Game presentation · Oriental Dark Fantasy MMORPG
Two empires. One world.
Hunt monsters. Refine your gear. Grow stronger together. Discover Inferna and find the next goal that brings you back.
PC · Mac · Linux · Android alpha
Everything that makes the journey yours.
From your first sword to your next boss: Inferna combines classic MMORPG progression with an open world. Choose your realm, develop your character and head out on a hunt with friends.
- Maximum level
- 100
- Classes · 2 paths each
- 4
- Playable realms
- 2
- Refinement
- +10
Your next level has something waiting.
Fifteen reward packages await between levels 5 and 100. Potions, boosts and materials support your progress. Choose a level to discover the items you receive automatically when you reach it.
Choose the colours you fight for.
Two realms, two perspectives on the same conflict. Your home determines where your journey begins. The world beyond is shared by both.
Jerro
For Jerro, closing the Rifts means protecting home. Order, duty and solidarity give your journey a direction.
Caratas
Caratas looks for answers within the Rifts. Knowledge and the search for their origins shape your view of a world under threat.
The Erebion Seal shattered on the Night of Infernumantis. Rifts open across Pangeus as the corruption of the Abyssus spreads. Between the realms, your own story begins.
The story of InfernaChoose how you fight
Sword, bow or magic: four classes with two specializations each shape your fighting style. Attributes, skills and equipment give your character direction.




Four classes. Eight ways to play.
Compare both specializations of your class. Explore attacks, buffs and protective abilities, with all six skills per path and direct links to their details.
Воин
Fighter
Attack power, speed and heavy strikes.
- Sword ProwessYour weapon will be surrounded with an aura for a certain time, which increases your attack power enormously.
- Wind cutYou swing your blade at enormous speed, cutting the air and razor-blade-like wind damaging your enemy.
- ChargeCharge towards the target and deal damage upon impact
- FuryIncreases attack speed and movement speed
- Cosmic SlashSlash all enemies around with a chance to slow enemies
- Earth SplitSlam the ground a powerful strike and damage everything in front of you
Defender
Defence and area attacks for close combat.
- Stone SkinIncreases Defense
- Soul SlashStrike all enemies in front
- BreakerStrike your enemies in front of you at greater distance
- SmiteStomp the ground and deal AOE damage with a chance to stun enemies
- Raging FlameSwing your sword and send flames towards your enemy
- Inner StrengthFocus your energy and deal damage to enemies around
Полудемон
Physical
Dark blades, demonic protection and dispelling magic.
- Shadow AuraSummon the shadows of your ancestors, they will protect you from attacks of your enemies.
- Blade Of DarknessImprove your damage by adding darkness to the blade
- Demon SmashSummon a demon from hell and attack your enemies with a powerful smash
- Demonic ChainsCall out the chains from hell, which should hold the devil himself in captivity. They increase your defense and reflect some of the damage you suffer.
- Strike Of DarknessStrike your enemy with darkness and remove all positive buffs
- Shadow BlastYou ignite the soul of a deceased creature, which causes a huge explosion and damages your enemies around you.
Magical
Shadow magic, spirit flames and a mana shield.
- Dark FlameThrow a flame of darkness towards you enemy
- Mana ShieldProtects you with a shield and cosumes mana when damaged
- DispairRelease shadows from the depths and blast your enemies
- Demonic StrikeGather your demonic force and fire it at your enemies
- Fire SpiritsSummon two burning souls from the underworld around you, which will help you attack your enemies.
- Orb Of DarknessThrow a ball of darkness towards your enemy
Убиец
Ranged
Arrow volleys, poison and movement from a distance.
- Focus ArrowShoots arrow multiple times at the same target
- WindwalkIncreases movement speed and grants a chance to evade attacks
- Fire ArrowEquip an arrow with white phosphor, which ignites an unquenchable flame, and shoot it at your enemy.
- Poison ArrowCoat your arrow with the poison of a scorpion and shoot it at your enemy with a way to poison him.
- Rain Of ArrowsStretch the string of your bow with several arrows and shoot at several targets simultaneously.
- Toxic FogAttack your enemies with deadly gas with the chance to poison them.
Melee
Ambushes, dagger attacks and invisibility.
- Deadly dagger stabAttack your enemy with a precise dagger thrust that hits critically.
- BackstabQuick move to strike enemies behind their backs
- Poisoned DaggersThrow daggers to your enemy and deal damage around them with poisoning chance
- Quick AttackAttack your enemies 3 times with your daggers
- InvisiblityMake yourself invisible (attack or skill breaks invisibility)
- Blink strikeQuickly move to your target from greater distance and strike with poison
Магьосник
Elemental
Dragon fire and meteors, backed by protection and buffs.
