Game presentation · Oriental Dark Fantasy MMORPG

Two empires. One 世界.

Hunt monsters. Refine your gear. Grow stronger together. Discover Inferna and find the next goal that brings you back.

PC · Mac · Linux · Android alpha

Welcome to Inferna

Everything that makes the journey yours.

From your first sword to your next boss: Inferna combines classic MMORPG progression with an open world. Choose your realm, develop your character and head out on a hunt with friends.

Maximum level
100
Classes · 2 paths each
4
Playable realms
2
Refinement
+10
Dungeons & boss hunts Rifts with enemy waves Enchantments & sockets PvP & Karma system Guild missions & skills Crafting & player trading Mounts & pets Dailies & quest scrolls Free to play
Loot with a purpose

Your next level has something waiting.

Fifteen reward packages await between levels 5 and 100. Potions, boosts and materials support your progress. Choose a level to discover the items you receive automatically when you reach it.

The world of Pangeus

Choose the colours you fight for.

Two realms, two perspectives on the same conflict. Your home determines where your journey begins. The world beyond is shared by both.

The red realm of the east

Jerro

For Jerro, closing the Rifts means protecting home. Order, duty and solidarity give your journey a direction.

The blue realm of the west

Caratas

Caratas looks for answers within the Rifts. Knowledge and the search for their origins shape your view of a world under threat.

A broken seal. A world under threat.

The Erebion Seal shattered on the Night of Infernumantis. Rifts open across Pangeus as the corruption of the Abyssus spreads. Between the realms, your own story begins.

The story of Inferna
Four classes · Two paths each

选择 how you fight

Sword, bow or magic: four classes with two specializations each shape your fighting style. Attributes, skills and equipment give your character direction.

Your combat style

Four classes. Eight ways to play.

Compare both specializations of your class. Explore attacks, buffs and protective abilities, with all six skills per path and direct links to their details.

Two specializations

战士

Two specializations

半魔人

Two specializations

刺客

Two specializations

法师

VITVitality & survival
INTMagical focus
STRPhysical focus
DEXDexterity

Fast h和s. Smart builds.

Inferna combines direct hack-和-slash pressure with tactical targeting, class builds, 和 open-世界 PvP.

Explore the system

Status effects that change a fight

Enemies can change a fight with stun, slow, and poison. Watch the effect and carry the right antidote before entering dangerous areas.

Antidote Learn more
  1. Read the enemy

    Enemies fight differently. Some attacks stun, slow or poison you. Resistances and the right consumables are part of preparing for the fight.

  2. Plan around the effect

    Stun briefly disables you, slow reduces movement speed, and poison deals 5% of maximum HP every three seconds but cannot kill you.

  3. Use an antidote

    Antidote removes poison and protects you from new poison for five minutes. Keep it ready for fights against poisonous enemies.

Gear · refinement · enchanting

Your next drop is only the beginning.

Refine, enchant, and shape your gear step by step into your build.

Equipment

A drop becomes your build.

Refinement, enchantments, and sockets work together. Strong equipment grows through a series of deliberate choices.

  1. 01

    Refine

    Take the right pieces from +0 to +10. Each step shows its gold cost and required materials first.

  2. 02

    Enchant

    Add attributes through the slots on the specific item. Slot counts and options vary by item group.

  3. 03

    Socket

    Gems give you another tuning step once refinement and enchantments already support your target.

Refine up to +10

Refinement raises an item’s level. The normal path generally runs from +0 to +10.

  • Each stage shows its Gold cost and required materials.
  • Refinement raises item level; enchanting adds extra attributes.
Explore the system

Enchantments

Enchantments give items additional attributes; slots and options depend on the specific item.

  • Normal item groups can have up to three slots; special equipment up to four, and pets and special weapons up to five.
  • Argo, recipes, and the Enchantment Tincture guide your next enchanting step.
Explore the system

Sockets & gems

Sockets and gems open another way to tune your equipment.

  • Sockets and gems add a third item system alongside refinement and enchanting.
Explore the system

Your look, your equipment

Cosmetic skins change the appearance of compatible equipment. The Skin Set Selector lets you choose between classes and complete armor sets.

Skin Set Selector
  1. Choose a set

    Consume the Skin Set Selector and choose a class plus one of sets 01 to 10, regardless of your own class. You receive the matching skin set chest.

  2. Complete appearance

    A skin set chest contains cosmetic skins for chest, boots, gloves, greaves, and helmet.

  3. Apply compatible skins

    Place equipment and a skin in the skin window. The game checks compatibility, applies the skin to the item, and returns a replaced skin when you switch.

PvE · instances · Rifts

Big enemies. Good reasons to return.

