News & Updates

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UPDATE 30.12.2020

UPDATE 30.12.2020

Update
30.12.2020 12:01 4 years ago
New Features - Added a little something for all the pyromaniacs to celebrate the end of the year Changes - Camera can look up a little further and zoom out a bit more - Camera is now centered on the players head - Added some background mountains to the Nibor map Bugfixes - Fixed rifts in the Frozen Land spawning too close to walls - Fixed horses going sideways in some cases while rotating to the floor slope - Fixed performance penalty even with ambient occlusion disabled
UPDATE 23.12.2020

UPDATE 23.12.2020

Update
23.12.2020 13:32 4 years ago
New Features - Added ambient occlusion for improved visuals Changes - Added additional props to the Nibor map (Caratas starter town) - Small improvements to the half-demons demon hand - All mounts adhere to the ground slope now - Skill books now stack to 200 Balancing changes - Zagan now has some poison resistance Bugfixes - Fixed Frozen Land portal not having a safe zone - Fixed Frozen Land teleport not teleporting you to the portal - Fixed swapped class description for the assassin during character creation - Fixed some bad map collisions and rift spawns on the Frozen Land map - Fixed some transparency issues on the event tree boss
UPDATE 17.12.2020

UPDATE 17.12.2020

Update
17.12.2020 12:05 4 years ago
New Features - Reworked vegetation on the "Nibor" map (Caratas starter town) Changes - Updated minimap images with higher quality versions - Increased horse size so it matches the character better Balance updates - Changed the way monster stats are calculated, leading to slightly faster hp generation for all monsters (aside from Zargan bosses) Bugfixes - Fixed missing post processing in the City Of Nodrog - Fixed a small performance issue with displaying skill cooldowns - Fixed some particles not displaying correctly - Fixed some dynamic character glitches - Fixed a bug in party handling leading to broken parties
UPDATE 10.12.2020

UPDATE 10.12.2020

Update
10.12.2020 11:31 4 years ago
Changes - Added distinct names to the starter towns & cities - Increased shadow quality for close-up shadows - Replaced discord button in the news window with a close button - Improved dynamic character build performance - Respawn buttons don't change positions anymore when the cooldown expires - Critical hit damage numbers are more distinct Balance updates - 70 day guild contracts are now available Bugfixes - Fixed some minor server-side performance issues - Fixed some edge cases when exchanging tickets with a full inventory - Fixed some ice projectiles and particle effects being invisible - Fixed monster projectiles following indefinitely in some cases
HOTFIX 04.12.2020

HOTFIX 04.12.2020

Update
04.12.2020 04:31 4 years ago
Bugfixes - Fixed a display error showing all monster types as creature - Fixed hyper potions expiring in real time as opposed to play time
HOTFIX 02.12.2020

HOTFIX 02.12.2020

Update
02.12.2020 14:45 4 years ago
Changes - Shops & pets aren't avoided by the auto-walk anymore - Auto-walk avoidance now stops near the end of the path Balance updates - Zagan's demon steel expires after 2 hours
UPDATE 01.12.2020

UPDATE 01.12.2020

Update
01.12.2020 14:01 4 years ago
New Features - Auto-Walk will now (try to) walk around monsters, players and npcs - Added a new option to mute sound when tabbing out of the game - Added weapon trail vfx when attacking - New demon hand for male half demons Changes - Improved hit particles and increased hit wiggle - Adjusted damage numbers to be a bit more yellow Balance updates - Increased player attack knockback distance - Zagan's demon steel loses its magical properties after 12 hours - Most bosses will aggro onto nearby players now Bugfixes - Fixed an issue where the monster AI would stop attacking on slopes - Fixed monsters attempting to aggro onto previous target even though they are out of range (noticable for rifts) - Fixed some npcs being called "missing name" in some languages - Fixed progress bar text not being cleared properly when max. guild level is reached (Congratulations SEKTE for reaching level 100!)
UPDATE 25.11.2020

UPDATE 25.11.2020

Update
25.11.2020 12:00 4 years ago
New Features - Danji has arrived in the city... - The buy coin button now also works for players not playing via steam - Character re-customization is now available via the itemshop Changes - Added new demon hand to the female half-demon - Timed quest objectives behave a little better, failing/hiding when the time runs out - Improved texture quality of distortion effects - Improved shadow quality for very close objects Bugfixes - Fixed some collision bugs, especially noticable on the first jerro map - Fixed some monsters sliding on the floor after being knocked down - Fixed the orc dogs hair not being transparent - Fixed the player models skin shader not handling normals correctly, it should look a lot better now - Fixed oversized search icon in the itemshop window
UPDATE 18.11.2020

UPDATE 18.11.2020

Update
18.11.2020 12:02 4 years ago
New Features - Skill icons now glow when the skill finishes it's cooldown Balance updates - Lowered monster requirement for "Monstrous activity in " guild missions - Randomized monster spawn positions more on most maps Bugfixes - Fixed some bad rock collisions in frozen land - Fixed player level not being displayed in the target ui - Fixed monsters sometimes not moving when failing to find a path the first time
UPDATE 28.10.2020

UPDATE 28.10.2020

Update
28.10.2020 09:00 5 years ago
Changes - Changed player target ui to be more concise Balance updates - Increase collider height of some smaller monsters so they are easier to hit Bugfixes - Fixed some monsters not hitting their attacks consistently