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Danjis Holiday Tombola, Week #2

Danjis Holiday Tombola, Week #2

Update
07.12.2022 00:00 3 anni fa
HOTFIX 05.12.2022

HOTFIX 05.12.2022

Update
05.12.2022 12:00 3 anni fa
Balance updates - Increased post-poison immunity for scorpion king, hydra and zagan - Increased minimum level for higher level monsters in zagans dungeon for Danji's holdiay tombola Bugfixes - Fixed a bug that could cause a disconnect right after logging in for some accounts - Fixed a localization issue for completed/failed guild missions in the guild window
UPDATE 30.11.2022

UPDATE 30.11.2022

Update
30.11.2022 12:00 3 anni fa
HOTFIX 01.12.2022 - Reduced the damage of the half demons blade of darkness skill very slightly HOTFIX 30.11.2022 - Increase damage of the half demons blade of darkness skill - Reduced respawn time of the king skorpion, but added more spawn points New Features - Danji's holiday tombola is starting again with lots of holiday and not-so-holiday themed goodies to collect! Changes - Tweaked materials of crocodiles, centaurs and dwelfs to make them less glossy - Tweaked some ground and object textures on Jerro Highlands - Added a small bridge to a stream crossing on Jurdana - Werewolf now drops gothic shields - Skorpion king now drops shields of darkness - Added scorpion king to the dangerous creatures guild mission Balance updates - Increased duration and cooldown of the sword prowess skill - Monsters will now (stupidly) attempt to intercept you when chasing instead of just following you - Monsters can now adapt and resist future knockback after being knocked back - Slight increase in monster movement speed in Frozen Land - Removed higher level shields from the shield shop - Bosses will now be immune to poison for a while after being poisoned - Shields movement speed debuff now increases with their level and decreases on higher upgrade levels - Weapon defense is now twice as effective against magical damage (changed from 1/6th to 1/3rd) - Reworked scaling of all equipment and monsters to make using the same low level items for high level content less attractive, this has the effect that lower level items have lower stats, but the stats of lower level mobs have been decreased as well - Increased monster damage by 40% - Increased hp of monsters in the desert by 50%, deadland by 30% and frozen land by 15% - Increased the damage of monsters (in addition to the general 40%) in the desert by 20%, frozen land by 38% for lower level monsters and 25% for higher level monsters - Reduced max hp bonuses on bluesteel and red satinwood bracelets as well as medallion of nagaris - Increased max hp enchantment from 50, 100, 150, 200 and 300 to 200, 350, 500, 750 and 1000 respectively - Tweaked hp regeneration of some bosses to be in quicker intervals, but lower amounts - Buffed weapon defense enchantments from 1%, 2%, 4%, 7% and 12% to 2%, 4%, 6%, 10% and 15% respectively - Reset everyones status points Bugfixes - Fixed some bad tree colliders on Deadland - Fixed guild mission complete/failed status not getting translated - Fixed pet following player even while invisible - Fixed an unwalkable bridge on Jurdana - Fixed the two doorways near Kadir being hard to walk through in the desert - Fixed visual effects (like poison particles) not correctly attaching to monsters - Fixed dead trees in the desert being very wobbly - Fixed a rare edge case that could lead to items disappearing after dropping them and picking them up instantly
UPDATE 02.11.2022

UPDATE 02.11.2022

Update
30.11.2022 10:31 3 anni fa
New Features - Itemshop UI now shows item tooltip when hovering the icon - Clicking on a material in the crafting ui will now open the recipe, if it's craftable at the current npc Changes - Ranking rewards now show item count on the preview icon - Tweaked text of the "leave instance" button to be shorter - Tweaked some npc positions in the City of Nodrog - Tweaked monster and rift name colors - Changed (mini-)map tooltip background to be darker, making text easier to read - Shortened potion hp/mp restore tooltip line - Moved some decorative boulders around in Jurdana - Improved map collisions in deadland cave - Temporarily removed some spiderwebs from deadland cave due to lighting issues - Slight cpu performance boost due to engine improvements - Improved object/map collisions on the following maps: Deadland, Deadland Cave, Desert - Increased size of the guild role info window - Improved vegetation rendering, higher performance and better visuals - Simplified grass distance/density into a single grass quality setting - Added grass interaction setting to the settings ui which was previously set automatically - Lowered frozen land brightness slightly - Tweaked gradient of the pop-up chat background to be more solid near the top - Pop-up chat does not block clicks anymore - Pop-up chat is now limited to showing a maximum of 10 messages at once Balance updates - Aggressive karma rank now gives the intended -1% drop chance penalty instead of the -10% it was previously - Karma gained from monster kills now scales with level difference, like other loot - "Dangerous creatures" guild mission now counts kills via damage done instead of final hits, as long as a guild does 30% or more of the total damage to the specific boss, it counts as a kill Bugfixes - Fixed reflections not refreshing in some cases - Fixed scrollbar of the event ui showing under the minimap even if there is no events - Fixed whisper ui not scrolling to the bottom when minimized - Fixed clicking on an attackable target while not being able to attack with the current weapon not walking towards it - Fixed roots and hanging moss in deadland cave being lit too brightly - Fixed initial player shop naming popup using the wrong kind of input ui - Fixed "/help help" causing a disconnect - Fixed bad collision on a sandstone pillar in the desert - Fixed very slow monster/player movement being jumpy instead of smooth - Fixed monster name height not taking height variation into account - Fixed an edge case in harvesting causing it to not work the first time - Fixed harvest animation not playing for other players - Fixed name toggle hotkey working while writing into a text field
Halloween Week #4

