020
Update
Changes
- When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text
- Improved the deadland map
- Changed the arena environment to the new desert environment introduced in the update on 08.08.2020
- Improved the collision in the deadland cave further
Balance updates
- Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters)
- Buffed innate magical defense (this also affects monsters)
Bugfixes
- Fixed a few untranslated texts in the character selection ui
- Fixed incorrect start level for deadland guild missions
- Fixed a translation error in the guild activity log about auto-kick of guild members without a contract
- Fixed not being able to hand out long guild contracts
- Fixed quest change sfx playing when using/picking up items in a few quests
- Fixed monsters giving up attacking when repeatedly being knocked back
- Fixed an edge cause causing guild mission counters to stop updating sometimes

UPDATE 12.08.2020
Update
Changes
- Improved memory usage slightly
Balance updates
- Zagan's Demonsteel is now awarded when defeating Zagan
- Zagan's Demonsteel can now be sold to npcs
Bugfixes
- Fixed fps drops when building many dynamic player/npc characters (for example in cities)

HOTFIX 09.08.2020
Update
Changes
- Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused
Bugfixes
- Fixed expired player shops not despawning
- Fixed some indoor maps causing hair to turn black due to bad light settings

UPDATE 08.08.2020
Update
New Features
- Added new HD character models
- Added new and improved character creation
- Improved desert map environment
- Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug)
Changes
- Some server performance changes, some UIs should be a bit snappier (guilds, player shops)
- When killing a target the full damage is now shown instead of limiting it to the remaining hp
- Improved deadland cave collisions
Bugfixes
- Fixed some text errors in the guild activity log
- Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level
- Fixed tiger mounts going very dark in the pyramid