News & Updates
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UPDATE 28.07.2021
Update
In this update, we've upgraded our engine version. This should lead to a slight increase in performance and fix some engine bugs (notably, we can use vsync again).
Otherwise, everything should look and feel the same. Should you run into any bugs or performance degradation please get in touch
New Features
- VSync is available in the graphics options again
- In addition to a slider, there is now also a number input for fps
- Added option to completely uncap fps
Changes
- Unified grass & trees systems in most maps
- Tweaked light direction in character selection
Bugfixes
- Fixed bad environmental reflections in the pyramid
- Fixed an edge case in path finding leading to some one-sided invisible walls in the middle of nowhere (notably the city)
- Fixed female characters not looking at the camera properly
- Fixed an edge case in monster AI that could cause a small lag spike on the server
- Fixed some translation errors in guild skill cast confirm popup
UPDATE 24.07.2021
Update
New Features
- New & improved network backend - better ping times and less lag especially for worse connections (old backend is still available via the game settings)
Changes
- Improved aggro behaviour for monsters, they'll switch targets more readily
- Reduced monster movement bandwidth usage, this had been an issue for some players especially for highly populated areas (e.g. Pyramid, Zagan's dungeon)
- Attempting to cast a guild skill will ask for confirmation
- The skill cooldown duration is now formatted as a duration instead of a plain number
Balance updates
- Stone skin continues gaining knockdown resistance when upgrading to grandmaster (previously there was a drop when upgrading to grandmaster)
Bugfixes
- Fixed some monster aggro related bugs and edge cases
- Fixed boss health bar not showing up consistently when close to a boss
- Fixed ping sometimes not updating properly
UPDATE 07.07.2021
Update
New Features
- Rifts now hide most grass/plants around them on reworked maps to make them more visible
Changes
- Monster models are now loaded in the background to reduce frame drops when entering a new area
- Monsters now move smoother
- Entities are now loaded more gradually when moving around, this should reduce frame drops some people noticed since the update on 23.06
- Player movement syncs a bit faster and shoud feel a bit snappier
Bugfixes
- Fixed an edge case where the network library would skip syncing sometimes after the server had been running for ~6 days
- Fixed an edge case where connecting to a server would time out for some people
- Fixed shutdown procedure disconnecting all players instantly instead of waiting 10s
UPDATE 30.06.2021
Update
Changes
- Increased view range to match the one before last weeks update
- Slight networking responsiveness tweaks
Bugfixes
- Fixed a minor bug in statistics tracking
- Fixed purchasing coins without steam not working if steam was running on the computer
- Fixed a server bug in visibility code
- Fixed some synchronisation issues, especially noticable since dismounting/mounting was not working sometimes
- Fixed an edge case in duels sometimes causing pvp free mode to activate after the duel ended
UPDATE 03.06.2021
Update
Balance updates
- Level 1 weapons +0 don't drop anymore
- Increased drop chance of level 1 weapons +1
- Level 1 weapons all have the same price/gold value
Bugfixes
- Fixed items going invisible when adding to a player shop with not enough space to fit the item
HOTFIX 28.05.2021
Update
Bugfixes
- Fixed item binding being lost when splitting stacks
- Fixed daily gold reward chests being bound to the player that earned them
UPDATE 27.05.2021
Update
Changes
- Teleportation Scroll (City & Return), Potion of Health Regeneration, Rift Compass, Potion of Vanishing, Blink, Teleport Charm Refresh, Shop Time (48h), Potion of Health, Antidote, Ultra Speed Potion are now tradable, however new items received from the "Daily Hunt" quest will be locked to the character they were earned on as they were previously.
- Artifacts can now be traded
Balance updates
- Player shop time was doubled
Bugfixes
- Fixed a bug where players with negative rank could drop items they weren't allowed to drop/trade
UPDATE 19.05.2021
Update
Changes
- Using a teleport item inside a instance asks for confirmation before leaving now
- The "restart at start" respawn button is now disabled in instances to prevent accidentally leaving them when misclicking
- Tweaked view range for monster quest highlights (seen during "kill quests")
- Clicking on an npc to open their ui again after closing it is now more responsive
Bugfixes
- Fixed cancelled guild missions causing replacement guild missions to fail during the duration timer of the previous mission running out
- Fixed a guild mission related memory leak
- Fixed some minimap path rendering bugs
- Fixed an edge case where name text would misbehave for the first frame after spawning

UPDATE 06.05.2021
Update
Changes
- Toxic Undead Horse armor is now colored appropriately
- Some quest markers now flash on the map/minimap
Bugfixes
- Fixed an edge case in the matchmaker that caused it to lock up in some cases when it lost connection to the backend
- Fixed experience spheres continuously flying around a character (especially at low fps)
- Fixed a few npc dialogue ui issues
- Fixed some ui highlight issues