Halloween Week #4

Update
31.10.2022 00:00 3 anni fa
Halloween Week #3

Halloween Week #3

Update
24.10.2022 00:00 3 anni fa
Halloween Week #2

Halloween Week #2

Update
17.10.2022 00:00 3 anni fa
Halloween Week #1

Halloween Week #1

Update
10.10.2022 00:00 3 anni fa

UPDATE 14.09.2022

Update
14.09.2022 11:02 3 anni fa
New Features - UI sliders can now be operated with the mouse scroll wheel - Minimap zoom is now infinitely variable instead of 5 predefined steps, can be controlled with the mouse scroll wheel and doesn't reset between teleports - Added "Special Weapons Delivery" guild mission Changes - Guild upkeep cost in the levelup window has thousands seperators now - Npc shop buy dialogue defaults to buying a whole stack if you can afford multiple stacks - Removed obsolete hunting lodge map marker from jurdana - Added tone mapping to the post processing stack in order to make very bright colors look more reasonable - Small performance improvement on some hardware to sky rendering - Added an explicit close button to the hud chat - Added tooltip to the open log button on the hud chat - After creating a character the game will automatically start instead of just loading in the character selection - Added the empire name to the empire selection during character creation - Added the gender name to the gender selection during character creation - Corrected female gender icon - Changed the rule window accept/close button to be an actual button - Added a cancel button to the esc menu - Network errors will now display an actual reason instead of "n/a" for most issues - Some changes to networked movement that should result in slightly smoother monster movement for bad connections and less bandwidth use in general (~50%) Balance updates - Tweaked the way monster spawn timers work to not respawn monsters near-instantly - Reduced minimum level to use the global chat to 5 Bugfixes - Fixed guild creation level requirement error saying something about inviting someone to a guild - Fixed account wide storage scroll speed - Fixed map window clipping out of screen bounds after teleporting to a map with different size - Fixed scrolling scrollbars in the character selection still zooming the camera - Fixed rift spawn sfx not playing in 3d and thus being audible far away - Fixed equipment icons not being aligned properly in the trade window - Fixed half demon sword attacks not playing attack sounds

UPDATE 03.08.2022

Update
03.08.2022 12:40 3 anni fa
New Features - Equipment now has a small icon next to it to make it easier to distinguish at a glance. The icon is red if the equipment is not for your character class - Trade window now adds thousands separators to your own gold offer - You can now quick-move items into the enchanter window - Items and gold on the floor now flash before despawning - You can now buy up to 10 stacks of items from an npc at once - You can now quick-buy a whole stack from an npc by right-clicking with the quick-move key held (shift by default) - The inferna rules/guidelines are now also available in-game via the ESC menu - Empty equipment slots now show a tooltip with their type Changes - More effect sounds are loaded in the background before playing to reduce fps stutters - Tweaked weather randomization to roll bad weather less often - Slight performance tweak in text rendering for common latin script characters - Armor traders in the starter towns don't sell weapons anymore - Reward panel in the quest window is now hidden when there's no rewards - Common rarity items now also have a gray outline (similar to higher rarity ones) to make dark items easier to see - A warning is shown when trying to de-equip an item with no space left - Tweaked ambient occlusion strength - Added some color to the skill tooltips level/exp lines Balance updates - Reduced prices of hp potions (small from 50 to 32 gold, regular from 150 to 90, greater from 250 to 150 and super from 600 to 250) - In order to make the game more accessible for beginners, most equipment world drops will be for the class of your character now instead of an equal mix - MP will not be automatically restored to full when reviving Bugfixes - Fixed an edge case where the character would not move to a target when clicking on it - Fixed a bug preventing the character walking to an item to pick it up - Fixed emotions not showing their cooldown in the skill window - Fixed some bugs in the sound overlap limiting logic - Fixed many items bags dropping at once by for example a rift would drown out any other sounds - Fixed name toggle keybind sometimes changing the setting permanently - Fixed environment time of day oscillating in some circumstances right after login - Fixed switching to full screen resetting the selected resolution - Fixed untranslated text in the player shop ui/name - Fixed untranslated text in the character creation - Fixed character skin shader not rendering shadows - Fixed grainy rendering, especially noticable in darker areas - Fixed ambient occlusion not turning off when disabling the post processing section - Fixed successful skill book read still mentioning a level up - Fixed skill tooltip showing exp in the next level section as well