News & Updates

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UPDATE 23.10.2020

UPDATE 23.10.2020

Update
23.10.2020 11:01 5 yıl önce
New Features - The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so - New and improved class selection during character creation - Rankings are now available and the first one has already started - compete to win prizes! - More detailed bloom & depth of field graphics settings - Graphics settings for cloud quality, sun/moon light rays and aurora - The increasing demonic influence seems to have been having adverse effects on half-demons.. Changes - Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself) - Small dynamic character building performance improvement - Monsters on the starting maps now have more visual variety - Added additional starting items for new characters - Adjusted name position for most monsters Bugfixes - Fixed event countdown text not showing properly - Fixed some sky/weather bugs - Fixed a bad map collision around rocks in Frozen Land - Fixed some translation bugs - Fixed harpy feathers not being transparent where they should be - Fixed ui tribal effect in window headers not rendering correctly - Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)
UPDATE 09.10.2020

UPDATE 09.10.2020

Update
09.10.2020 11:35 5 yıl önce
We're happy to present the first major performance update! There has been some big changes behind the scenes, so chances are there is still some small glitches. We encourage you to fine-tune your graphics settings to get the best performance/quality for your system New Features - New and improved settings ui layout - More detailed graphics settings - A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble - The night sky is now visible Changes - Switched to a more modern render backend - Dynamic character generation is now more memory efficient - Improved normal, critical and penetrating hit vfx
UPDATE 30.09.2020

UPDATE 30.09.2020

Update
30.09.2020 11:05 5 yıl önce
New Features - Items now have a highlight according to their rarity in the inventory - An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot Changes - Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land - Small improvements to the party ui layout - Guild member UI can now be sorted by online status - The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves) - The UI toggle hotkey now also hides names of monsters/npcs/players/.. Balance updates - Reduced rift respawn time on Frozen Land Bugfixes - Fixed unequipping items being possible with a full inventory - Fixed being able to enter the desert via the teleport before level 35
UPDATE 16.09.2020

UPDATE 16.09.2020

Update
16.09.2020 11:05 5 yıl önce
New Features - Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets Changes - By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves) - Improved map collision of frozen land - Hovered names show for a shorter time - Pathfinding performance improvements - Adjusted some npc positions and rotations slightly Bugfixes - Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere - Fixed player names glitching out and always showing sometimes - Fixed shared storage not allowing to store more items sometimes
UPDATE 09.09.2020

UPDATE 09.09.2020

Update
09.09.2020 11:05 5 yıl önce
New Features - Account wide storage is now available - An icon is now shown when your character riding a mount - Shields are now shown ingame and can be toggled like helmets Changes - Improved map collision of deadland, jerro highland, caratas wasteland - Skill tooltips now display the damage type Balance updates - Rifts in Zagans dungeon spawn monsters quicker Bugfixes - Fixed some more bugs with the skill window (dark icons and not being able to upgrade) - Fixed whispers with different casing of letters opening different windows - Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill - Fixed a netcode bug that caused unnecessary delay
UPDATE 02.09.2020

UPDATE 02.09.2020

Update
02.09.2020 11:01 5 yıl önce
New Features - You can now press TAB to auto-select a target - Added a hotkey binding to interact with the selected target (X by default) Changes - Skill window now also shows cooldowns - Adjusted safe zones in both caratas/jerro town and city - Remove the misleading "Recreate" button and display only the "Play" button during character selection - Your player character will now look at you Balance updates - Adjusted attack hitbox of mounted attacks Bugfixes - Fixed a bunch of netcode bugs & desyncs - Fixed some monster and rifts spawning too close to safe zones - Fixed skill ui being empty after a map change/relog sometimes - Fixed skill ui not showing the "plus" button to upgrade a skill sometimes - Fixed whispers not minimizing when pressing ESC - Fixed hud chat not closing when pressing ESC - Fixed expanded hud chat not layering over windows correctly - Fixed a visual bug in the contract renew confirmation where the increase was shown as a very large number - Fixed max hp/mp not being rounded in the stats window
HOTFIX 27.08.2020

HOTFIX 27.08.2020

Update
27.08.2020 13:01 5 yıl önce
Changes - Remaining trade lock time is now displayed with more detail Balance updates - Guilds higher than level 25 have slightly more missions per day and active mission slots - Guilds higher than level 25 get a 50%/50% split between normal/hard missions, with the normal ones having a lower reward - Monsters can now move like players when being knocked back, this mostly affects bosses and bow/wand knockback Bugfixes - Fixed a movement desync when attacking
UPDATE 26.08.2020

UPDATE 26.08.2020

Update
26.08.2020 11:01 5 yıl önce
Changes - Changed icons and names for some materials that had duplicate icons - Some changes to the skill netcode that should have no visible effect, but might introduce new bugs - Trade window formats gold with thousands seperators - You can now also quick-move item to the trade/player shop window with shift click Balance updates - Character height was reduced by 10% - "Portals from Hell" guild mission now gives slightly less activity points - "Population control" guild mission now gives slightly more activity points - The guild mission difficulty now increases a bit less in the higher guild levels - Reduced difficulty of "Dangerous Creatures" guild mission slightly Bugfixes - Fixed character names not always being above their heads - Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal
UPDATE 19.08.2020

UPDATE 19.08.2020

Update
19.08.2020 11:04 5 yıl önce
Changes - When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text - Improved the deadland map - Changed the arena environment to the new desert environment introduced in the update on 08.08.2020 - Improved the collision in the deadland cave further Balance updates - Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters) - Buffed innate magical defense (this also affects monsters) Bugfixes - Fixed a few untranslated texts in the character selection ui - Fixed incorrect start level for deadland guild missions - Fixed a translation error in the guild activity log about auto-kick of guild members without a contract - Fixed not being able to hand out long guild contracts - Fixed quest change sfx playing when using/picking up items in a few quests - Fixed monsters giving up attacking when repeatedly being knocked back - Fixed an edge cause causing guild mission counters to stop updating sometimes
UPDATE 12.08.2020

UPDATE 12.08.2020

Update
12.08.2020 11:01 5 yıl önce
Changes - Improved memory usage slightly Balance updates - Zagan's Demonsteel is now awarded when defeating Zagan - Zagan's Demonsteel can now be sold to npcs Bugfixes - Fixed fps drops when building many dynamic player/npc characters (for example in cities)