News

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UPDATE 04.11.2020

New Features
- New and improved attack animation for the half demon

Changes
- Removed candy drops and pumpkin spawns, you'll have another week to hand in your candy

Bugfixes
- Fixed a bug causing random disconnects

UPDATE 11.11.2020

New Features
- Added two new guild mission types

Changes
- Added more monsters to the "Population control" guild mission
- Renki has left the city and taken to other ventures
- Removed pumpkins from the character selection
- Sped up dynamic player character generation slightly

Balance updates
- Rebalanced "Population control" monster count to resemble the monster availability
- Guild mission rewards are now more in line with their difficulty
- After logging in/teleporting all skills start on a 25s cooldown
- When logging out while dead, you automatically "Respawn at start"

Bugfixes
- Fixed player characters showing without armor for one frame in some cases
- Fixed duel requests not being rejected correctly
- Fixed a server-side memory leak leading to periodic crashes

UPDATE 28.10.2020

Changes
- Changed player target ui to be more concise

Balance updates
- Increase collider height of some smaller monsters so they are easier to hit

Bugfixes
- Fixed some monsters not hitting their attacks consistently

UPDATE 23.10.2020

New Features
- The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
- New and improved class selection during character creation
- Rankings are now available and the first one has already started - compete to win prizes!
- More detailed bloom & depth of field graphics settings
- Graphics settings for cloud quality, sun/moon light rays and aurora
- The increasing demonic influence seems to have been having adverse effects on half-demons..

Changes
- Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
- Small dynamic character building performance improvement
- Monsters on the starting maps now have more visual variety
- Added additional starting items for new characters
- Adjusted name position for most monsters

Bugfixes
- Fixed event countdown text not showing properly
- Fixed some sky/weather bugs
- Fixed a bad map collision around rocks in Frozen Land
- Fixed some translation bugs
- Fixed harpy feathers not being transparent where they should be
- Fixed ui tribal effect in window headers not rendering correctly
- Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)

UPDATE 14.10.2020

New Features
- Buffs of party members are now shown in the party ui

Changes
- Switched to a different unambiguous font
- Improved memory usage of fonts by generating needed characters on the fly

Bugfixes
- Fixed horse hair not rendering
- Fixed some clipping and visual issues with water
- Fixed hair of non-dynamic player placeholders not rendering
- Fixed guild member activity being sorted incorrectly and thus not showing new activities
- Fixed an edge case that caused guild missions to not show up until a relog sometimes
- Fixed some ambient sounds not respecting sound settings and always playing at full volume
- Fixed some lighting issues in indoor maps, most notably in the pyramid
- Fixed additional lights not being rendered
- Fixed disconnects during loading/connecting

UPDATE 09.10.2020

We're happy to present the first major performance update!
There has been some big changes behind the scenes, so chances are there is still some small glitches.
We encourage you to fine-tune your graphics settings to get the best performance/quality for your system


New Features
- New and improved settings ui layout
- More detailed graphics settings
- A large earthquake seems to have disrupted the frozen land and caused one of the mountains to the north-east to crumble
- The night sky is now visible

Changes
- Switched to a more modern render backend
- Dynamic character generation is now more memory efficient
- Improved normal, critical and penetrating hit vfx

UPDATE 30.09.2020

New Features
- Items now have a highlight according to their rarity in the inventory
- An icon is now shown next to a monsters name if they are out of the players level range and won't drop any loot

Changes
- Improved map collision on Caratas, Caratas City, Jerro, Jerro City, Deadland and Frozen Land
- Small improvements to the party ui layout
- Guild member UI can now be sorted by online status
- The UI toggle hotkey is now bound to F11 by default (existing players may have to update this themselves)
- The UI toggle hotkey now also hides names of monsters/npcs/players/..

Balance updates
- Reduced rift respawn time on Frozen Land

Bugfixes
- Fixed unequipping items being possible with a full inventory
- Fixed being able to enter the desert via the teleport before level 35

UPDATE 23.09.2020

New Features
- Time and coordinates are now shown under the minimap

Changes
- Added some additional terrain features and houses to Jerro
- Party now also shows level of party members when in range

Balance updates
- Increased the pyramid size slightly and added a few more passages between rooms
- Added a few more monster spawns to the pyramid
- Increased monster exp on frozen land significantly
- Added more attacks to the hydra

UPDATE 16.09.2020

New Features
- Added a few more "tab targeting" hotkeys for specifically selecting enemies or friendly targets

Changes
- By default TAB is now bound to selecting enemies only (existing users might have to rebind this themselves)
- Improved map collision of frozen land
- Hovered names show for a shorter time
- Pathfinding performance improvements
- Adjusted some npc positions and rotations slightly

Bugfixes
- Fixed a pathfinding bug causing a lot of jittering when starting to walk somewhere
- Fixed player names glitching out and always showing sometimes
- Fixed shared storage not allowing to store more items sometimes

UPDATE 09.09.2020

New Features
- Account wide storage is now available
- An icon is now shown when your character riding a mount
- Shields are now shown ingame and can be toggled like helmets

Changes
- Improved map collision of deadland, jerro highland, caratas wasteland
- Skill tooltips now display the damage type

Balance updates
- Rifts in Zagans dungeon spawn monsters quicker

Bugfixes
- Fixed some more bugs with the skill window (dark icons and not being able to upgrade)
- Fixed whispers with different casing of letters opening different windows
- Fixed being teleported back to the previous position when being knocked back while using the assassins "Backstab" skill
- Fixed a netcode bug that caused unnecessary delay