Dungeons, bosses, and Rifts bring their own requirements, sequence, and rewards.

A character fights a large dragon in a desert canyon.
Captured in gameYour next hunt awaits.
Instances and bosses

Every dungeon asks a different question.

Depending on the instance, entry can check level, quest progress, party status, or inventory. Inside, enemies, routes, and loot tables have their own rules.

Access and rewards differ from one dungeon to another. Depending on the instance, guaranteed rewards can include gold, Magic Essence, gem shards, or re-enchant scrolls; additional random drops may be available. After the first entry, a short re-entry grace window is available, separate from the regular cooldown. During certain story tasks, access may differ from the regular dungeon pass.

Rifts

Enemy waves with a clear target level.

Rifts connect the world map, enemy waves, and repeatable hunts. Pick a fitting level and plan the reward around your next upgrade.

  1. 01

    Choose a level

    Compare level range, region, and enemy before you travel to the right rift.

  2. 02

    Break the waves

    Clear the enemy waves and keep your party together when the rift becomes the real test.

  3. 03

    Collect the loot

    Gold and items depend on the specific rift. The daily rift hunt adds its own level and time rules.

Trials of Fata Morgana

This solo instance from level 85 chains three timed trials: monsters, rifts, and a combined final stage. Progress is measured against your own completions.

Fata Morgana Dungeon Ticket
  1. Enter solo

    You need level 85 and a Fata Morgana Dungeon Ticket to enter. Entries have a two-hour cooldown, with a six-minute re-entry window.

  2. Master three timed stages

    Stage one lasts five minutes and counts monsters. Stage two lasts five minutes and counts closed rifts. Stage three lasts ten minutes and combines both.

  3. Secure the payout

    The reward requires at least 500 kills. Your monster and rift counts also determine the calculated Gold and EXP payout; the reward list includes Magic Essence (Supreme) and gem shards among other items.

PvP · Karma · guilds

For your empire. With your guild.

Your empire, Karma rank, and guild shape conflict and cooperation.

Set out alone. Go further together.

The best stories are the ones you share.

Meet up for a hunt, face other players and build something with your guild that lasts beyond the next drop.

PvP by region & mode

Faction, Karma, equipment, and class choice can influence an encounter.

  • Jerro and Caratas are the two playable empires.
  • Attackable players, zones, arenas, and leaderboards depend on the region and game mode.
Explore the system

Karma has consequences

Karma is a character value with positive, neutral, and negative ranks.

  • Positive, neutral, and negative ranks can affect the consequences of fights and deaths.
  • Karma can change drop and item-loss modifiers; attacks on your own faction can trigger penalties.
Explore the system

Guild progression

Guilds connect member management, missions, and shared skills.

  • You can join a guild from character level 20; found one from level 35 for 750,000 Gold.
  • Missions, member management, and shared skills grow with guild progression.
Explore the system
Guilds

Shared progress that matters in play.

You can join a guild at level 20. Founding your own takes level 35 and 750,000 gold. From there, bank, prestige, missions, and skills grow together.

Guild bank

Share selected items and gold with your guild and keep materials ready where the group needs them.

Learn more

Level and prestige

Activity and contributions feed guild progression. Prestige makes the group's shared standing visible.

Missions

Take on delivery, hunting, and rift tasks and turn your daily play time into group progress.

Active and passive skills

Guild skills give your organization its own tools: some are triggered, while others stay active in the background.

Achieve more together

Your guild has skills of its own.

From a shared hunting session to your next refinement: develop guild skills and choose the benefits that suit your group. Here are six examples.

Active

EXP Bounty

More experience from fighting monsters.

25 Upgrade levels
Active

Loot Bounty

Improves item drop chance from monsters.

25 Upgrade levels
Active

Smithing Frenzy

Reduces the risk of refining failure.

25 Upgrade levels
Passive

Knowledge Of Health

Increases maximum health.

25 Upgrade levels
Passive

Feathered Boots

Increases movement speed.

25 Upgrade levels
Passive

Easy Learning

Improves the chance of learning skills.

25 Upgrade levels

Active skills must be triggered and cost resources. Passive skills take effect once learned. Strength, learning costs and unlocks depend on the skill and guild progression.

Hunt together, share the gains

A party connects up to eight players. Stay together to share monster EXP and picked-up Gold while gaining a growing party bonus.

  1. Invite or join

    The party leader invites players or confirms join requests. Invitations and requests expire after 15 seconds.

  2. Stay in range

    Only active members in viewing range receive distributed monster EXP and picked-up Gold. The party leader must be in range for the EXP bonus.

  3. Mind the rules

    A party holds up to eight members. Join requests are rejected when the level difference exceeds 25 or the empires do not match.