- Magic AttackBundle static energy and release it as line lightning on your enemy.
- Fire DragonSummons a Dragon engulfed with flames to your enemy
- ImpactSummon a meteorite that deals AOE damage to nearby enemies on impact.
- Mana SphereSurround yourself and your allies with a protective Mana Sphere that reduces incoming damage.
- Burning ShieldSummon a protective flame around you and your allies and reflect some of the damage taken.
- Strike UPIncreases critical strike chance
Summoner
Fire, ice and chain lightning meet healing and support.
- FireballCast a ball of fire towards your enemy
- Dyson SphereSurround yourself with a sphere that focuses all your power and increases your overall strength for a moment, both magical and physical.
- Ice BlastBlast your enemies with ice and deal AOE damage around
- PurifyRestores a part of your health points and removes negative status effects.
- Chain LightningDamage your enemies with a lightning that jumps from target to target
- AlacrityIncreases movement speed and reduces cooldowns
Fast hands. Smart builds.
Inferna combines direct hack-and-slash pressure with tactical targeting, class builds, and open-world PvP.
Status effects that change a fight
Enemies can change a fight with stun, slow, and poison. Watch the effect and carry the right antidote before entering dangerous areas.
Antidote Learn moreRead the enemy
Enemies fight differently. Some attacks stun, slow or poison you. Resistances and the right consumables are part of preparing for the fight.
Plan around the effect
Stun briefly disables you, slow reduces movement speed, and poison deals 5% of maximum HP every three seconds but cannot kill you.
Use an antidote
Antidote removes poison and protects you from new poison for five minutes. Keep it ready for fights against poisonous enemies.
Your next drop is only the beginning.
Refine, enchant, and shape your gear step by step into your build.
A drop becomes your build.
Refinement, enchantments, and sockets work together. Strong equipment grows through a series of deliberate choices.
- 01
Refine
Take the right pieces from +0 to +10. Each step shows its gold cost and required materials first.
- 02
Enchant
Add attributes through the slots on the specific item. Slot counts and options vary by item group.
- 03
Socket
Gems give you another tuning step once refinement and enchantments already support your target.
Refine up to +10
Refinement raises an item’s level. The normal path generally runs from +0 to +10.
- Each stage shows its Gold cost and required materials.
- Refinement raises item level; enchanting adds extra attributes.
Enchantments
Enchantments give items additional attributes; slots and options depend on the specific item.
- Normal item groups can have up to three slots; special equipment up to four, and pets and special weapons up to five.
- Argo, recipes, and the Enchantment Tincture guide your next enchanting step.
Sockets & gems
Sockets and gems open another way to tune your equipment.
- Sockets and gems add a third item system alongside refinement and enchanting.
Your look, your equipment
Cosmetic skins change the appearance of compatible equipment. The Skin Set Selector lets you choose between classes and complete armor sets.
Skin Set SelectorChoose a set
Consume the Skin Set Selector and choose a class plus one of sets 01 to 10, regardless of your own class. You receive the matching skin set chest.
Complete appearance
A skin set chest contains cosmetic skins for chest, boots, gloves, greaves, and helmet.
Apply compatible skins
Place equipment and a skin in the skin window. The game checks compatibility, applies the skin to the item, and returns a replaced skin when you switch.
Big enemies. Good reasons to return.
Dungeons, bosses, and Rifts bring their own requirements, sequence, and rewards.
Every dungeon asks a different question.
Depending on the instance, entry can check level, quest progress, party status, or inventory. Inside, enemies, routes, and loot tables have their own rules.
Ancient Crypt
- Gold
- 60,000
Ruins of the Timeless King
- Cooldown
- 20 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 200,000
Forsaken Graveyard
- Cooldown
- 60 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 300,000
Zagan's Dungeon
- Cooldown
- 60 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 400,000
Dungeon details
RewardsZagan's Fire Brother
- Cooldown
- 60 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 400,000
The Glowing Citadel
- Cooldown
- 120 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 1,000,000
The Illusion Dungeon
- Cooldown
- 120 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 1,000,000
Trials of the Fata Morgana
- Cooldown
- 120 Minutes
- Re-entry window
- 6 Minutes
- Gold
- 500,000
Access and rewards differ from one dungeon to another. Depending on the instance, guaranteed rewards can include gold, Magic Essence, gem shards, or re-enchant scrolls; additional random drops may be available. After the first entry, a short re-entry grace window is available, separate from the regular cooldown. During certain story tasks, access may differ from the regular dungeon pass.
