News & Updates

Stay up to date.

UPDATE 11.11.2020

UPDATE 11.11.2020

Update
11.11.2020 12:19 4 lata temu
New Features - Added two new guild mission types Changes - Added more monsters to the "Population control" guild mission - Renki has left the city and taken to other ventures - Removed pumpkins from the character selection - Sped up dynamic player character generation slightly Balance updates - Rebalanced "Population control" monster count to resemble the monster availability - Guild mission rewards are now more in line with their difficulty - After logging in/teleporting all skills start on a 25s cooldown - When logging out while dead, you automatically "Respawn at start" Bugfixes - Fixed player characters showing without armor for one frame in some cases - Fixed duel requests not being rejected correctly - Fixed a server-side memory leak leading to periodic crashes
UPDATE 14.10.2020

UPDATE 14.10.2020

Update
14.10.2020 14:53 5 lat temu
New Features - Buffs of party members are now shown in the party ui Changes - Switched to a different unambiguous font - Improved memory usage of fonts by generating needed characters on the fly Bugfixes - Fixed horse hair not rendering - Fixed some clipping and visual issues with water - Fixed hair of non-dynamic player placeholders not rendering - Fixed guild member activity being sorted incorrectly and thus not showing new activities - Fixed an edge case that caused guild missions to not show up until a relog sometimes - Fixed some ambient sounds not respecting sound settings and always playing at full volume - Fixed some lighting issues in indoor maps, most notably in the pyramid - Fixed additional lights not being rendered - Fixed disconnects during loading/connecting
UPDATE 23.09.2020

UPDATE 23.09.2020

Update
23.09.2020 12:51 5 lat temu
New Features - Time and coordinates are now shown under the minimap Changes - Added some additional terrain features and houses to Jerro - Party now also shows level of party members when in range Balance updates - Increased the pyramid size slightly and added a few more passages between rooms - Added a few more monster spawns to the pyramid - Increased monster exp on frozen land significantly - Added more attacks to the hydra
UPDATE 22.07.2020

UPDATE 22.07.2020

Update
22.07.2020 17:57 5 lat temu
New Features - There have been reports of a shady character lurking outside the city walls, maybe he has a limited time deal some people might be interested in? - The Officer, Commander & Quartermaster guild member roles are now available - Stats of the next guild skill level are now shown in the tooltip Changes - Reduced button size in the target menu at the top - Item count now has better visibility (like the quickbar) - Partys can now only consist of players of the same empire - Partys can now only consist of players within 25 levels of the party leader Balance updates - Buffed Gold/Exp/Loot Bounty guild skill slightly Bugfixes - Fixed sound on alacrity not respecting volume settings - Fixed party & whisper overlaping with a full party - Fixed some missing pillars & ceilings in the pyramid - Fixed some footstep related bugs - Fixed being able to ride your mount in some houses in the cities - Fixed music being stopped by too many other sounds playing
UPDATE 18.06.2020

UPDATE 18.06.2020

Update
18.06.2020 13:09 5 lat temu
New Features - New and improved skill sounds - There's now a "Send Message" button in the friends menu to open a whisper - Player shops now display a ghosted preview when not open - The player shop ui now tells you on what map your shop is placed - Added sounds to monster taunts Changes - Improved player camera behaviour - It's now easier to set small values in the sensitivity sliders - Valuable items (equipment from +7 and up) will now require an extra confirmation to sell - Added an early access warning whenever you start the game Bugfixes - Fixed some minor issues with some monster sounds - Fixed hydra projectiles - Fixed opening player shops from another map than it's placed not spawning the shop - Fixed a crash when trying to auto-attack with daggers on a horse - Fixed goblin having a floating rock above their weapon
UPDATE 10.06.2020

UPDATE 10.06.2020

Update
10.06.2020 12:38 5 lat temu
New Features - Added sounds to all monsters - Added a few ui sounds for skill/status upgrading Changes - Polished the character selection scene a bit, its now extra shiny - Minor server performance improvments - Small improvements to the caratas starting town Bugfixes - Fixed snake, bat, hellrot and phoenix hits/projectiles - Fixed orcs with missing weapons - Fixed ghoul animation issues - Fixed evil watcher idling too much - Fixed a bunch of minor ui/mob bugs
UPDATE 03.06.2020

UPDATE 03.06.2020

Update
03.06.2020 13:25 5 lat temu
New Features - Added a lot of sounds and sound effects Changes - Clicking on a target while manually attacking doesn't interrupt attacking anymore, it just changes the target - You can now attack and pick up items while dragging items around Balance updates - Increased overall gold drop slightly Bugfixes - Fixed some visual glitching with bow/wand attacks when watching other players attack - Fixed bow/wand projectiles disappearing while still in flight when the target died - Fixed an edge case in the player collision detection that caused "invisible walls" on some maps (especially noticable in the citys) - Fixed a bug in the knockback collision detection that caused targets to get stuck on walls as opposed to slide off them - Fixed a potential desync while attacking with bows or wands - Fixed a potential desync while using skills with high latency - Fixed getting stunned while mounted causing the animation to get stuck sometimes
UPDATE 27.05.2020

UPDATE 27.05.2020

Update
03.06.2020 13:25 5 lat temu
New Features - New & improved dagger animations for the assassin - Improved input handling, skills now interrupt automatic attacking for example - Skills now auto-target an enemy pointed at by the mouse if no target is selected - Map now contains area names on some maps (more to be added in a future update) - Added an indicator to the hud that shows when you're in a "safe zone" where no combat is allowed Changes - Miscellanious small map improvements on jerro/caratas and jerro/caratas city Balance updates - Gold bonus now influences the amount of gold per gold pile instead of the chance for a gold pile to drop Bugfixes - Fixed an edge case that caused some skills to cause any actions right after to desync with the server (e.g. Wizards Impact, half demons Demon Smash)
UPDATE 19.05.2020

UPDATE 19.05.2020

Update
19.05.2020 13:04 5 lat temu
Changes - Restricted player shop opening in some places (especially near npcs) - When day&night cycle is disabled in the settings, the time will still move from 9am-5pm Bugfixes - Fixed missing volcrete on desert map - Fixed drag&drop buying from npc shops sometimes not showing the item correctly - Fixed cursor lock not releasing correctly in some circumstances, causing the cursor to stay invisible
UPDATE 08.04.2020

UPDATE 08.04.2020

Update
08.04.2020 15:15 5 lat temu
New Features - Added permanent pets to the itemshop - Added 14 day exp, gold and drop bonus potions to the itemshop Changes - Improved Moonwalk Emotion - Changed some skill names and descriptions to match their skill better - Buying of expired items from player shops is prevented now (this is a temporary fix, removal of expired items from shops will follow in another update soon) - The character select scene is now loaded in the background and does not freeze Inferna for long periods anymore - Improved memory usage by unloading old maps before loading the new ones - Improved walkable area of caratas and jerro cities - When setting a price for an item in the player shop, the price is now also displayed as a formatted number Bugfixes - Fixed a typo in the level 49 and 56 helmets stats on +8 and +9 - Fixed a bug that allowed sending friend requests to an already "friended" player - Fixed not displaying the correct error message when displaying the coin purchase list fails Team Internal Changes - The /spawn command is now capped to 100 mobs to prevent bringing down maps on accident (@xen :D)