Crafting · trade · daily play

The journey continues between fights.

Gather, trade, travel, and prepare for whatever comes next.

Companions

A companion grows with your journey.

Pets complement your build, while mounts carry you through the world. Each system has its own progression and decisions.

01

Pets: two EXP paths, one progression

Monster EXP and item EXP fill separate progress bars. Both must be ready for the next pet level, alongside the right collar and a character level at least that high. Pets grow to level 100; power potential determines their bonus strength.

Pet Bell
maximum pet level
100
EXP bars per level
2
potential for your bonuses
Power
  1. 01
    Gather monster EXP

    Fight with your pet and fill its normal EXP bar through monsters.

  2. 02
    Add item EXP

    Add item EXP as well. The next level only lands when both bars are ready.

  3. 03
    Keep the bond fed

    Daily food keeps the bond active and extends lifetime; it does not replace pet EXP.

  4. 04
    Collar and bonus strength

    Upgrade the matching collar and develop power potential for the bonus strength you want.

02

Mounts: ten missions, one path

The mount system takes you through missions toward new mounts and more power. You also choose whether its focus is physical or magical damage.

Lion
training missions
10
power at the end
50
damage directions
2
  1. 01
    Receive a mount

    Start with the first mount and equip it for your journey.

  2. 02
    Complete missions

    Walk, defeat monsters, or gather mount fruit to unlock the next mission.

  3. 03
    Build power

    Mount power grows with mission progress; align the chosen bonus with your combat style.

Learning & professions

There is more than your level to develop.

Master your class skills and develop profession talents. These four paths give purpose to books, tools and gathered ingredients.

From trained skill to mastery

Your class skills grow towards perfect mastery. Skill points, matching books and Hellcoins support different stages of that journey.

  1. Four stages of mastery

    From Normal to Master, Grand Master and Perfect: new ranks begin at skill levels 20, 30 and 40. Each of the six skills in your chosen path develops individually.

  2. Find knowledge and study

    At character level 5, the librarian introduces skill books. At skill levels 20–29, study the matching book: a 50% base chance, skill XP on success and a six-hour reading cooldown. Each attempt also consumes character XP.

  3. Reach the next rank

    The Book of Focused Learning bypasses the reading cooldown. From skill level 30, Hellcoins come into play: progress now also costs Karma and attempts can fail. Plan your supplies on the way to Perfect.

From the first strike to rare veins

A pickaxe is just the beginning. Nine talents turn mining into a progression path of its own, with better success chances, more profession XP and special finds.

  1. Choose your focus

    Better Miner and Master of Experience form the starting branches. Both have ten upgrade levels: improve your mining or speed up your profession progress.

  2. Open up the talent tree

    Ten points invested across the starting branches unlock the next node. Further XP talents and Worthy Miner lead to Mining Runes. Later nodes improve your chances of special finds.

  3. Use runes for more experience

    At profession levels 27–73, each Mining Rune grants 2,000–2,200 Mining XP. There is no reading cooldown, so runes supplement the progress earned while mining.

Gathering, seeds, and companions

Plants are more than recipe ingredients. Eight talents connect extra yields, profession XP, companion XP and a path to magical seeds.

  1. Get more from each plant

    The two starting talents improve extra plant drops or your companion’s XP while gathering. Each can be developed through ten levels.

  2. Develop gathering and companions

    Further branches improve profession XP, plant yields and companion XP. Investing points unlocks the next talents, letting the profession grow step by step.

  3. Discover magical seeds

    Later, you open the seed path. After 61 points in the preceding talents, Seed Collector becomes available and improves your chance of this special yield.

Turn ingredients into preparation.

Like mining and gathering, Alchemy is available from the start. Its tree has five talents with up to 20 levels each, supporting your work at the Alchemy station.

  1. Brew better, learn faster

    Steady Brew improves the chance of higher-tier potions. Master of Experience increases Alchemy XP. A combined 21 points in these two talents unlock the next part of the tree.

  2. Prepare for the next hunt

    The Potion of Wisdom is one example: the Alchemy station produces different potion tiers. The Tonic is one possible result, and your brewing talents influence the chances.

  3. Choose a new direction

    The Mirror of Mastery resets the points in the chosen profession tree. Reallocate them when you want a different focus for your next recipe.

Give your materials a purpose

What your loot can become.

From gathered materials to a finished item: these recipes show actual ingredients, quantities and results. Compare your supplies and plan what to craft next.

Quantities apply to one crafting attempt. The result requires a successful attempt; check recipe unlocks and requirements in the crafting window.

More about crafting
Woodland landscape from Inferna
Captured in game

A whole world between battles.

Explore regions, gather materials and prepare your next steps. Pangeus gives you room to roam between dungeon runs.