Enemy waves with a clear target level.
Rifts connect the world map, enemy waves, and repeatable hunts. Pick a fitting level and plan the reward around your next upgrade.
- 01
Choose a level
Compare level range, region, and enemy before you travel to the right rift.
- 02
Break the waves
Clear the enemy waves and keep your party together when the rift becomes the real test.
- 03
Collect the loot
Gold and items depend on the specific rift. The daily rift hunt adds its own level and time rules.
Trials of Fata Morgana
This solo instance from level 85 chains three timed trials: monsters, rifts, and a combined final stage. Progress is measured against your own completions.
Fata Morgana Dungeon TicketEnter solo
You need level 85 and a Fata Morgana Dungeon Ticket to enter. Entries have a two-hour cooldown, with a six-minute re-entry window.
Master three timed stages
Stage one lasts five minutes and counts monsters. Stage two lasts five minutes and counts closed rifts. Stage three lasts ten minutes and combines both.
Secure the payout
The reward requires at least 500 kills. Your monster and rift counts also determine the calculated Gold and EXP payout; the reward list includes Magic Essence (Supreme) and gem shards among other items.
For your empire. With your guild.
Your empire, Karma rank, and guild shape conflict and cooperation.
PvP by region & mode
Faction, Karma, equipment, and class choice can influence an encounter.
- Jerro and Caratas are the two playable empires.
- Attackable players, zones, arenas, and leaderboards depend on the region and game mode.
Karma has consequences
Karma is a character value with positive, neutral, and negative ranks.
- Positive, neutral, and negative ranks can affect the consequences of fights and deaths.
- Karma can change drop and item-loss modifiers; attacks on your own faction can trigger penalties.
Guild progression
Guilds connect member management, missions, and shared skills.
- You can join a guild from character level 20; found one from level 35 for 750,000 Gold.
- Missions, member management, and shared skills grow with guild progression.
Shared progress that matters in play.
You can join a guild at level 20. Founding your own takes level 35 and 750,000 gold. From there, bank, prestige, missions, and skills grow together.
Guild bank
Share selected items and gold with your guild and keep materials ready where the group needs them.
Learn moreLevel and prestige
Activity and contributions feed guild progression. Prestige makes the group's shared standing visible.
Missions
Take on delivery, hunting, and rift tasks and turn your daily play time into group progress.
Active and passive skills
Guild skills give your organization its own tools: some are triggered, while others stay active in the background.
Your guild has skills of its own.
From a shared hunting session to your next refinement: develop guild skills and choose the benefits that suit your group. Here are six examples.
EXP Bounty
More experience from fighting monsters.
25 Upgrade levelsLoot Bounty
Improves item drop chance from monsters.
25 Upgrade levelsSmithing Frenzy
Reduces the risk of refining failure.
25 Upgrade levelsKnowledge Of Health
Increases maximum health.
25 Upgrade levelsFeathered Boots
Increases movement speed.
25 Upgrade levelsEasy Learning
Improves the chance of learning skills.
25 Upgrade levelsActive skills must be triggered and cost resources. Passive skills take effect once learned. Strength, learning costs and unlocks depend on the skill and guild progression.
Hunt together, share the gains
A party connects up to eight players. Stay together to share monster EXP and picked-up Gold while gaining a growing party bonus.
Invite or join
The party leader invites players or confirms join requests. Invitations and requests expire after 15 seconds.
Stay in range
Only active members in viewing range receive distributed monster EXP and picked-up Gold. The party leader must be in range for the EXP bonus.
Mind the rules
A party holds up to eight members. Join requests are rejected when the level difference exceeds 25 or the empires do not match.
The journey continues between fights.
Gather, trade, travel, and prepare for whatever comes next.
A companion grows with your journey.
Pets complement your build, while mounts carry you through the world. Each system has its own progression and decisions.
Pets: two EXP paths, one progression
Monster EXP and item EXP fill separate progress bars. Both must be ready for the next pet level, alongside the right collar and a character level at least that high. Pets grow to level 100; power potential determines their bonus strength.
Pet Bell- maximum pet level
- 100
- EXP bars per level
- 2
- potential for your bonuses
- Power
- 01
Gather monster EXP
Fight with your pet and fill its normal EXP bar through monsters.
- 02
Add item EXP
Add item EXP as well. The next level only lands when both bars are ready.
