News & Updates

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UPDATE 30.09.2020

UPDATE 30.09.2020

Update
30.09.2020 11:05 il y a 4 ans
New Features - Items now have a highlight according to their rarity in the inventory - An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot Changes - Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land - Small improvements to the party ui layout - Guild member UI can now be sorted by online status - The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves) - The UI toggle hotkey now also hides names of monsters/npcs/players/.. Balance updates - Reduced rift respawn time on Frozen Land Bugfixes - Fixed unequipping items being possible with a full inventory - Fixed being able to enter the desert via the teleport before level 35
UPDATE 16.09.2020

UPDATE 16.09.2020

Update
16.09.2020 11:05 il y a 4 ans
New Features - Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets Changes - By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves) - Improved map collision of frozen land - Hovered names show for a shorter time - Pathfinding performance improvements - Adjusted some npc positions and rotations slightly Bugfixes - Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere - Fixed player names glitching out and always showing sometimes - Fixed shared storage not allowing to store more items sometimes
UPDATE 09.09.2020

UPDATE 09.09.2020

Update
09.09.2020 11:05 il y a 5 ans
New Features - Account wide storage is now available - An icon is now shown when your character riding a mount - Shields are now shown ingame and can be toggled like helmets Changes - Improved map collision of deadland, jerro highland, caratas wasteland - Skill tooltips now display the damage type Balance updates - Rifts in Zagans dungeon spawn monsters quicker Bugfixes - Fixed some more bugs with the skill window (dark icons and not being able to upgrade) - Fixed whispers with different casing of letters opening different windows - Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill - Fixed a netcode bug that caused unnecessary delay
UPDATE 02.09.2020

UPDATE 02.09.2020

Update
02.09.2020 11:01 il y a 5 ans
New Features - You can now press TAB to auto-select a target - Added a hotkey binding to interact with the selected target (X by default) Changes - Skill window now also shows cooldowns - Adjusted safe zones in both caratas/jerro town and city - Remove the misleading "Recreate" button and display only the "Play" button during character selection - Your player character will now look at you Balance updates - Adjusted attack hitbox of mounted attacks Bugfixes - Fixed a bunch of netcode bugs & desyncs - Fixed some monster and rifts spawning too close to safe zones - Fixed skill ui being empty after a map change/relog sometimes - Fixed skill ui not showing the "plus" button to upgrade a skill sometimes - Fixed whispers not minimizing when pressing ESC - Fixed hud chat not closing when pressing ESC - Fixed expanded hud chat not layering over windows correctly - Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number - Fixed max hp/mp not being rounded in the stats window
HOTFIX 27.08.2020

HOTFIX 27.08.2020

Update
27.08.2020 13:01 il y a 5 ans
Changes - Remaining trade lock time is now displayed with more detail Balance updates - Guilds higher than level 25 have slightly more missions per day and active mission slots - Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward - Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback Bugfixes - Fixed a movement desync when attacking
UPDATE 26.08.2020

UPDATE 26.08.2020

Update
26.08.2020 11:01 il y a 5 ans
Changes - Changed icons and names for some materials that had duplicate icons - Some changes to the skill netcode that should have no visible effect, but might introduce new bugs - Trade window formats gold with thousands seperators - You can now also quick-move item to the trade/player shop window with shift click Balance updates - Character height was reduced by 10% - "Portals from Hell" guild mission now gives slightly less activity points - "Population control" guild mission now gives slightly more activity points - The guild mission difficulty now increases a bit less in the higher guild levels - Reduced difficulty of "Dangerous Creatures" guild mission slightly Bugfixes - Fixed character names not always being above their heads - Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal
UPDATE 19.08.2020

UPDATE 19.08.2020

Update
19.08.2020 11:04 il y a 5 ans
Changes - When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text - Improved the deadland map - Changed the arena environment to the new desert environment introduced in the update on 08.08.2020 - Improved the collision in the deadland cave further Balance updates - Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters) - Buffed innate magical defense (this also affects monsters) Bugfixes - Fixed a few untranslated texts in the character selection ui - Fixed incorrect start level for deadland guild missions - Fixed a translation error in the guild activity log about auto-kick of guild members without a contract - Fixed not being able to hand out long guild contracts - Fixed quest change sfx playing when using/picking up items in a few quests - Fixed monsters giving up attacking when repeatedly being knocked back - Fixed an edge cause causing guild mission counters to stop updating sometimes
UPDATE 12.08.2020

UPDATE 12.08.2020

Update
12.08.2020 11:01 il y a 5 ans
Changes - Improved memory usage slightly Balance updates - Zagan's Demonsteel is now awarded when defeating Zagan - Zagan's Demonsteel can now be sold to npcs Bugfixes - Fixed fps drops when building many dynamic player/npc characters (for example in cities)
HOTFIX 09.08.2020

HOTFIX 09.08.2020

Update
09.08.2020 11:01 il y a 5 ans
Changes - Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused Bugfixes - Fixed expired player shops not despawning - Fixed some indoor maps causing hair to turn black due to bad light settings
UPDATE 08.08.2020

UPDATE 08.08.2020

Update
08.08.2020 15:01 il y a 5 ans
New Features - Added new HD character models - Added new and improved character creation - Improved desert map environment - Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug) Changes - Some server performance changes, some UIs should be a bit snappier (guilds, player shops) - When killing a target the full damage is now shown instead of limiting it to the remaining hp - Improved deadland cave collisions Bugfixes - Fixed some text errors in the guild activity log - Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level - Fixed tiger mounts going very dark in the pyramid