News & Updates
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UPDATE 23.06.2021
Update
In todays update, we're releasing the first "maintenance" update in which we're doing large changes behind the scenes to keep the game current and optimized. This time we've upgraded our netcode library to a current version, which gives us some performance improvements, but should otherwise be unnoticable.
As with all big changes, there might be some issues that slipped through testing, should you find any please report them in the #bug-report channel on our discord!
Next week, all things going well, an improved network backend should follow which provides lower latency & snappier responses, especially in less ideal network conditions.
BLACK FRIDAY SALE & HOTFIX
Update
Our black friday event is live!
Get 20% more coins until Sunday the 29th of November 22:00 CET
HOTFIX 27.11.2020
Bugfixes
- Fixed some translation errors
- Fixed hit effects not showing with some weapon skins
UPDATE 04.11.2020
Update
New Features
- New and improved attack animation for the half demon
Changes
- Removed candy drops and pumpkin spawns, you'll have another week to hand in your candy
Bugfixes
- Fixed a bug causing random disconnects
UPDATE 11.11.2020
Update
New Features
- Added two new guild mission types
Changes
- Added more monsters to the "Population control" guild mission
- Renki has left the city and taken to other ventures
- Removed pumpkins from the character selection
- Sped up dynamic player character generation slightly
Balance updates
- Rebalanced "Population control" monster count to resemble the monster availability
- Guild mission rewards are now more in line with their difficulty
- After logging in/teleporting all skills start on a 25s cooldown
- When logging out while dead, you automatically "Respawn at start"
Bugfixes
- Fixed player characters showing without armor for one frame in some cases
- Fixed duel requests not being rejected correctly
- Fixed a server-side memory leak leading to periodic crashes
UPDATE 14.10.2020
Update
New Features
- Buffs of party members are now shown in the party ui
Changes
- Switched to a different unambiguous font
- Improved memory usage of fonts by generating needed characters on the fly
Bugfixes
- Fixed horse hair not rendering
- Fixed some clipping and visual issues with water
- Fixed hair of non-dynamic player placeholders not rendering
- Fixed guild member activity being sorted incorrectly and thus not showing new activities
- Fixed an edge case that caused guild missions to not show up until a relog sometimes
- Fixed some ambient sounds not respecting sound settings and always playing at full volume
- Fixed some lighting issues in indoor maps, most notably in the pyramid
- Fixed additional lights not being rendered
- Fixed disconnects during loading/connecting
UPDATE 23.09.2020
Update
New Features
- Time and coordinates are now shown under the minimap
Changes
- Added some additional terrain features and houses to Jerro
- Party now also shows level of party members when in range
Balance updates
- Increased the pyramid size slightly and added a few more passages between rooms
- Added a few more monster spawns to the pyramid
- Increased monster exp on frozen land significantly
- Added more attacks to the hydra
UPDATE 22.07.2020
Update
New Features
- There have been reports of a shady character lurking outside the city walls, maybe he has a limited time deal some people might be interested in?
- The Officer, Commander & Quartermaster guild member roles are now available
- Stats of the next guild skill level are now shown in the tooltip
Changes
- Reduced button size in the target menu at the top
- Item count now has better visibility (like the quickbar)
- Partys can now only consist of players of the same empire
- Partys can now only consist of players within 25 levels of the party leader
Balance updates
- Buffed Gold/Exp/Loot Bounty guild skill slightly
Bugfixes
- Fixed sound on alacrity not respecting volume settings
- Fixed party & whisper overlaping with a full party
- Fixed some missing pillars & ceilings in the pyramid
- Fixed some footstep related bugs
- Fixed being able to ride your mount in some houses in the cities
- Fixed music being stopped by too many other sounds playing
UPDATE 18.06.2020
Update
New Features
- New and improved skill sounds
- There's now a "Send Message" button in the friends menu to open a whisper
- Player shops now display a ghosted preview when not open
- The player shop ui now tells you on what map your shop is placed
- Added sounds to monster taunts
Changes
- Improved player camera behaviour
- It's now easier to set small values in the sensitivity sliders
- Valuable items (equipment from +7 and up) will now require an extra confirmation to sell
- Added an early access warning whenever you start the game
Bugfixes
- Fixed some minor issues with some monster sounds
- Fixed hydra projectiles
- Fixed opening player shops from another map than it's placed not spawning the shop
- Fixed a crash when trying to auto-attack with daggers on a horse
- Fixed goblin having a floating rock above their weapon
UPDATE 10.06.2020
Update
New Features
- Added sounds to all monsters
- Added a few ui sounds for skill/status upgrading
Changes
- Polished the character selection scene a bit, its now extra shiny
- Minor server performance improvments
- Small improvements to the caratas starting town
Bugfixes
- Fixed snake, bat, hellrot and phoenix hits/projectiles
- Fixed orcs with missing weapons
- Fixed ghoul animation issues
- Fixed evil watcher idling too much
- Fixed a bunch of minor ui/mob bugs
UPDATE 03.06.2020
Update
New Features
- Added a lot of sounds and sound effects
Changes
- Clicking on a target while manually attacking doesn't interrupt attacking anymore, it just changes the target
- You can now attack and pick up items while dragging items around
Balance updates
- Increased overall gold drop slightly
Bugfixes
- Fixed some visual glitching with bow/wand attacks when watching other players attack
- Fixed bow/wand projectiles disappearing while still in flight when the target died
- Fixed an edge case in the player collision detection that caused "invisible walls" on some maps (especially noticable in the citys)
- Fixed a bug in the knockback collision detection that caused targets to get stuck on walls as opposed to slide off them
- Fixed a potential desync while attacking with bows or wands
- Fixed a potential desync while using skills with high latency
- Fixed getting stunned while mounted causing the animation to get stuck sometimes