Night-time combat in Inferna
Captured in game

Then the next hunt begins.

New loot brings new choices: equip it, save it for an upgrade or trade it with other players.

Trade

A good drop finds its next owner.

NPCs cover the basics. Valuable loot can move through direct player trade and local player shops.

NPC vendors

Buy equipment, materials, and consumables where your current part of the world offers them.

Direct trade

Exchange items and gold with another player when you have agreed on the exact deal.

Local player shop

Set up a local stall with your items, prices, and duration. Buyers trade there in person.

Pangeus’ teleport network

Unlock new destinations at the teleport NPC and pay for each journey with Gold. The Teleport Charm can also bring you back to your empire city at regular intervals.

Teleport Charm
  1. Unlock the charm

    The quest starts at level 20. Collect 50 Hell Essence and bring it to the teleport NPC to receive the Teleport Charm.

  2. Return to your city

    Use the Teleport Charm to return to your empire city. It then has a 40-minute cooldown; Teleport Charm Refresh can reset it.

  3. Open new regions

    Many destinations have a level requirement and their own unlock materials. Once unlocked, the NPC teleports you for 250 Gold per character level; the enemy empire costs twice as much.

Your first steps · Your next goal

From the first step to your own path.

Follow the quest log, learn your class and set your own goals. Each step opens up more regions, equipment and challenges.

Your next goals

From your first crypt to level 100.

Choose your level range to see new dungeon entry levels and the reward packs ahead. Follow a link straight to the dungeon profile or its loot.

Level 1–19

Your first adventure

Learn your combat style, gather equipment and claim your first reward packs. The crypt awaits from level 10.

New dungeon entry levels
Your level reward packs

The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.

Level 40–61

Your build takes shape

Zagan's Brother becomes accessible. Refining, enchantments and sockets help you tailor your equipment to your playstyle.

New dungeon entry levels
Your level reward packs

The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.

Level 62–84

Fire and the Citadel

Zagan's Fire Brother and the Citadel join your choices. Reward packs from level 65 provide more supplies for the road ahead.

New dungeon entry levels
Your level reward packs

The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.

Level 85–100

The final stretch to 100

Illusion and Survival expand your dungeon selection. Choose the rewards that advance your build as you work towards level 100.

New dungeon entry levels
Your level reward packs

The level threshold is one requirement. Depending on the dungeon, quests, a pass or other entry conditions may also apply. Earlier dungeons remain part of your selection.

Quality of life

Less inventory work, more time on the road.

The interface helps you sort, search, and move items. Your account storage connects characters through 100 shared slots.

Search and sort

Find items through inventory search and restore order with sorting tools.

Favourites

Mark important items so they remain easy to find during cleanup and daily preparation.

Sort stacks automatically

Merge matching stacks between inventory and storage automatically.

Shared storage

Store items and gold for the whole account and access 100 shared storage slots with your characters.

Your daily loop

Short goals between the major chapters.

Dailies, quest scrolls, and time-limited events give your next login a concrete purpose. Always check whether an event is currently active.

Daily tasks

Hunt monsters, gather plants, or finish a rift hunt inside its time window.

Learn more

Quest scrolls

Activate scrolls for monsters, rifts, survival, forging, or enchantments and choose the task that fits.

Time-limited events

Depending on the active event, rifts or dungeons may offer extra loot. Availability and rules can change.

Learn more

Next upgrade

Turn each run into a plan: gather materials, inspect loot, improve equipment, and head out again.

World map of PangeusExplore the maps and regions
Real world · Real gameplay

See what awaits you.

Forests, deserts, Fireland and battles from Inferna. Take a look around before setting out yourself.

Your adventure starts here

Ready for your first drop?

The essential answers and requirements to get you started.

Is Inferna free to play?

Yes. The game is playable without payment; the item shop and supporter ranks are optional.

Which classes are available?

Warrior, Assassin, Wizard, and HalfDemon are available. Each has its own weapons, attributes, and skills, with two specializations.

Can I play solo?

The opening takes you through the tutorial and quest log in your starting area. Quests, Rifts, and dungeons may also have party requirements, so check each piece of content before entering.

Which platforms are supported?

Inferna runs on PC, Mac, and Linux; the Android version is in alpha.

PC, Mac, Linux 与 Android alpha

System requirements

最低配置
操作系统
Windows 7 64位
处理器
Intel Core i3或同等AMD处理器
内存
4 GB RAM
显卡
NVIDIA GTX 660 / AMD HD 7870
存储空间
10 GB可用空间
Inferna

您的 legend starts with the first drop.

创建 您的 account, enter Pangeus, 和 decide which empire will carry 您的 name.