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UPDATE 30.11.2022

HOTFIX 01.12.2022
- Reduced the damage of the half demons blade of darkness skill very slightly

HOTFIX 30.11.2022
- Increase damage of the half demons blade of darkness skill
- Reduced respawn time of the king skorpion, but added more spawn points


New Features
- Danji's holiday tombola is starting again with lots of holiday and not-so-holiday themed goodies to collect!

Changes
- Tweaked materials of crocodiles, centaurs and dwelfs to make them less glossy
- Tweaked some ground and object textures on Jerro Highlands
- Added a small bridge to a stream crossing on Jurdana
- Werewolf now drops gothic shields
- Skorpion king now drops shields of darkness
- Added scorpion king to the dangerous creatures guild mission

Balance updates
- Increased duration and cooldown of the sword prowess skill
- Monsters will now (stupidly) attempt to intercept you when chasing instead of just following you
- Monsters can now adapt and resist future knockback after being knocked back
- Slight increase in monster movement speed in Frozen Land
- Removed higher level shields from the shield shop
- Bosses will now be immune to poison for a while after being poisoned
- Shields movement speed debuff now increases with their level and decreases on higher upgrade levels
- Weapon defense is now twice as effective against magical damage (changed from 1/6th to 1/3rd)
- Reworked scaling of all equipment and monsters to make using the same low level items for high level content less attractive, this has the effect that lower level items have lower stats, but the stats of lower level mobs have been decreased as well
- Increased monster damage by 40%
- Increased hp of monsters in the desert by 50%, deadland by 30% and frozen land by 15%
- Increased the damage of monsters (in addition to the general 40%) in the desert by 20%, frozen land by 38% for lower level monsters and 25% for higher level monsters
- Reduced max hp bonuses on bluesteel and red satinwood bracelets as well as medallion of nagaris
- Increased max hp enchantment from 50, 100, 150, 200 and 300 to 200, 350, 500, 750 and 1000 respectively
- Tweaked hp regeneration of some bosses to be in quicker intervals, but lower amounts
- Buffed weapon defense enchantments from 1%, 2%, 4%, 7% and 12% to 2%, 4%, 6%, 10% and 15% respectively
- Reset everyones status points

Bugfixes
- Fixed some bad tree colliders on Deadland
- Fixed guild mission complete/failed status not getting translated
- Fixed pet following player even while invisible
- Fixed an unwalkable bridge on Jurdana
- Fixed the two doorways near Kadir being hard to walk through in the desert
- Fixed visual effects (like poison particles) not correctly attaching to monsters
- Fixed dead trees in the desert being very wobbly
- Fixed a rare edge case that could lead to items disappearing after dropping them and picking them up instantly

Danjis Holiday Tombola, Week #2

Danjis Holiday Tombola, Week #5

Danjis Holiday Tombola, Week #3

Danjis Holiday Tombola, Week #4

UPDATE 02.11.2022

New Features
- Itemshop UI now shows item tooltip when hovering the icon
- Clicking on a material in the crafting ui will now open the recipe, if it's craftable at the current npc

Changes
- Ranking rewards now show item count on the preview icon
- Tweaked text of the "leave instance" button to be shorter
- Tweaked some npc positions in the City of Nodrog
- Tweaked monster and rift name colors
- Changed (mini-)map tooltip background to be darker, making text easier to read
- Shortened potion hp/mp restore tooltip line
- Moved some decorative boulders around in Jurdana
- Improved map collisions in deadland cave
- Temporarily removed some spiderwebs from deadland cave due to lighting issues
- Slight cpu performance boost due to engine improvements
- Improved object/map collisions on the following maps: Deadland, Deadland Cave, Desert
- Increased size of the guild role info window
- Improved vegetation rendering, higher performance and better visuals
- Simplified grass distance/density into a single grass quality setting
- Added grass interaction setting to the settings ui which was previously set automatically
- Lowered frozen land brightness slightly
- Tweaked gradient of the pop-up chat background to be more solid near the top
- Pop-up chat does not block clicks anymore
- Pop-up chat is now limited to showing a maximum of 10 messages at once

Balance updates
- Aggressive karma rank now gives the intended -1% drop chance penalty instead of the -10% it was previously
- Karma gained from monster kills now scales with level difference, like other loot
- "Dangerous creatures" guild mission now counts kills via damage done instead of final hits, as long as a guild does 30% or more of the total damage to the specific boss, it counts as a kill

Bugfixes
- Fixed reflections not refreshing in some cases
- Fixed scrollbar of the event ui showing under the minimap even if there is no events
- Fixed whisper ui not scrolling to the bottom when minimized
- Fixed clicking on an attackable target while not being able to attack with the current weapon not walking towards it
- Fixed roots and hanging moss in deadland cave being lit too brightly
- Fixed initial player shop naming popup using the wrong kind of input ui
- Fixed "/help help" causing a disconnect
- Fixed bad collision on a sandstone pillar in the desert
- Fixed very slow monster/player movement being jumpy instead of smooth
- Fixed monster name height not taking height variation into account
- Fixed an edge case in harvesting causing it to not work the first time
- Fixed harvest animation not playing for other players
- Fixed name toggle hotkey working while writing into a text field

Halloween Week #4

Halloween Week #3

Halloween Week #2

Halloween Week #1