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UPDATE 26.08.2020

UPDATE 26.08.2020

Update
26.08.2020 11:01 il y a 5 ans
Changes - Changed icons and names for some materials that had duplicate icons - Some changes to the skill netcode that should have no visible effect, but might introduce new bugs - Trade window formats gold with thousands seperators - You can now also quick-move item to the trade/player shop window with shift click Balance updates - Character height was reduced by 10% - "Portals from Hell" guild mission now gives slightly less activity points - "Population control" guild mission now gives slightly more activity points - The guild mission difficulty now increases a bit less in the higher guild levels - Reduced difficulty of "Dangerous Creatures" guild mission slightly Bugfixes - Fixed character names not always being above their heads - Fixed not actually dying when taking lethal damage from reflection damage when you have hp steal
UPDATE 19.08.2020

UPDATE 19.08.2020

Update
19.08.2020 11:04 il y a 6 ans
Changes - When choosing a sub-class the skills are now displayed for inspection instead of just listing their names as text - Improved the deadland map - Changed the arena environment to the new desert environment introduced in the update on 08.08.2020 - Improved the collision in the deadland cave further Balance updates - Buffed physical damage, both on weapons and the innate damage gained by leveling up (this also affects monsters) - Buffed innate magical defense (this also affects monsters) Bugfixes - Fixed a few untranslated texts in the character selection ui - Fixed incorrect start level for deadland guild missions - Fixed a translation error in the guild activity log about auto-kick of guild members without a contract - Fixed not being able to hand out long guild contracts - Fixed quest change sfx playing when using/picking up items in a few quests - Fixed monsters giving up attacking when repeatedly being knocked back - Fixed an edge cause causing guild mission counters to stop updating sometimes
UPDATE 12.08.2020

UPDATE 12.08.2020

Update
12.08.2020 11:01 il y a 6 ans
Changes - Improved memory usage slightly Balance updates - Zagan's Demonsteel is now awarded when defeating Zagan - Zagan's Demonsteel can now be sold to npcs Bugfixes - Fixed fps drops when building many dynamic player/npc characters (for example in cities)
HOTFIX 09.08.2020

HOTFIX 09.08.2020

Update
09.08.2020 11:01 il y a 6 ans
Changes - Disabled vsync temporarily since an underlying engine bug causes inputs to still register even when the window is not focused Bugfixes - Fixed expired player shops not despawning - Fixed some indoor maps causing hair to turn black due to bad light settings
UPDATE 08.08.2020

UPDATE 08.08.2020

Update
08.08.2020 15:01 il y a 6 ans
New Features - Added new HD character models - Added new and improved character creation - Improved desert map environment - Added a setting to limit fps while the inferna window is not focused (this currently does not work with vsync enabled due to an underlying engine bug) Changes - Some server performance changes, some UIs should be a bit snappier (guilds, player shops) - When killing a target the full damage is now shown instead of limiting it to the remaining hp - Improved deadland cave collisions Bugfixes - Fixed some text errors in the guild activity log - Fixed player shops placed in zagans dungeon glitching out and breaking the dungeon when proceeding to the next level - Fixed tiger mounts going very dark in the pyramid
UPDATE 27.07.2020

UPDATE 27.07.2020

Update
29.07.2020 11:01 il y a 6 ans
Just a small update this week while we're busy working on the HD character models which we're hoping to release next week. Also a reminder for people who have not looked at Tsukamotos (the shady character lurking outside the city walls) deal yet: It's probably not going to last too much longer as the city guard catch wind of his offerings. New Features - Player shops now show the price per item if the stack has multiple items Changes - Canceling guild missions requires an extra confirmation now to prevent accidental cancellations Bugfixes - Fixes monster highlights not being cleared correctly - Fixes item counts in the trade window not resetting correctly
UPDATE 17.07.2020

UPDATE 17.07.2020

Update
17.07.2020 16:10 il y a 6 ans
New Features - Guilds! Guild Skills! Guild Missions! - Select to show or hide your helmet in the inventory! Bugfixes - Fixed not selecting target when clicking on one sometimes - Fixed a bad house placement on caratas - Fixed T-posing when (dis)mouting
UPDATE 08.07.2020

UPDATE 08.07.2020

Update
08.07.2020 11:01 il y a 6 ans
Changes - Sped up generation of characters (players and npcs) - Corrected "Fire Spirits" description to describe how it is working currently Bugfixes - Fixed an edge case that caused dying by damage reflect during a skill to get the character stuck in a "limbo" state between dead and alive - Fixed warriors "Chain Helmet" sparkling on all upgrade levels - Fixed "Fire Spirits" skill on female half demons not attacking - Fixed potential (visually) clipping into hills with high speeds - Fixed a glitched house in jerro
UPDATE 01.07.2020

UPDATE 01.07.2020

Update
01.07.2020 12:05 il y a 6 ans
New Features - Added footstep sounds to all monsters - Added missing ambient sounds to some maps Changes - Player shops can't be opened in the arena - The tailor in jerro city now lives in a house again, after he was so rudely left without one a few updates ago (sorry!) Balance updates - The brown horse mount (and all other brown horse variants) now have the same base move speed as all other mounts - Reduced Zagans dungeon cooldown (should be able to start again right away in most cases now) Bugfixes - Fixed language update not syncing with the server until a restart - Fixed some monster idle sounds - Fixed some sound issues with flying monsters - Fixed wrong footsteps for some floors - Fixed a few monster spawns in deadland - Fixed stash not closing if you walked away from the storekeeper - Fixed not being able to re-enter zagans dungeon within the first few minutes after starting
UPDATE 24.06.2020

UPDATE 24.06.2020

Update
24.06.2020 11:04 il y a 6 ans
New Features - Sounds are now limited to playing only a few of the same type - this should make fighting a horde of monsters more bearable on your ears - Rifts now have sounds - Ranged attacks (bow/wand) now also auto-select a target pointed at by the mouse cursor Balance updates - Rebalanced the half demons manashield skill, the skill now scales how much mp it costs to absorb damage instead of how much damage is absorbed