- 03
Keep the bond fed
Daily food keeps the bond active and extends lifetime; it does not replace pet EXP.
- 04
Collar and bonus strength
Upgrade the matching collar and develop power potential for the bonus strength you want.
Mounts: ten missions, one path
The mount system takes you through missions toward new mounts and more power. You also choose whether its focus is physical or magical damage.
Lion- training missions
- 10
- power at the end
- 50
- damage directions
- 2
- 01
Receive a mount
Start with the first mount and equip it for your journey.
- 02
Complete missions
Walk, defeat monsters, or gather mount fruit to unlock the next mission.
- 03
Build power
Mount power grows with mission progress; align the chosen bonus with your combat style.
There is more than your level to develop.
Master your class skills and develop profession talents. These four paths give purpose to books, tools and gathered ingredients.
From trained skill to mastery
Your class skills grow towards perfect mastery. Skill points, matching books and Hellcoins support different stages of that journey.
Four stages of mastery
From Normal to Master, Grand Master and Perfect: new ranks begin at skill levels 20, 30 and 40. Each of the six skills in your chosen path develops individually.
Find knowledge and study
At character level 5, the librarian introduces skill books. At skill levels 20–29, study the matching book: a 50% base chance, skill XP on success and a six-hour reading cooldown. Each attempt also consumes character XP.
Reach the next rank
The Book of Focused Learning bypasses the reading cooldown. From skill level 30, Hellcoins come into play: progress now also costs Karma and attempts can fail. Plan your supplies on the way to Perfect.
From the first strike to rare veins
A pickaxe is just the beginning. Nine talents turn mining into a progression path of its own, with better success chances, more profession XP and special finds.
Choose your focus
Better Miner and Master of Experience form the starting branches. Both have ten upgrade levels: improve your mining or speed up your profession progress.
Open up the talent tree
Ten points invested across the starting branches unlock the next node. Further XP talents and Worthy Miner lead to Mining Runes. Later nodes improve your chances of special finds.
Use runes for more experience
At profession levels 27–73, each Mining Rune grants 2,000–2,200 Mining XP. There is no reading cooldown, so runes supplement the progress earned while mining.
Gathering, seeds, and companions
Plants are more than recipe ingredients. Eight talents connect extra yields, profession XP, companion XP and a path to magical seeds.
Get more from each plant
The two starting talents improve extra plant drops or your companion’s XP while gathering. Each can be developed through ten levels.
Develop gathering and companions
Further branches improve profession XP, plant yields and companion XP. Investing points unlocks the next talents, letting the profession grow step by step.
Discover magical seeds
Later, you open the seed path. After 61 points in the preceding talents, Seed Collector becomes available and improves your chance of this special yield.
Turn ingredients into preparation.
Like mining and gathering, Alchemy is available from the start. Its tree has five talents with up to 20 levels each, supporting your work at the Alchemy station.
Brew better, learn faster
Steady Brew improves the chance of higher-tier potions. Master of Experience increases Alchemy XP. A combined 21 points in these two talents unlock the next part of the tree.
Prepare for the next hunt
The Potion of Wisdom is one example: the Alchemy station produces different potion tiers. The Tonic is one possible result, and your brewing talents influence the chances.
Choose a new direction
The Mirror of Mastery resets the points in the chosen profession tree. Reallocate them when you want a different focus for your next recipe.
What your loot can become.
From gathered materials to a finished item: these recipes show actual ingredients, quantities and results. Compare your supplies and plan what to craft next.
Magic Essence
What you need
Magic Essence (Lesser)What you craft
Magic Essence- Success chance
- 100%
- Requirement
- Player level 1
Extraordinary Experience Elixir
What you need
Experience CrystalWhat you craft
Extraordinary Experience Elixir- Success chance
- 100%
- Requirement
- Player level 1
Amber Fragment
What you craft
Amber Fragment- Success chance
- 100%
- Requirement
- Player level 1
Amber Shards
What you craft
Amber Shards- Success chance
- 100%
- Requirement
- Player level 1
Daily Feed (1d)
What you need
WheatWhat you craft
Daily Feed (1d)- Success chance
- 100%
- Requirement
- Player level 1
God's Infernal Blessing
What you craft
God's Infernal Blessing- Success chance
- 100%
- Requirement
- Player level 1
Quantities apply to one crafting attempt. The result requires a successful attempt; check recipe unlocks and requirements in the crafting window.
More about crafting
A whole world between battles.
Explore regions, gather materials and prepare your next steps. Pangeus gives you room to roam between dungeon runs.
Then the next hunt begins.
New loot brings new choices: equip it, save it for an upgrade or trade it with other players.
A good drop finds its next owner.
NPCs cover the basics. Valuable loot can move through direct player trade and local player shops.
NPC vendors
Buy equipment, materials, and consumables where your current part of the world offers them.
Direct trade
Exchange items and gold with another player when you have agreed on the exact deal.
Local player shop
Set up a local stall with your items, prices, and duration. Buyers trade there in person.
Pangeus’ teleport network
Unlock new destinations at the teleport NPC and pay for each journey with Gold. The Teleport Charm can also bring you back to your empire city at regular intervals.
Teleport CharmUnlock the charm
The quest starts at level 20. Collect 50 Hell Essence and bring it to the teleport NPC to receive the Teleport Charm.
Return to your city
Use the Teleport Charm to return to your empire city. It then has a 40-minute cooldown; Teleport Charm Refresh can reset it.
Open new regions
Many destinations have a level requirement and their own unlock materials. Once unlocked, the NPC teleports you for 250 Gold per character level; the enemy empire costs twice as much.
From the first step to your own path.
Follow the quest log, learn your class and set your own goals. Each step opens up more regions, equipment and challenges.
From your first crypt to level 100.
Choose your level range to see new dungeon entry levels and the reward packs ahead. Follow a link straight to the dungeon profile or its loot.
Your first adventure
Learn your combat style, gather equipment and claim your first reward packs. The crypt awaits from level 10.
New dungeon entry levels
Your level reward packs
The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.
Give your hunt a purpose
The Timeless Dungeon and Graveyard expand your choices. Compare their rewards with the materials for your next upgrade.
New dungeon entry levels
Your level reward packs
The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.
Your build takes shape
Zagan's Brother becomes accessible. Refining, enchantments and sockets help you tailor your equipment to your playstyle.
New dungeon entry levels
Your level reward packs
The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.
Fire and the Citadel
Zagan's Fire Brother and the Citadel join your choices. Reward packs from level 65 provide more supplies for the road ahead.
New dungeon entry levels
Your level reward packs
The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.
The final stretch to 100
Illusion and Survival expand your dungeon selection. Choose the rewards that advance your build as you work towards level 100.
New dungeon entry levels
Your level reward packs
The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.
Less inventory work, more time on the road.
The interface helps you sort, search, and move items. Your account storage connects characters through 100 shared slots.
Search and sort
Find items through inventory search and restore order with sorting tools.
Favourites
Mark important items so they remain easy to find during cleanup and daily preparation.
Sort stacks automatically
Merge matching stacks between inventory and storage automatically.
Shared storage
Store items and gold for the whole account and access 100 shared storage slots with your characters.
Short goals between the major chapters.
Dailies, quest scrolls, and time-limited events give your next login a concrete purpose. Always check whether an event is currently active.
Quest scrolls
Activate scrolls for monsters, rifts, survival, forging, or enchantments and choose the task that fits.
Time-limited events
Depending on the active event, rifts or dungeons may offer extra loot. Availability and rules can change.
Learn moreNext upgrade
Turn each run into a plan: gather materials, inspect loot, improve equipment, and head out again.
Explore the maps and regions
See what awaits you.
Forests, deserts, Fireland and battles from Inferna. Take a look around before setting out yourself.
Ready for your first drop?
The essential answers and requirements to get you started.
Is Inferna free to play?
Yes. The game is playable without payment; the item shop and supporter ranks are optional.
Which classes are available?
Warrior, Assassin, Wizard, and HalfDemon are available. Each has its own weapons, attributes, and skills, with two specializations.
Can I play solo?
The opening takes you through the tutorial and quest log in your starting area. Quests, Rifts, and dungeons may also have party requirements, so check each piece of content before entering.
Which platforms are supported?
Inferna runs on PC, Mac, and Linux; the Android version is in alpha.
System requirements
- ОС
- Windows 7 64-bit
- Процесор
- Intel Core i3 или AMD еквивалент
- Памет
- 4 GB RAM
- Графика
- NVIDIA GTX 660 / AMD HD 7870
- Съхранение
- 10 GB налично място
- ОС
- Windows 10/11 64-bit
- Процесор
- Intel Core i5 или AMD Ryzen 5
- Памет
- 8 GB RAM
- Графика
- NVIDIA GTX 1060 / AMD RX 580
- Съхранение
- 15 GB налично място
Your legend starts with the first drop.
Create your account, enter Pangeus, and decide which empire will carry your name.



